2024-02-21 23:17:19 +01:00
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2024-08-05 23:03:04 +02:00
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2024-07-30 23:24:14 +02:00
- [featured]{.badge .blue} I was bored over a weekend, so I decided to write the tiniest programming language I could imagine.
it came out looking pretty Lispy, and I'm glad about that!
I learned a ton about Lisps in the process of researching it.
even though it didn't end up having macros...
2024-02-21 23:17:19 +01:00
2024-07-30 23:24:14 +02:00
### haku - writing a little programming language for fun
2024-02-21 23:17:19 +01:00
2024-07-30 23:24:14 +02:00
[read][page:programming/blog/haku]
2024-02-22 16:14:02 +01:00
2024-09-29 22:03:11 +02:00
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2024-09-29 22:01:03 +02:00
- I was listening to Oneohtrix Point Never's _Magic Oneohtrix Point Never_, and had some retrospective thoughts about the distorted vocals in...
### I Don't Love Me Anymore
it's also a nice opportunity to say that I've refreshed the music section a bit!
[read][page:music/reviews/opn/i-dont-love-me-anymore]
2024-09-09 20:39:29 +02:00
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- I like lean websites. did you know that?
I also really like lean websites that are simple in construction and deployment. did you know the treehouse is a website like that?
so I've decided to write up a few anecdotes and other cool stories about the treehouse's inner workings.
also, it's (way past) its one year anniversary! hooray!
### not quite buildless
[read][page:programming/blog/buildsome]
2024-09-06 11:49:24 +02:00
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2024-09-06 11:49:06 +02:00
- I decided to write up some ideas on what sort of cool data analysis I could do on my [ListenBrainz data set][def:social/listenbrainz].
I haven't done any of it yet, but I thought it'd be cool to share my ideas anyways!
### the ListenBrainz data set
[read][page:music/brainz]
2024-07-08 13:58:51 +02:00
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- sometimes people call me crazy for saying that bashing JavaScript is senseless and that it's not as bad of a language as people make it out to be.
so I decided to collect my thoughts into a nice little page I can link easily.
### JavaScript is not as bad as people make it out to be
[why dude why][page:programming/languages/javascript]
2024-06-20 22:31:30 +02:00
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2024-06-20 22:31:20 +02:00
- a friend of mine asked if it makes sense to define your own wrapper class for `SDL_Window` the way [Lazy Foo](https://lazyfoo.net/tutorials/SDL/10_color_keying/index.php) does it.
I told him there's no reason to do that in modern C++, because `std::unique_ptr` can do everything for you anyways.
### freeing C memory automatically using `std::unique_ptr` and `std::shared_ptr`
2024-07-25 23:36:50 +02:00
~on another note, I did read a blog post about this once somewhere, but couldn't be bothered to find it. so there you go! I made a post about this too.~
2024-06-20 22:31:20 +02:00
[read][page:programming/languages/cxx/shared-unique-ptr-deleter]
2024-06-17 20:57:35 +02:00
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2024-07-22 20:34:42 +02:00
- it's updatin' time! I took some time to clean up old pages and update my _about me_.\
2024-06-17 20:57:35 +02:00
over time I've been learning how to write content on the treehouse effectively, and the new about me reflects that.
### about me (version 2)
[read][page:about] [version 1][page:about/v1]
2024-05-18 13:41:43 +02:00
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- I recently got a question from my someone telling me they doesn't understand why `*x` does not read from the pointer `x` when on the left-hand side of an assignment.
and that made me think,
### what's up with `*x` not always meaning the same thing in different contexts?
[read][page:programming/blog/lvalues]
2024-04-09 14:33:39 +02:00
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- I've been thinking recently how cool it is to be able to single-step into Unreal Engine's source code and edit it while you're working with it, and how uncool it is that I can't do the same thing easily in the Rust world.
after all, aren't we just dealing with a bunch of code running on the computer? why not let me poke at it?
### systems are just a bunch of code
2024-07-22 20:34:42 +02:00
[can _you_ can read other people's code?][page:programming/blog/systems] [bonus: dismantling Unreal Engine's GENERATED_BODY][page:programming/technologies/unreal-engine/generated-body]
2024-04-09 14:33:39 +02:00
2024-04-07 18:16:17 +02:00
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- last night I couldn't sleep because of type theory. in the process of trying to write down my thoughts, I ended up discovering a class of types which, to my knowledge, no language implements.
### OR-types
[what the hell do you mean, aren't sum types exactly that??][page:programming/blog/or-types]
2024-03-08 23:45:11 +01:00
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- I really like Lua, did you know that? but I get kind of tired of explaining why a thousand times to people who don't know the language, so…
### programming languages: Lua
[read why I like it so much][page:programming/languages/lua]
2024-03-06 14:40:04 +01:00
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2024-07-22 20:34:42 +02:00
- sidebars! also known as, _"enjoying the main content? how about I distract you from it so that you can't focus!"_\
2024-03-06 14:40:04 +01:00
seriously though. I don't like them.
### design: sidebars
[read why I don't like them so much][page:design/sidebars]
2024-02-22 16:14:02 +01:00
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- I started a branch on user interface and user experience design, because I was working with mintty at work and had some thoughts about it.
2024-07-22 20:34:42 +02:00
"why does mintty always feel so _out of place_ compared to `cmd.exe`?"
2024-02-22 16:14:02 +01:00
### liquidex's treehouse: design
2024-07-22 20:34:42 +02:00
[read: _on digital textures_][page:design/digital-textures] [go to branch][page:design]
2024-07-30 23:24:14 +02:00
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- ever wondered how Terraria renders its worlds? or how editors like Tiled manage to make painting tiles so easy?
### tairu - an interactive exploration of 2D autotiling techniques
[read][page:programming/blog/tairu]
2024-09-29 22:03:11 +02:00