treehouse/content/programming/projects/shelter.tree
2024-07-24 18:20:12 +02:00

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+ _shelter_ is my design for a potential operating system and runtime which foregoes the entire
legacy of today's systems
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+ compatibility is not a design goal for shelter, the idea is that we build the entire universe
from scratch
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- therefore shelter is not compatible with UNIX, POSIX, or Windows
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- it should be possible to build compatibility layers, but they probably won't be part of
the project
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+ the design goal is to build a *secure operating system you can trust*
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- gone will be the days where you download an executable from the Internet and have no idea
what harm it can do to your system
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- security is to be achieved while keeping the system fundamentally simple. the less code
you have to inspect, the better
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+ *NOTE:* at this point shelter is nothing more than an incomplete design. OS development is
something I wanna get into but haven't enough time to research everything as of now, therefore
I'm jotting down my ideas here
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- but if all goes well you'll be able to run it one day
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+ ### design
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+ execution environment
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+ the execution environment of shelter is one big JIT compiler.
code is portable between CPU architectures and exchanged via a compact intermediate
representation (IR), which is then compiled to machine code when installed into the system
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- compilers which emit this IR must not perform aggressive inlining. this is
important for the OS's [function database][branch:01HFP3E77CSZCHA4TS0R7VNT9N] to
work correctly and be able to deduplicate functions aggresively.
instead, inlining is done by the JIT upon compilation (or maybe even based on profiling)
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- note that although there is a JIT, there is no garbage collection. memory is allocated
and freed manually by running programs
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- the environment supports algebraic effects, which are used to annotate functions which may
perform I/O, access the network, and perform mischief using them.
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+ executable code
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- this is probably the most exciting part of shelter: how executable code is not stored
within `.exe` and `.dll` files, but rather in a database managed by the OS
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- the database is basically just this:
```rust
struct CodeDatabase {
types: HashMap<Hash<Type>, Type>,
functions: HashMap<Hash<Function>, Function>,
}
```
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- `Hash<T>` is the hash of the value `T`.
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- `Hash<T>` is large enough to practically prevent any and all collisions (is 256 bits with a cryptographically secure hash function enough?)
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+ functions in the database are fully anonymous; function names can be given via
separate debug info that can be attached to a running program to provide stack traces
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- this debug info correlates a function's properties with source code and is
completely optional
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- functions from within the database can be aliased in the filesystem. you can create
a file which executes a function annotated as a valid entrypoint
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+ function metadata includes reflection data - argument/return types, generics (so that
monomorphization is performed on-demand by the JIT to save disk space), and annotations
(so that the OS can know eg. which functions are valid program entry points)
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- this reflection data can be queried by anyone in userspace
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- it can be used eg. to implement a shell, which executes named functions, such as `ls` here:
```
@os.entrypoint
fun ls(
caps: (working_directory: shell.WorkingDirectory(:read)),
args: (compact: shell.Flag(short: "l")),
): Result(())
:: os.stdio.Write + os.Filesystem =
caps.working_directory.path
| fs.walk fun (entry) = {
if args.compact.is_set then {
print("\{entry | fs.dirent.path? | path.filename}")
} else {
print("\{entry.kind}\t\{entry | fs.dirent.path? | path.filename}")
}
}
```
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+ capability based security
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- functions can only do what they say they do, and access what they say they access
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+ the first of these is achieved through an effect system within the language runtime
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- a function can only write to stdout if it declares it performs the `os.stdio.Write` effect
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+ the second of these is achieved through explicitly passing capabilities as function arguments
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- you do not have access to a directory if you're not explicitly given
a `fs.Directory` value
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- moreso, if you need to read or write directory values, the directory needs to
explicitly be locked (using an rwlock) to help prevent TOCTOU race conditions
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- not to say such race conditions will be completely impossible, but they
will be much harder to run into on accident
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- it's also impossible to fabricate capabilities because low-level memory access can
only be performed explicitly through byte slices, and only types whose definition is
public can be cast into byte slices
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+ package management
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- because functions are identifiable by their hash, it's easy to implement a decentralized
function registry
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- the OS can store a list of mirrors and request functions from them as needed
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- if one mirror doesn't have a function, the system can request it from another mirror
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- if no mirrors have a function, tell the user
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- functions downloaded from the Internet can be validated by checking that the hash of
the received function matches that of the requested function
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- the bytecode's structure should be validated at this point as well