use alloc::vec::Vec; use crate::system::ChunkId; // TODO: Probably needs some pretty hardcore space optimization. // Maybe when we have static typing. #[derive(Debug, Clone, Copy, PartialEq, PartialOrd)] pub enum Value { Nil, False, True, Number(f32), Vec4(Vec4), Rgba(Rgba), Ref(RefId), } impl Value { pub fn is_falsy(&self) -> bool { matches!(self, Self::Nil | Self::False) } pub fn is_truthy(&self) -> bool { !self.is_falsy() } pub fn to_number(&self) -> Option { match self { Self::Number(v) => Some(*v), _ => None, } } pub fn to_vec4(&self) -> Option { match self { Self::Vec4(v) => Some(*v), _ => None, } } pub fn to_rgba(&self) -> Option { match self { Self::Rgba(v) => Some(*v), _ => None, } } } impl From<()> for Value { fn from(_: ()) -> Self { Self::Nil } } impl From for Value { fn from(value: bool) -> Self { match value { true => Self::True, false => Self::False, } } } impl From for Value { fn from(value: f32) -> Self { Self::Number(value) } } #[derive(Debug, Clone, Copy, PartialEq, PartialOrd, Default)] pub struct Vec4 { pub x: f32, pub y: f32, pub z: f32, pub w: f32, } #[derive(Debug, Clone, Copy, PartialEq, PartialOrd, Default)] #[repr(C)] pub struct Rgba { pub r: f32, pub g: f32, pub b: f32, pub a: f32, } // NOTE: This is not a pointer, because IDs are safer and easier to clone. // // Since this only ever refers to refs inside the current VM, there is no need to walk through all // the values and update pointers when a VM is cloned. // // This ensures it's quick and easy to spin up a new VM from an existing image, as well as being // extremely easy to serialize a VM image into a file for quick loading back later. #[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] pub struct RefId(pub(crate) u32); impl RefId { // DO NOT USE outside tests! #[doc(hidden)] pub fn from_u32(x: u32) -> Self { Self(x) } } #[derive(Debug, Clone)] pub enum Ref { Closure(Closure), Shape(Shape), Scribble(Scribble), } impl Ref { pub fn as_closure(&self) -> Option<&Closure> { match self { Self::Closure(v) => Some(v), _ => None, } } } #[derive(Debug, Clone, Copy)] pub struct BytecodeLoc { pub chunk_id: ChunkId, pub offset: u16, } #[derive(Debug, Clone, Copy)] pub struct BytecodeSpan { pub loc: BytecodeLoc, pub len: u16, } #[derive(Debug, Clone, Copy)] pub enum FunctionName { Anonymous, } #[derive(Debug, Clone)] pub struct Closure { pub start: BytecodeLoc, pub name: FunctionName, pub param_count: u8, pub captures: Vec, } #[derive(Debug, Clone)] pub enum Shape { Point(Vec4), } #[derive(Debug, Clone)] pub struct Stroke { pub thickness: f32, pub color: Rgba, pub shape: Shape, } #[derive(Debug, Clone)] pub enum Scribble { Stroke(Stroke), }