2024-08-10 23:10:03 +02:00
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use alloc::vec::Vec;
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2024-08-10 23:13:20 +02:00
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use tiny_skia::{
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2024-08-24 12:53:52 +02:00
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BlendMode, Color, FillRule, LineCap, Paint, Path, PathBuilder, Pixmap, Shader,
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2024-08-21 22:08:41 +02:00
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Stroke as SStroke, Transform,
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2024-08-10 23:13:20 +02:00
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};
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2024-08-10 23:10:03 +02:00
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use crate::{
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2024-08-21 22:08:41 +02:00
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value::{Fill, Ref, Rgba, Scribble, Shape, Stroke, Value},
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2024-08-10 23:10:03 +02:00
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vm::{Exception, Vm},
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};
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2024-08-10 23:13:20 +02:00
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pub use tiny_skia;
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2024-08-10 23:10:03 +02:00
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pub struct RendererLimits {
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pub pixmap_stack_capacity: usize,
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pub transform_stack_capacity: usize,
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}
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2024-08-15 20:01:23 +02:00
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pub enum RenderTarget<'a> {
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Borrowed(&'a mut Pixmap),
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Owned(Pixmap),
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}
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pub struct Renderer<'a> {
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pixmap_stack: Vec<RenderTarget<'a>>,
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transform_stack: Vec<Transform>,
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}
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2024-08-15 20:01:23 +02:00
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impl<'a> Renderer<'a> {
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pub fn new(pixmap: &'a mut Pixmap, limits: &RendererLimits) -> Self {
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assert!(limits.pixmap_stack_capacity > 0);
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assert!(limits.transform_stack_capacity > 0);
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2024-08-10 23:13:20 +02:00
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let mut blend_stack = Vec::with_capacity(limits.pixmap_stack_capacity);
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blend_stack.push(RenderTarget::Borrowed(pixmap));
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let mut transform_stack = Vec::with_capacity(limits.transform_stack_capacity);
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transform_stack.push(Transform::identity());
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Self {
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pixmap_stack: blend_stack,
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transform_stack,
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}
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}
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2024-08-22 17:50:44 +02:00
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fn create_exception(vm: &Vm, _at: Value, message: &'static str) -> Exception {
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vm.create_exception(message)
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}
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2024-08-10 23:13:20 +02:00
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fn transform(&self) -> Transform {
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self.transform_stack.last().copied().unwrap()
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}
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fn transform_mut(&mut self) -> &mut Transform {
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self.transform_stack.last_mut().unwrap()
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}
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2024-08-10 23:13:20 +02:00
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pub fn translate(&mut self, x: f32, y: f32) {
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let translated = self.transform().post_translate(x, y);
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*self.transform_mut() = translated;
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}
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2024-08-10 23:13:20 +02:00
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fn pixmap_mut(&mut self) -> &mut Pixmap {
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match self.pixmap_stack.last_mut().unwrap() {
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RenderTarget::Borrowed(pixmap) => pixmap,
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RenderTarget::Owned(pixmap) => pixmap,
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}
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}
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pub fn render(&mut self, vm: &Vm, value: Value) -> Result<(), Exception> {
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static NOT_A_SCRIBBLE: &str = "cannot draw something that is not a scribble";
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let (_id, scribble) = vm
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.get_ref_value(value)
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.ok_or_else(|| Self::create_exception(vm, value, NOT_A_SCRIBBLE))?;
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2024-08-20 23:00:39 +02:00
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match &scribble {
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Ref::List(list) => {
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for element in &list.elements {
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self.render(vm, *element)?;
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}
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}
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Ref::Scribble(scribble) => match scribble {
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Scribble::Stroke(stroke) => self.render_stroke(vm, value, stroke)?,
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Scribble::Fill(fill) => self.render_fill(vm, value, fill)?,
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},
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_ => return Err(Self::create_exception(vm, value, NOT_A_SCRIBBLE))?,
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}
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Ok(())
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}
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2024-08-21 22:08:41 +02:00
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fn shape_to_path(shape: &Shape) -> Path {
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let mut pb = PathBuilder::new();
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match shape {
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Shape::Point(vec) => {
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pb.move_to(vec.x, vec.y);
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pb.line_to(vec.x, vec.y);
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}
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Shape::Line(start, end) => {
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pb.move_to(start.x, start.y);
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pb.line_to(end.x, end.y);
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}
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Shape::Rect(position, size) => {
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if let Some(rect) =
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tiny_skia::Rect::from_xywh(position.x, position.y, size.x, size.y)
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{
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pb.push_rect(rect);
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}
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}
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Shape::Circle(position, radius) => {
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pb.push_circle(position.x, position.y, *radius);
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}
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}
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pb.finish().unwrap()
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}
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fn render_stroke(&mut self, _vm: &Vm, _value: Value, stroke: &Stroke) -> Result<(), Exception> {
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let paint = Paint {
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shader: Shader::SolidColor(tiny_skia_color(stroke.color)),
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..default_paint()
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};
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let transform = self.transform();
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let path = Self::shape_to_path(&stroke.shape);
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self.pixmap_mut().stroke_path(
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&path,
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&paint,
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&SStroke {
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width: stroke.thickness,
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line_cap: LineCap::Square,
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..Default::default()
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},
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transform,
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None,
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);
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Ok(())
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}
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fn render_fill(&mut self, _vm: &Vm, _value: Value, fill: &Fill) -> Result<(), Exception> {
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let paint = Paint {
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shader: Shader::SolidColor(tiny_skia_color(fill.color)),
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..default_paint()
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};
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let transform = self.transform();
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let path = Self::shape_to_path(&fill.shape);
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self.pixmap_mut()
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.fill_path(&path, &paint, FillRule::EvenOdd, transform, None);
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Ok(())
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}
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}
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fn default_paint() -> Paint<'static> {
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Paint {
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shader: Shader::SolidColor(Color::BLACK),
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blend_mode: BlendMode::SourceOver,
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anti_alias: false,
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force_hq_pipeline: false,
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}
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}
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fn tiny_skia_color(color: Rgba) -> Color {
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Color::from_rgba(
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color.r.clamp(0.0, 1.0),
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color.g.clamp(0.0, 1.0),
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color.b.clamp(0.0, 1.0),
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color.a.clamp(0.0, 1.0),
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)
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.unwrap()
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}
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