rkgk/static/session.js

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JavaScript
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import { listen } from "./framework.js";
let loginStorage = JSON.parse(localStorage.getItem("rkgk.login") ?? "{}");
function saveLoginStorage() {
localStorage.setItem("rkgk.login", JSON.stringify(loginStorage));
}
let resolveLoggedInPromise;
let loggedInPromise = new Promise((resolve) => (resolveLoggedInPromise = resolve));
export function isUserLoggedIn() {
return loginStorage.userId != null;
}
export function getUserId() {
return loginStorage.userId;
}
export function getLoginSecret() {
return loginStorage.secret;
}
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export function waitForLogin() {
return loggedInPromise;
}
if (isUserLoggedIn()) {
resolveLoggedInPromise();
}
export async function registerUser(nickname) {
try {
let response = await fetch("/api/login", {
method: "POST",
body: JSON.stringify({ nickname }),
headers: {
"Content-Type": "application/json",
},
});
if (response.status == 500) {
console.error("login service returned 500 status", response);
return {
status: "error",
message:
"We're sorry, but we ran into some trouble registering your account. Please try again.",
};
}
let responseText = await response.text();
let responseJson = JSON.parse(responseText);
if (responseJson.status != "ok") {
console.error("registering user failed", responseJson);
return {
status: "error",
message: "Something seems to have gone wrong. Please try again.",
};
}
loginStorage.userId = responseJson.userId;
loginStorage.secret = responseJson.secret;
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console.info("user registered", loginStorage.userId);
saveLoginStorage();
resolveLoggedInPromise();
return { status: "ok" };
} catch (error) {
console.error("registering user failed", error);
return {
status: "error",
message: "Something seems to have gone wrong. Please try again.",
};
}
}
class Session extends EventTarget {
#sentPing = false;
constructor(userId, secret) {
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super();
this.userId = userId;
this.secret = secret;
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}
async #recvJson() {
let event = await listen([this.ws, "message"]);
if (typeof event.data == "string") {
return JSON.parse(event.data);
} else {
throw new Error("received a binary message where a JSON text message was expected");
}
}
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async #recvBinary() {
let event = await listen([this.ws, "message"]);
if (event.data instanceof Blob) {
return event.data;
} else {
throw new Error("received a text message where a binary message was expected");
}
}
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#sendJson(object) {
this.ws.send(JSON.stringify(object));
}
#dispatchError(source, kind, message) {
this.dispatchEvent(
Object.assign(new Event("error"), {
source,
errorKind: kind,
message,
}),
);
}
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async join(wallId, userInit) {
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console.info("joining wall", wallId);
this.wallId = wallId;
this.ws = new WebSocket("/api/wall");
this.ws.addEventListener("error", (event) => {
console.error("WebSocket connection error", error);
this.dispatchEvent(Object.assign(new Event("error"), event));
});
this.ws.addEventListener("message", (event) => {
if (typeof event.data == "string") {
let json = JSON.parse(event.data);
if (json.error != null) {
console.error("received error from server:", json.error);
this.#dispatchError(json, "protocol", json.error);
}
}
});
this.ws.addEventListener("close", (_) => {
console.info("connection closed");
this.dispatchEvent(new Event("disconnect"));
});
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try {
await listen([this.ws, "open"]);
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await this.joinInner(wallId, userInit);
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} catch (error) {
this.#dispatchError(error, "connection", `communication failed: ${error.toString()}`);
}
}
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async joinInner(wallId, userInit) {
let secret = this.secret;
this.secret = null;
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let version = await this.#recvJson();
console.info("protocol version", version.version);
// TODO: This should probably verify that the version is compatible.
// We don't have a way of sending Rust stuff to JavaScript just yet, so we don't care about it.
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let init = {
brush: userInit.brush,
};
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if (this.wallId == null) {
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this.#sendJson({
user: this.userId,
secret,
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init,
});
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} else {
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this.#sendJson({
user: this.userId,
secret,
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wall: wallId,
init,
});
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}
let loginResponse = await this.#recvJson();
if (loginResponse.response == "loggedIn") {
this.wallId = loginResponse.wall;
this.wallInfo = loginResponse.wallInfo;
this.sessionId = loginResponse.sessionId;
console.info("logged in", this.wallId, this.sessionId);
console.info("wall info:", this.wallInfo);
} else {
this.#dispatchError(
loginResponse,
loginResponse.response,
"login failed; check error kind for details",
);
return;
}
}
async eventLoop() {
this.#pingLoop();
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try {
while (true) {
let event = await listen([this.ws, "message"]);
if (typeof event.data == "string") {
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await this.#processNotify(JSON.parse(event.data));
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} else {
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console.warn("unhandled binary event", event.data);
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}
}
} catch (error) {
this.#dispatchError(error, "protocol", `error in event loop: ${error.toString()}`);
}
}
#pingLoop() {
// Send small ping packets every 30 seconds to prevent reverse proxies from reaping the
// connection if the tab is in the background.
// (Browsers don't seem to send standard WebSocket pings if the tab is unfocused.)
// We don't actually use this packet for anything else, like establishing whether
// we still have a connection to the server, because the browser can handle that for us.
setInterval(() => this.sendPing(), 30000);
}
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async #processNotify(notify) {
if (notify.notify == "pong") {
console.debug("pong received");
this.#sentPing = false;
}
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if (notify.notify == "wall") {
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this.dispatchEvent(
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Object.assign(new Event("wallEvent"), {
sessionId: notify.sessionId,
wallEvent: notify.wallEvent,
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}),
);
}
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if (notify.notify == "chunks") {
let chunkData = await this.#recvBinary();
this.dispatchEvent(
Object.assign(new Event("chunks"), {
chunkInfo: notify.chunks,
chunkData,
hasMore: notify.hasMore,
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}),
);
}
}
sendPing() {
if (!this.#sentPing) {
console.debug("ping sent; waiting for pong");
this.#sendJson({
request: "ping",
});
this.#sentPing = true;
}
}
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sendCursor(x, y) {
this.#sendJson({
request: "wall",
wallEvent: {
event: "cursor",
position: { x, y },
},
});
}
sendPlot(points) {
this.#sendJson({
request: "wall",
wallEvent: {
event: "plot",
points,
},
});
}
sendSetBrush(brush) {
this.#sendJson({
request: "wall",
wallEvent: {
event: "setBrush",
brush,
},
});
}
sendViewport({ left, top, right, bottom }) {
this.#sendJson({
request: "viewport",
topLeft: { x: left, y: top },
bottomRight: { x: right, y: bottom },
});
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}
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sendMoreChunks() {
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this.#sendJson({
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request: "moreChunks",
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});
}
}
export async function newSession({ userId, secret, wallId, userInit, onError, onDisconnect }) {
let session = new Session(userId, secret);
session.addEventListener("error", onError);
session.addEventListener("disconnect", onDisconnect);
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await session.join(wallId, userInit);
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return session;
}