diff --git a/content/about-treehouse/emoji.tree b/content/about-treehouse/emoji.tree index 096c0ff..14ad54f 100644 --- a/content/about-treehouse/emoji.tree +++ b/content/about-treehouse/emoji.tree @@ -72,6 +72,12 @@ % id = "emoji/nap" - :nap: - zzZ + % id = "01HQ3YQCYQ995V33NY6QFW6TVJ" + - my little guy is asleep. please do not wake (he is actually kind of sleep deprived and needs the rest) + + % id = "01HQ3YQCYQG20JTCF4T3507YVX" + - …stolen! from the Discord. again. + % id = "01HQ162WWF60BD1F4K26E7ZZEV" - ### random places diff --git a/content/programming/blog/tairu.tree b/content/programming/blog/tairu.tree index ece2a4e..44102c5 100644 --- a/content/programming/blog/tairu.tree +++ b/content/programming/blog/tairu.tree @@ -3,7 +3,7 @@ scripts = [ "components/literate-programming.js", "vendor/codejar.js", ] -styles = ["tairu.css"] +styles = ["post/tairu.css"] % id = "01HPD4XQPWM8ECT2QM6AT9YRWB" - I remember since my early days doing programming, I've been interested in how games like Terraria handle automatically tiling their terrain. @@ -893,7 +893,7 @@ styles = ["tairu.css"] introducing variations and what not, such that the world doesn't look too bland… there has to be a better way! % id = "01HQ1M84GSE1N5WG88DGJZH0F8" - - and a better way… there is! but I'll get to that once my nap is over.