add error squiggles to brush editor
gosh I hate this code. CSS custom highlight API when, pleeeeeease Firefooooox
This commit is contained in:
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c59a651ea3
commit
ec773b7fe1
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@ -14,6 +14,8 @@
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--font-body: "Atkinson Hyperlegible", sans-serif;
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--font-monospace: "Iosevka Hyperlegible", monospace;
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--line-height: 1.5;
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--line-height-em: 1.5em;
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}
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/* Reset */
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@ -21,7 +23,7 @@
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body {
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margin: 0;
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color: var(--color-text);
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line-height: 1.5;
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line-height: var(--line-height);
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}
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/* Fonts */
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@ -37,7 +39,7 @@ button, textarea, input {
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pre, code, textarea {
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font-family: var(--font-monospace);
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line-height: 1.5;
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line-height: var(--line-height);
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}
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/* Buttons */
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@ -1,4 +1,4 @@
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import { CodeEditor } from "rkgk/code-editor.js";
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import { CodeEditor, getLineStart } from "rkgk/code-editor.js";
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const defaultBrush = `
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-- This is your brush.
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@ -16,7 +16,14 @@ export class BrushEditor extends HTMLElement {
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connectedCallback() {
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this.classList.add("rkgk-panel");
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this.codeEditor = this.appendChild(new CodeEditor());
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this.codeEditor = this.appendChild(
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new CodeEditor([
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{
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className: "layer-error-squiggles",
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render: (code, element) => this.#renderErrorSquiggles(code, element),
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},
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]),
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);
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this.codeEditor.setCode(localStorage.getItem("rkgk.brushEditor.code") ?? defaultBrush);
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this.codeEditor.addEventListener(".codeChanged", (event) => {
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localStorage.setItem("rkgk.brushEditor.code", event.newCode);
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@ -46,15 +53,25 @@ export class BrushEditor extends HTMLElement {
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renderHakuResult(phase, result) {
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this.resetErrors();
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this.errorSquiggles = null;
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if (result.status != "error") return;
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if (result.status != "error") {
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// We need to request a rebuild if there's no error to remove any squiggles that may be
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// left over from the error state.
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this.codeEditor.renderLayer("layer-error-squiggles");
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return;
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}
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this.errorHeader.textContent = `${phase} failed`;
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if (result.errorKind == "diagnostics") {
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// This is kind of wooden; I'd prefer if the error spans were rendered inline in text,
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// but I haven't integrated anything for syntax highlighting yet that would let me
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// do that.
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this.codeEditor.rebuildLineMap();
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this.errorSquiggles = this.#computeErrorSquiggles(
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this.codeEditor.lineMap,
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result.diagnostics,
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);
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this.codeEditor.renderLayer("layer-error-squiggles");
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this.errorArea.textContent = result.diagnostics
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.map(
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(diagnostic) => `${diagnostic.start}..${diagnostic.end}: ${diagnostic.message}`,
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@ -70,6 +87,96 @@ export class BrushEditor extends HTMLElement {
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this.errorHeader.textContent = "(unknown error kind)";
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}
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}
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#computeErrorSquiggles(lineMap, diagnostics) {
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// This is an extremely inefficient algorithm.
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// If we had better control of drawing (I'm talking: letter per letter, with a shader!)
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// this could be done lot more efficiently. But alas, HTML giveth, HTML taketh away.
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// The first step is to determine per-line spans.
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// Since we render squiggles by line, it makes the most sense to split the work up to a
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// line by line basis.
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let rawLineSpans = new Map();
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for (let diagnostic of diagnostics) {
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let firstLine = lineMap.lineIndexAt(diagnostic.start);
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let lastLine = lineMap.lineIndexAt(diagnostic.start);
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for (let i = firstLine; i <= lastLine; ++i) {
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let bounds = lineMap.get(i);
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let start = i == firstLine ? diagnostic.start - bounds.start : 0;
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let end = i == lastLine ? diagnostic.end - bounds.start : bounds.end;
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if (!rawLineSpans.has(i)) {
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rawLineSpans.set(i, []);
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}
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let onThisLine = rawLineSpans.get(i);
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onThisLine.push({ start, end, diagnostic });
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}
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}
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// Once we have the diagnostics subdivided per line, it's time to determine the _boundaries_
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// where diagnostics need to appear.
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// Later we will turn those boundaries into spans, and assign them appropriate classes.
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let segmentedLines = new Map();
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for (let [line, spans] of rawLineSpans) {
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let lineBounds = lineMap.get(line);
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let spanBorderSet = new Set([0]);
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for (let { start, end } of spans) {
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spanBorderSet.add(start);
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spanBorderSet.add(end);
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}
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spanBorderSet.add(lineBounds.end - lineBounds.start);
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let spanBorders = Array.from(spanBorderSet).sort((a, b) => a - b);
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let segments = [];
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let previous = 0;
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for (let i = 1; i < spanBorders.length; ++i) {
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segments.push({ start: previous, end: spanBorders[i], diagnostics: [] });
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previous = spanBorders[i];
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}
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for (let span of spans) {
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for (let segment of segments) {
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if (segment.start >= span.start && segment.end <= span.end) {
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segment.diagnostics.push(span.diagnostic);
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}
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}
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}
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segmentedLines.set(line, segments);
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}
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return segmentedLines;
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}
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#renderErrorSquiggles(lines, element) {
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if (this.errorSquiggles == null) return;
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for (let i = 0; i < lines.lineBounds.length; ++i) {
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let lineBounds = lines.lineBounds[i];
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let lineElement = element.appendChild(document.createElement("span"));
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lineElement.classList.add("line");
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let segments = this.errorSquiggles.get(i);
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if (segments != null) {
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for (let segment of segments) {
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let text = (lineBounds.substring + " ").substring(segment.start, segment.end);
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if (segment.diagnostics.length == 0) {
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lineElement.append(text);
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} else {
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let spanElement = lineElement.appendChild(document.createElement("span"));
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spanElement.classList.add("squiggle", "squiggle-error");
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spanElement.textContent = text;
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}
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}
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} else {
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lineElement.textContent = lineBounds.substring;
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}
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}
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}
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}
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customElements.define("rkgk-brush-editor", BrushEditor);
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@ -431,14 +431,16 @@ class CanvasRenderer extends HTMLElement {
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}
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async #zoomingBehaviour() {
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while (true) {
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let event = await listen([this, "wheel"]);
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this.addEventListener(
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"wheel",
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(event) => {
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// TODO: Touchpad zoom
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this.viewport.zoomIn(event.deltaY > 0 ? -1 : 1);
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this.sendViewportUpdate();
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this.dispatchEvent(new Event(".viewportUpdateEnd"));
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}
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},
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{ bubbling: false },
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);
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}
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async #paintingBehaviour() {
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@ -1,6 +1,8 @@
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export class CodeEditor extends HTMLElement {
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constructor() {
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constructor(layers) {
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super();
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this.layers = layers;
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}
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connectedCallback() {
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@ -9,6 +11,16 @@ export class CodeEditor extends HTMLElement {
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this.layerGutter = this.appendChild(document.createElement("pre"));
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this.layerGutter.classList.add("layer", "layer-gutter");
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this.userLayers = [];
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for (let layer of this.layers) {
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let element = this.appendChild(document.createElement("pre"));
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element.classList.add("layer", layer.className);
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this.userLayers.push({
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def: layer,
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element,
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});
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}
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this.textArea = this.appendChild(document.createElement("textarea"));
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this.textArea.spellcheck = false;
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this.textArea.rows = 1;
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@ -66,26 +78,6 @@ export class CodeEditor extends HTMLElement {
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new ResizeObserver(() => this.#resizeTextArea()).observe(this.textArea);
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}
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getSelection() {
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// NOTE: We only support one selection, because multiple selections are only
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// supported by Firefox.
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if (document.activeElement != this.textArea) return null;
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if (this.textArea.selectionDirection == "forward") {
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return new Selection(this.textArea.selectionStart, this.textArea.selectionEnd);
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} else {
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return new Selection(this.textArea.selectionEnd, this.textArea.selectionStart);
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}
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}
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setSelection(selection) {
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this.textArea.selectionDirection =
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selection.anchor < selection.cursor ? "forward" : "backward";
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this.textArea.selectionStart = selection.start;
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this.textArea.selectionEnd = selection.end;
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}
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#resizeTextArea() {
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this.textArea.style.height = "";
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this.textArea.style.height = `${this.textArea.scrollHeight}px`;
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@ -93,17 +85,36 @@ export class CodeEditor extends HTMLElement {
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// Layers
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rebuildLineMap() {
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this.lineMap = new LineMap(this.code);
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}
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#renderLayers() {
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this.rebuildLineMap();
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this.#renderGutter();
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for (let userLayer of this.userLayers) {
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userLayer.element.replaceChildren();
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userLayer.def.render(this.lineMap, userLayer.element);
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}
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}
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#renderGutter() {
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this.layerGutter.replaceChildren();
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for (let line of this.code.split("\n")) {
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for (let lineBounds of this.lineMap.lineBounds) {
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let lineElement = this.layerGutter.appendChild(document.createElement("span"));
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lineElement.classList.add("line");
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lineElement.textContent = line;
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lineElement.textContent = lineBounds.substring;
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}
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}
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renderLayer(className) {
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for (let userLayer of this.userLayers) {
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if (userLayer.def.className == className) {
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userLayer.element.replaceChildren();
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userLayer.def.render(this.lineMap, userLayer.element);
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}
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}
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}
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});
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}
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getSelection() {
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// NOTE: We only support one selection, because multiple selections are only
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// supported by Firefox.
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if (document.activeElement != this.textArea) return null;
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if (this.textArea.selectionDirection == "forward") {
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return new Selection(this.textArea.selectionStart, this.textArea.selectionEnd);
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} else {
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return new Selection(this.textArea.selectionEnd, this.textArea.selectionStart);
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}
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}
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setSelection(selection) {
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this.textArea.selectionDirection =
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selection.anchor < selection.cursor ? "forward" : "backward";
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this.textArea.selectionStart = selection.start;
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this.textArea.selectionEnd = selection.end;
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}
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replace(selection, text) {
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let left = this.code.substring(0, selection.start);
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let right = this.code.substring(selection.end);
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@ -286,7 +317,7 @@ export class CodeEditor extends HTMLElement {
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customElements.define("rkgk-code-editor", CodeEditor);
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class Selection {
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export class Selection {
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constructor(anchor, cursor) {
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this.anchor = anchor;
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this.cursor = cursor;
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@ -317,7 +348,7 @@ class Selection {
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}
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}
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function getLineStart(string, position) {
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export function getLineStart(string, position) {
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do {
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--position;
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} while (string.charAt(position) != "\n" && position > 0);
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@ -325,16 +356,16 @@ function getLineStart(string, position) {
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return position;
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}
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function getLineEnd(string, position) {
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export function getLineEnd(string, position) {
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while (string.charAt(position) != "\n" && position < string.length) ++position;
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return position + 1;
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}
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function getPositionInLine(string, position) {
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export function getPositionInLine(string, position) {
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return position - getLineStart(string, position);
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}
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function countSpaces(string, position) {
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export function countSpaces(string, position) {
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let count = 0;
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while (string.charAt(position) == " ") {
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++count;
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}
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return count;
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}
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export class LineMap {
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constructor(string) {
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// This simplifies the algorithm below a bit.
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string += "\n";
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this.string = string;
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this.lineBounds = [];
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let start = 0;
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for (let i = 0; i < string.length; ++i) {
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if (string.charAt(i) == "\n") {
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let substring = string.substring(start, i);
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this.lineBounds.push({ start, end: i, substring });
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start = i + 1;
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}
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}
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if (start < string.length) {
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this.lineBounds.push({ start, end: string.length, substring: string.substring(start) });
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}
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}
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get(lineIndex) {
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return this.lineBounds[lineIndex];
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}
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lineIndexAt(position) {
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// Ported from the Rust 1.81 standard library binary search.
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// I was too lazy to come up with the algorithm myself. Sorry to disappoint.
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let size = this.lineBounds.length;
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let left = 0;
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let right = size;
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while (left < right) {
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let mid = (left + size / 2) | 0;
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let isLess = this.lineBounds[mid].start < position;
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let isEqual = this.lineBounds[mid].start == position;
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left = isLess && !isEqual ? mid + 1 : left;
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right = !isLess && !isEqual ? mid : right;
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if (isEqual) {
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return mid;
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}
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size = right - left;
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}
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return left - 1;
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}
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}
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@ -193,6 +193,8 @@ rkgk-code-editor {
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&>.line {
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flex-shrink: 0;
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white-space: pre-wrap;
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min-height: var(--line-height-em);
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}
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}
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@ -226,6 +228,26 @@ rkgk-code-editor {
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}
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}
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&>.layer:not(.layer-gutter) {
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margin-left: var(--gutter-width);
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width: calc(100% - var(--gutter-width));
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}
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&>.layer-error-squiggles {
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color: transparent;
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&>.line {
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&>.squiggle {
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text-decoration: underline wavy black;
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text-decoration-skip-ink: none;
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}
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&>.squiggle-error {
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text-decoration-color: var(--color-error);
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}
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}
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}
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&>textarea {
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display: block;
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width: calc(100% - var(--gutter-width));
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