some more work on haku user guide
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docs/haku.dj
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docs/haku.dj
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@ -54,10 +54,55 @@ To do that, we'll aggregate our scribbles into a _list_:
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```
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A list allows us to say, "I'd like this brush to draw this, this, and this."
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Of course, we are not limited to two elements only:
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Of course, we are not limited to two elements only.
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Here we'll use the `circle` function instead of `vec` to draw outlined circles.
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```haku
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(list
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(stroke 1 (rgba 0 0 0 1) (circle (- 8) 0 8))
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(stroke 1 (rgba 0 0 0 1) (circle 8 0 8))
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(stroke 1 (rgba 0 0 0 1) (circle 0 (- 8) 8))
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(stroke 1 (rgba 0 0 0 1) (circle 0 8 8)))
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```
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But the moment we'll want to change any one of these values, such as the color... we'll have to edit _every_ single occurrence of it!
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To solve this, we can use a definition, or _def_ for short.
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We'll replace our literal colors with a shared def:
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```haku
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(def color (rgba 0 0 0 1))
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(list
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(stroke 1 color (circle (- 8) 0 8))
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(stroke 1 color (circle 8 0 8))
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(stroke 1 color (circle 0 (- 8) 8))
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(stroke 1 color (circle 0 8 8)))
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```
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And now we can control the color of the entire brush, without having to copy and paste it everywhere!
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You can try doing this to the other `stroke` parameters, too - try creating a def `thickness` for the stroke thickness, `distance` for distance from the mouse, and `radius` for the radius of the circles.
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## Repeating
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At this point, we may be happy with this implementation.
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But what if we want to draw four of these shapes, with different colors, next to each other?
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This is where _functions_ come in.
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A function allows us to store a piece of code for later, and give it some _parameters_, that'll be filled into the resulting value whenever the function is used.
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```haku
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(def circles
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(fn (color x y)
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(list
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(stroke 1 color (circle (- x 8) y 8))
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(stroke 1 color (circle (+ x 8) y 8))
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(stroke 1 color (circle x (- y 8) 8))
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(stroke 1 color (circle x (+ y 8) 8)))))
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(circles (rgba 0 0 0 0) 0 0)
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```
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## Limits
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