diff --git a/content/treehouse/new.tree b/content/treehouse/new.tree index f8e179f..710b4de 100644 --- a/content/treehouse/new.tree +++ b/content/treehouse/new.tree @@ -4,7 +4,7 @@ feed = "news" % id = "01HQ6G30PTVT5H0Z04VVRHEZQF" -- featured ever wondered how Terraria renders its worlds? or how editors like Tiled manage to make painting tiles so easy? +- [featured]{.badge .blue} ever wondered how Terraria renders its worlds? or how editors like Tiled manage to make painting tiles so easy? ### tairu - an interactive exploration of 2D autotiling techniques @@ -24,7 +24,7 @@ I told him there's no reason to do that in modern C++, because `std::unique_ptr` ### freeing C memory automatically using `std::unique_ptr` and `std::shared_ptr` -on another note, I did read a blog post about this once somewhere, but couldn't be bothered to find it. so there you go! I made a post about this too. +~on another note, I did read a blog post about this once somewhere, but couldn't be bothered to find it. so there you go! I made a post about this too.~ [read][page:programming/languages/cxx/shared-unique-ptr-deleter]