diff --git a/content/programming/unreal-engine.tree b/content/programming/unreal-engine.tree index 226935f..a2d0f72 100644 --- a/content/programming/unreal-engine.tree +++ b/content/programming/unreal-engine.tree @@ -189,6 +189,19 @@ % id = "01H8YT7R15VTF7VPX5QK7K233J" - I'd guess it's just not very high up their priorities + % id = "01HA4HJKRVQ9GVMNY6NSY0T3T6" + - refactoring your nodes is a hell of a pain. Blueprint is kind of write-only + + % id = "01HA4HJKRVBSRB5T1GM0TBE1C7" + - say you're calling `ApplyGameplayEffectToTarget` a bunch of times and you want to replace those occurrences with a custom function that wraps `ApplyGameplayEffectToTarget` + with some extra semantic information, to make it more discoverable, searchable, and easy to use + + % id = "01HA4HJKRVGD7CW6T3MHRKNJS7" + - well then good luck :hueh: + + % id = "01HA4HJKRVBN3RR32Q9WHMKVFY" + - in a text-based language you could use a dumb search and replace to accomplish this task, but there is no such thing in Blueprint. :cry: + % id = "01H8Y0CKD1QF5YBTKF3JEZCN5W" + with regards to assets (how long this darn stuff takes to load)