Issues with compiling shaders on Windows #84

Closed
opened 2024-09-04 17:28:44 +02:00 by liquidev · 0 comments
liquidev commented 2024-09-04 17:28:44 +02:00 (Migrated from github.com)

I tested rkgk on my work PC and it seems like compiling shaders can take up to 2.5 minutes (!).

This has been reproduced by several other people on Windows machines, with Intel integrated graphics. My work PC has an Nvidia GPU, on the other hand.

My suspicion is that converting the shaders to something DX11-compatible causes the shader to explode in size, possibly due to my usage of UBOs---but that'll need confirming.

I tested rkgk on my work PC and it seems like compiling shaders can take up to 2.5 minutes (!). This has been reproduced by several other people on Windows machines, with Intel integrated graphics. My work PC has an Nvidia GPU, on the other hand. My suspicion is that converting the shaders to something DX11-compatible causes the shader to explode in size, possibly due to my usage of UBOs---but that'll need confirming.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference: liquidex/rkgk#84
No description provided.