diff --git a/docs/rkgk.dj b/docs/rkgk.dj
index 658c464..5f1e66c 100644
--- a/docs/rkgk.dj
+++ b/docs/rkgk.dj
@@ -40,6 +40,7 @@ You can likewise move your viewport by *holding down your middle or right mouse
You can also zoom in and out by *scrolling.*
Try to familiarize yourself with these controls by drawing some stuff!
+You can also invite friends to play around with, by sending them your wall's URL.
## Your brush
diff --git a/docs/system.dj b/docs/system.dj
index 5f1f7c9..73addd5 100644
--- a/docs/system.dj
+++ b/docs/system.dj
@@ -309,7 +309,7 @@ This is because it's easier to do math on normalized colors.
For example, consider multiplicatively blending two colors.
```haku
-; This is how you can multiply two colors together.
+-- This is how you can multiply two colors together.
mulRgba = \a, b ->
rgba (rgbaR a * rgbaR b) (rgbaG a * rgbaG b) (rgbaB a * rgbaB b) (rgbaA a * rgbaA b)
```
@@ -317,7 +317,7 @@ mulRgba = \a, b ->
If haku represented colors using an 8-bit `0` to `255` range instead, to multiply two colors together, you would have to divide them by `255` to get them back into the correct range.
```haku
-; NOTE: This example does NOT work correctly.
+-- NOTE: This example does NOT work correctly.
mulRgba = \a, b ->
let red = (rgbaR a * rgbaR b) / 255
let green = (rgbaG a * rgbaG b) / 255
diff --git a/template/docs.hbs.html b/template/docs.hbs.html
index 5b0d36e..c147f3d 100644
--- a/template/docs.hbs.html
+++ b/template/docs.hbs.html
@@ -10,6 +10,19 @@
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