diff --git a/content/treehouse/new.tree b/content/treehouse/new.tree
index f8e179f..710b4de 100644
--- a/content/treehouse/new.tree
+++ b/content/treehouse/new.tree
@@ -4,7 +4,7 @@
feed = "news"
% id = "01HQ6G30PTVT5H0Z04VVRHEZQF"
-- featured ever wondered how Terraria renders its worlds? or how editors like Tiled manage to make painting tiles so easy?
+- [featured]{.badge .blue} ever wondered how Terraria renders its worlds? or how editors like Tiled manage to make painting tiles so easy?
### tairu - an interactive exploration of 2D autotiling techniques
@@ -24,7 +24,7 @@ I told him there's no reason to do that in modern C++, because `std::unique_ptr`
### freeing C memory automatically using `std::unique_ptr` and `std::shared_ptr`
-on another note, I did read a blog post about this once somewhere, but couldn't be bothered to find it. so there you go! I made a post about this too.
+~on another note, I did read a blog post about this once somewhere, but couldn't be bothered to find it. so there you go! I made a post about this too.~
[read][page:programming/languages/cxx/shared-unique-ptr-deleter]