[build] # The settings below control how the site is compiled down to static files. # List of Handlebars templates to render. render_templates = [ { template = "docs.hbs.html", from_dir = "docs", to_dir = "docs" } ] [build.page_titles] # This is a mapping of filenames to page titles. # The Djot template mode exposes this data as the variable {{ title }}. # When a title is not provided, the path is used. "docs/rkgk.dj" = "Introduction to rakugaki" "docs/system.dj" = "System library" [wall_broker.default_wall_settings] # The settings below control the creation of new walls. # The maximum number of chunks on a wall. # It is recommended to cap this to something reasonable so that users can't trash the server's # disk space very easily. max_chunks = 65536 # Maximum concurrent sessions connected to a wall. # Note that a single user can have multiple sessions at a time. max_sessions = 128 # The size of chunks. # Choosing an appropriate size for chunks is a tradeoff between performance and disk space - 168 is # chosen as a reasonable default which is just small enough to perform operations on fairly quickly # and responsively. chunk_size = 168 # The size of the area that can be drawn over by a brush, in pixels. # The larger this area, the more CPU-expensive brushes get overall, but the larger the image a brush # can produce. paint_area = 504 [wall_broker.auto_save] # How often should modified chunks be saved to the database. interval_seconds = 10 [haku] # The settings below control the Haku runtime on the server side. # Technically clients may override these settings with some hackery, but then the server may not # register changes they make to the canvas. # Maximum length of source code. max_source_code_len = 65536 # Maximum amount of source code chunks. # This should be at least 2, to allow for loading in a standard library chunk. max_chunks = 2 # Maximum amount of defs across all source code chunks. max_defs = 256 # Maximum amount of AST nodes in a single parse. ast_capacity = 4096 # Maximum size of a bytecode chunk. # This must be <= 65536 due to bytecode limitations - offsets are stored as 16-bit integers. chunk_capacity = 65536 # Maximum size of the value stack. # This defines how many local variables and temporary values can be in scope at a given moment. # Effectively, this limits how deep and complex a single expression can get. stack_capacity = 1024 # Maximum call stack capacity. # This defines how much code is allowed to call itself recursively. call_stack_capacity = 256 # Maximum amount of refs. # Refs are big, reused, unique values that do not fit on the value stack - akin to objects in # languages like Python, but immutable. ref_capacity = 2048 # Amount of fuel given to the VM. # Each instruction executed by the VM consumes fuel. The VM will continue running until it runs out # of fuel completely. # An unfortunate side effect of this is that since Haku is a functional language, a brush running # out of fuel means it will not be rendered at all, because there is no complete value returned. fuel = 65536 # Amount of heap memory available to the VM. # Heap memory is used to limit how much data refs can allocate. # In particular, large arrays use up this memory - such as list backing arrays. memory = 1048576 # Capacity of the renderer's pixmap stack. # The pixmap stack is used for blending layers together within a brush. # Each (composite)-type scribble requires a single entry on this pixmap stack. # In the end, this defines how deep compositing operations may nest. pixmap_stack_capacity = 4 # Capacity of the renderer's transformation stack. # The transformation stack is used for operations on the transform matrix, such as (translate). # To render each transformed operation, a single entry of the transform stack is used. # In the end, this defines how deep matrix transform operations may nest. transform_stack_capacity = 16