Issues with compiling shaders on Windows #84
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Reference: liquidex/rkgk#84
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I tested rkgk on my work PC and it seems like compiling shaders can take up to 2.5 minutes (!).
This has been reproduced by several other people on Windows machines, with Intel integrated graphics. My work PC has an Nvidia GPU, on the other hand.
My suspicion is that converting the shaders to something DX11-compatible causes the shader to explode in size, possibly due to my usage of UBOs---but that'll need confirming.