wip!
This commit is contained in:
parent
1305ffbb16
commit
1013c53975
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@ -1,5 +1,11 @@
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%% title = "tairu - an interactive exploration of 2D autotiling techniques"
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scripts = ["tairu/tiling-demo.js", "tairu/tairu.js"]
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scripts = [
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"tairu/cardinal-directions.js",
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"tairu/framework.js",
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"tairu/tairu.js",
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"tairu/tilemap-registry.js",
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]
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styles = ["tairu.css"]
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% id = "01HPD4XQPWM8ECT2QM6AT9YRWB"
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- I remember since my early days doing programming, I've been interested in how games like Terraria handle automatically tiling their terrain.
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@ -11,7 +17,8 @@
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- TODO: short videos demoing this here
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% id = "01HPD4XQPWJBTJ4DWAQE3J87C9"
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- once upon a time I heard of a technique called *bitwise autotiling*
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- once upon a time I heard of a technique called...\
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**bitwise autotiling**
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% id = "01HPD4XQPW6VK3FDW5QRCE6HSS"
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+ I learned about it back when I was building 2D Minecraft clones using [Construct 2](https://www.construct.net/en/construct-2/manuals/construct-2), and I wanted my terrain to look nice as it does in Terraria
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@ -19,32 +26,183 @@
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% id = "01HPD4XQPWJ1CE9ZVRW98X7HE6"
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- Construct 2 was one of my first programming experiences and the first game engine I truly actually liked :smile:
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% id = "01HPD4XQPWHNFQPRHX13MYW8GT"
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- this technique involves assigning the cardinal directions (north, south, east, west) to a bitset.
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then for each tile you look at which adjacent tiles should be connected to
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% id = "01HPJ8GHDET8ZGNN0AH3FWA8HX"
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- let's begin with a tilemap. say we have the following grid of tiles: (the examples are interactive, try editing it!)
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% id = "01HPD4XQPWS2JS8RJH2P5TKPAB"
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- this connection condition can be whatever you want - in most cases it's just "is the adjacent tile of the same type as the current tile?"
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<canvas
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is="tairu-editor"
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data-tilemap-id="bitwiseAutotiling"
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data-tile-size="40">
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Your browser does not support <canvas>.
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</canvas>
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% id = "01HPD4XQPWAANYFBYX681787D1"
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- for example, "is the tile to the left a dirt tile?"
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% id = "01HPJ8GHDEC0Z334M04MTNADV9"
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- for each tile, we can assign a bitset of cardinal directions like so:
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% id = "01HPD4XQPWES5K2V2AKB7H0EHK"
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- and then you use this bitset to index into a lookup table of tiles
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<canvas
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is="tairu-editor-cardinal-directions"
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data-tilemap-id="bitwiseAutotiling"
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data-tile-size="40">
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Your browser does not support <canvas>.
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</canvas>
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% id = "01HPD4XQPWD00GDZ0N5H1DRH2P"
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- for example, say we have the following grid of tiles:\
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TODO editable grid on javascript
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% template = true
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id = "01HPJ8GHDE9QKQ4QFZK1Z1KQD4"
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classes.branch = "tileset-cardinal-directions-demo"
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+ now given a tileset, such as the one below that I drew a while ago, we can assign each tile to a set of cardinal directions.
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I'll indicate where there's a connection between individual tiles with the letters **N**, **E**, **S**, **W**, standing for the cardinal directions **N**orth, **E**ast, **S**outh, and **W**est.
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for each tile, we can assign a bitset of cardinal directions like so:\
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TODO grid linked with the other grid to show which adjacent tiles each tile connects to
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<ul class="tileset-demo">
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<li class="full-image">
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<img alt="a 16-tile tileset of 8x8 pixel metal" src="{% pic 01HPHVDRV0F0251MD0A2EG66C4 %}">
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</li>
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<li class="tileset-pieces">
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<span class="metal x-0 y-0"><span class="east">E</span><span class="south">S</span></span>
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<span class="metal x-1 y-0"><span class="east">E</span><span class="south">S</span><span class="west">W</span></span>
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<span class="metal x-2 y-0"><span class="south">S</span><span class="west">W</span></span>
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<span class="metal x-3 y-0"><span class="south">S</span></span>
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<span class="metal x-0 y-1"><span class="east">E</span><span class="south">S</span><span class="north">N</span></span>
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<span class="metal x-1 y-1"><span class="east">E</span><span class="south">S</span><span class="west">W</span><span class="north">N</span></span>
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<span class="metal x-2 y-1"><span class="south">S</span><span class="west">W</span><span class="north">N</span></span>
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<span class="metal x-3 y-1"><span class="south">S</span><span class="north">N</span></span>
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<span class="metal x-0 y-2"><span class="east">E</span><span class="north">N</span></span>
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<span class="metal x-1 y-2"><span class="east">E</span><span class="west">W</span><span class="north">N</span></span>
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<span class="metal x-2 y-2"><span class="west">W</span><span class="north">N</span></span>
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<span class="metal x-3 y-2"><span class="north">N</span></span>
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<span class="metal x-0 y-3"><span class="east">E</span></span>
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<span class="metal x-1 y-3"><span class="east">E</span><span class="west">W</span></span>
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<span class="metal x-2 y-3"><span class="west">W</span></span>
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<span class="metal x-3 y-3"></span>
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</li>
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</ul>
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% id = "01HPD4XQPWM0AAE6F162EZTFQY"
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- in JavaScript it would look something like this:
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% id = "01HPMVT9BM65YD5AXWPT4Z67H5"
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- (it's frustratingly hard to center individual letters like this in CSS. please forgive me for how crooked these are!)
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% id = "01HPMVT9BM5V4BP8K80X0C1HJZ"
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- note that the state of connection for a given cardinal direction can be represented using two values: **connected**, and **not connected**.
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two values make one bit, so we can pack these four connection states into four bits, and use that as an array index!
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% classes.branch = "tileset-cardinal-directions-demo"
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id = "01HPMVT9BM4AXG2Z1D2QBH828G"
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+ for that to work though, we need to rearrange our tilemap somewhat such that we can index into it easily using our integer.
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assuming we pack our bits as `NWSE` (bit 0 is east, each next bit we go clockwise),
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therefore the final arrangement is this:
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<div class="horizontal-tile-strip">
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<span class="metal x-3 y-3"></span>
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<span class="metal x-0 y-3"><span class="east">E</span></span>
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<span class="metal x-3 y-0"><span class="south">S</span></span>
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<span class="metal x-0 y-0"><span class="east">E</span><span class="south">S</span></span>
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<span class="metal x-2 y-3"><span class="west">W</span></span>
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<span class="metal x-1 y-3"><span class="east">E</span><span class="west">W</span></span>
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<span class="metal x-2 y-0"><span class="south">S</span><span class="west">W</span></span>
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<span class="metal x-1 y-0"><span class="east">E</span><span class="south">S</span><span class="west">W</span></span>
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<span class="metal x-3 y-2"><span class="north">N</span></span>
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<span class="metal x-0 y-2"><span class="east">E</span><span class="north">N</span></span>
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<span class="metal x-3 y-1"><span class="south">S</span><span class="north">N</span></span>
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<span class="metal x-0 y-1"><span class="east">E</span><span class="south">S</span><span class="north">N</span></span>
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<span class="metal x-2 y-2"><span class="west">W</span><span class="north">N</span></span>
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<span class="metal x-1 y-2"><span class="east">E</span><span class="west">W</span><span class="north">N</span></span>
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<span class="metal x-2 y-1"><span class="south">S</span><span class="west">W</span><span class="north">N</span></span>
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<span class="metal x-1 y-1"><span class="east">E</span><span class="south">S</span><span class="west">W</span><span class="north">N</span></span>
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</div>
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packing that into a single tilesheet, or rather tile *strip*, we get this image:
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![horizontal tile strip of 16 8x8 pixel metal tiles][pic:01HPMMR6DGKYTPZ9CK0WQWKNX5]
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% id = "01HPMVT9BMMEM4HT4ANZ40992P"
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- in JavaScript, drawing on a `<canvas>` using bitwise autotiling would look like this:
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```javascript
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// TODO code example
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for (let y = 0; y < tilemap.height; ++y) {
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for (let x = 0; x < tilemap.width; ++x) {
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// Assume `tilemap.at` is a function which returns the type of tile
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// stored at coordinates (x, y).
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let tile = tilemap.at(x, y);
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// We need to treat *some* tile as an empty (fully transparent) tile.
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// In our case that'll be 0.
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if (tile != 0) {
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let tileset = tilesets[tile];
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// Now it's time to represent the tile connections as bits.
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// For each cardinal direction we produce a different bit value, or 0 if there is
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// no connection:
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let connectedWithEast = shouldConnect(tile, tilemap.at(x + 1, y)) ? 0b0001 : 0;
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let connectedWithSouth = shouldConnect(tile, tilemap.at(x, y + 1)) ? 0b0010 : 0;
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let connectedWithWest = shouldConnect(tile, tilemap.at(x - 1, y)) ? 0b0100 : 0;
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let connectedWithNorth = shouldConnect(tile, tilemap.at(x, y - 1)) ? 0b1000 : 0;
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// Then we OR them together into one integer.
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let tileIndex = connectedWithNorth
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| connectedWithWest
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| connectedWithSouth
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| connectedWithEast;
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// With that, we can draw the correct tile.
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// Our strip is a single horizontal line, so we can assume
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let tilesetTileSize = tileset.height;
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let tilesetX = tileIndex * tilesetTileSize;
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let tilesetY = 0;
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ctx.drawImage(
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tilesets[tile],
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tilesetX, tilesetY, tilesetTileSize, tilesetTileSize,
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x * tileSize, y * tileSize, tileSize, tileSize,
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);
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}
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}
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}
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```
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% template = true
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id = "01HPMVT9BM9CS9375MX4H9WKW8"
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- and that gives us this result:
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<canvas
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is="tairu-editor"
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data-tilemap-id="bitwiseAutotiling"
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data-tile-size="40"
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>
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Your browser does not support <canvas>.
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<img class="resource" src="{% pic 01HPMMR6DGKYTPZ9CK0WQWKNX5 %}" data-tairu-tileset="1">
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</canvas>
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% id = "01HPMVT9BM3WR0BNZFHP2BPZ8A"
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- but if you play around with it (or have *already* played around with it, and are therefore left with a non-default tilemap)
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...something seems awful about it doesn't it?
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% template = true
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id = "01HPMVT9BMPA89037VPWPPWX8V"
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- something's off about the corners. let me give you a fresh example to illustrate what I mean:
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<canvas
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is="tairu-editor"
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data-tilemap-id="bitwiseAutotilingChapter2"
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data-tile-size="40"
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>
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Your browser does not support <canvas>.
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<img class="resource" src="{% pic 01HPMMR6DGKYTPZ9CK0WQWKNX5 %}" data-tairu-tileset="1">
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</canvas>
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% id = "01HPMVT9BM16EF3TV5J1K19JAM"
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+ see that tile in the bottom left corner of the `L` shape? it's missing a corner.
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the top-right corner, to be exact, which makes it visually disjoint from the tiles to the north and the east.
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% id = "01HPMVT9BM5VWJSMDNPK2SRNZV"
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- (I'm totally not trying to say this implementation is an L so far)
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% id = "01HPMVT9BMWG6QHQ125Z884W8Z"
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+ i'll cut right to the chase here and say it outright - the issue is that we simply don't have enough tiles to represent corner cases like this!
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% id = "01HPMVT9BMQK8N1H68YV3J4CFQ"
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- see what I did there?
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% id = "01HPMVT9BMJTG3KD3K5EJ3BC93"
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- the solution here is to introduce more tiles to handle these edge cases.
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TODO Explain
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% id = "01HPD4XQPWT9N8X9BD9GKWD78F"
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- bitwise autotiling is a really cool technique that I've used in plenty of games in the past
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|
@ -55,6 +213,7 @@
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[Planet Overgamma]: https://liquidev.itch.io/planet-overgamma-classic
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% id = "01HPJ8GHDEN4XRPT1AJ1BTNTFJ"
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- this accursed game has been haunting me for years since; there have been many iterations.
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he autotiling source code of the one in the video can be found [here][autotiling source code].
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|
@ -111,6 +270,9 @@
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% id = "01HPD4XQPWK58Z63X6962STADR"
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- I mean, after all - bitwise autotiling is basically a clever solution to an `if` complexity problem, so why not extend that with more logic and rules and stuff to let you build more complex maps?
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% id = "01HPJ8GHDFRA2SPNHKJYD0SYPP"
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- of course Tilekit's solution is a lot more simple, streamlined, and user-friendly, but you get the gist.
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% id = "01HPD4XQPW4Y075XWJCT6AATB2"
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- ever since then I've been wanting to build something just like Tilekit, but in the form of an educational, interactive blog post to demonstrate the ideas in a fun way
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|
|
|
@ -229,15 +229,7 @@ impl Generator {
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.thumbnail
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.as_ref()
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.map(|thumbnail| Thumbnail {
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url: format!(
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"{}/static/pic/{}",
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config.site,
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config
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.pics
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.get(&thumbnail.id)
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.map(|x| &**x)
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.unwrap_or("404.png")
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),
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url: config.pic_url(&thumbnail.id),
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alt: thumbnail.alt.clone(),
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}),
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scripts: roots.attributes.scripts.clone(),
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|
|
|
@ -99,4 +99,12 @@ impl Config {
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|||
}
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Ok(())
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}
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pub fn pic_url(&self, id: &str) -> String {
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format!(
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"{}/static/pic/{}",
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self.site,
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self.pics.get(id).map(|x| &**x).unwrap_or("404.png")
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)
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}
|
||||
}
|
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|
|
|
@ -7,7 +7,7 @@ use crate::{
|
|||
config::Config,
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||||
html::EscapeAttribute,
|
||||
state::{FileId, Treehouse},
|
||||
tree::{attributes::Content, SemaBranchId},
|
||||
tree::{attributes::Content, mini_template, SemaBranchId},
|
||||
};
|
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|
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use super::{markdown, EscapeHtml};
|
||||
|
@ -26,6 +26,12 @@ pub fn branch_to_html(
|
|||
!branch.children.is_empty() || matches!(branch.attributes.content, Content::Link(_));
|
||||
|
||||
let class = if has_children { "branch" } else { "leaf" };
|
||||
let mut class = String::from(class);
|
||||
if !branch.attributes.classes.branch.is_empty() {
|
||||
class.push(' ');
|
||||
class.push_str(&branch.attributes.classes.branch);
|
||||
}
|
||||
|
||||
let component = if let Content::Link(_) = branch.attributes.content {
|
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"th-b-linked"
|
||||
} else {
|
||||
|
@ -64,7 +70,7 @@ pub fn branch_to_html(
|
|||
s.push_str("<th-bp></th-bp>");
|
||||
|
||||
let raw_block_content = &source.input()[branch.content.clone()];
|
||||
let mut unindented_block_content = String::with_capacity(raw_block_content.len());
|
||||
let mut final_markdown = String::with_capacity(raw_block_content.len());
|
||||
for line in raw_block_content.lines() {
|
||||
// Bit of a jank way to remove at most branch.indent_level spaces from the front.
|
||||
let mut space_count = 0;
|
||||
|
@ -76,8 +82,8 @@ pub fn branch_to_html(
|
|||
}
|
||||
}
|
||||
|
||||
unindented_block_content.push_str(&line[space_count..]);
|
||||
unindented_block_content.push('\n');
|
||||
final_markdown.push_str(&line[space_count..]);
|
||||
final_markdown.push('\n');
|
||||
}
|
||||
|
||||
let broken_link_callback = &mut |broken_link: BrokenLink<'_>| {
|
||||
|
@ -112,8 +118,11 @@ pub fn branch_to_html(
|
|||
None
|
||||
}
|
||||
};
|
||||
if branch.attributes.template {
|
||||
final_markdown = mini_template::render(config, treehouse, &final_markdown);
|
||||
}
|
||||
let markdown_parser = pulldown_cmark::Parser::new_with_broken_link_callback(
|
||||
&unindented_block_content,
|
||||
&final_markdown,
|
||||
{
|
||||
use pulldown_cmark::Options;
|
||||
Options::ENABLE_STRIKETHROUGH | Options::ENABLE_TABLES
|
||||
|
|
|
@ -60,6 +60,10 @@ pub struct Attributes {
|
|||
/// Strings of extra CSS class names to include in the generated HTML.
|
||||
#[serde(default)]
|
||||
pub classes: Classes,
|
||||
|
||||
/// Enable `mini_template` templating in this branch.
|
||||
#[serde(default)]
|
||||
pub template: bool,
|
||||
}
|
||||
|
||||
/// Controls for block content presentation.
|
||||
|
@ -88,6 +92,10 @@ pub enum Content {
|
|||
|
||||
#[derive(Debug, Default, Clone, PartialEq, Eq, Deserialize)]
|
||||
pub struct Classes {
|
||||
/// Classes to append to the branch itself (<li is="th-b">).
|
||||
#[serde(default)]
|
||||
pub branch: String,
|
||||
|
||||
/// Classes to append to the branch's <ul> element containing its children.
|
||||
#[serde(default)]
|
||||
pub branch_children: String,
|
||||
|
|
213
crates/treehouse/src/tree/mini_template.rs
Normal file
213
crates/treehouse/src/tree/mini_template.rs
Normal file
|
@ -0,0 +1,213 @@
|
|||
//! Minimalistic templating engine that integrates with the .tree format and Markdown.
|
||||
//!
|
||||
//! Mostly to avoid pulling in Handlebars everywhere; mini_template, unlike Handlebars, also allows
|
||||
//! for injecting *custom, stateful* context into the renderer, which is important for things like
|
||||
//! the `pic` template to work.
|
||||
|
||||
use std::ops::Range;
|
||||
|
||||
use pulldown_cmark::escape::escape_html;
|
||||
|
||||
use crate::{config::Config, state::Treehouse};
|
||||
|
||||
struct Lexer<'a> {
|
||||
input: &'a str,
|
||||
position: usize,
|
||||
|
||||
// Despite this parser's intentional simplicity, a peekahead buffer needs to be used for
|
||||
// performance because tokens are usually quite long and therefore reparsing them would be
|
||||
// too expensive.
|
||||
peek_buffer: Option<(Token, usize)>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
enum TokenKind {
|
||||
/// Verbatim text, may be inside of a template.
|
||||
Text,
|
||||
Open(EscapingMode), // {%
|
||||
Close, // %}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
enum EscapingMode {
|
||||
EscapeHtml,
|
||||
NoEscaping,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
struct Token {
|
||||
kind: TokenKind,
|
||||
range: Range<usize>,
|
||||
}
|
||||
|
||||
impl<'a> Lexer<'a> {
|
||||
fn new(input: &'a str) -> Self {
|
||||
Self {
|
||||
input,
|
||||
position: 0,
|
||||
peek_buffer: None,
|
||||
}
|
||||
}
|
||||
|
||||
fn current(&self) -> Option<char> {
|
||||
self.input[self.position..].chars().next()
|
||||
}
|
||||
|
||||
fn advance(&mut self) {
|
||||
self.position += self.current().map(|c| c.len_utf8()).unwrap_or(0);
|
||||
}
|
||||
|
||||
fn create_token(&self, start: usize, kind: TokenKind) -> Token {
|
||||
Token {
|
||||
kind,
|
||||
range: start..self.position,
|
||||
}
|
||||
}
|
||||
|
||||
fn next_inner(&mut self) -> Option<Token> {
|
||||
if let Some((token, after_token)) = self.peek_buffer.take() {
|
||||
self.position = after_token;
|
||||
return Some(token);
|
||||
}
|
||||
|
||||
let start = self.position;
|
||||
match self.current() {
|
||||
Some('{') => {
|
||||
self.advance();
|
||||
if self.current() == Some('%') {
|
||||
self.advance();
|
||||
if self.current() == Some('!') {
|
||||
Some(self.create_token(start, TokenKind::Open(EscapingMode::NoEscaping)))
|
||||
} else {
|
||||
Some(self.create_token(start, TokenKind::Open(EscapingMode::EscapeHtml)))
|
||||
}
|
||||
} else {
|
||||
self.advance();
|
||||
Some(self.create_token(start, TokenKind::Text))
|
||||
}
|
||||
}
|
||||
Some('%') => {
|
||||
self.advance();
|
||||
if self.current() == Some('}') {
|
||||
self.advance();
|
||||
Some(self.create_token(start, TokenKind::Close))
|
||||
} else {
|
||||
self.advance();
|
||||
Some(self.create_token(start, TokenKind::Text))
|
||||
}
|
||||
}
|
||||
Some(_) => {
|
||||
while !matches!(self.current(), Some('{' | '%') | None) {
|
||||
self.advance();
|
||||
}
|
||||
Some(self.create_token(start, TokenKind::Text))
|
||||
}
|
||||
None => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn peek_inner(&mut self) -> Option<Token> {
|
||||
let position = self.position;
|
||||
let token = self.next();
|
||||
let after_token = self.position;
|
||||
self.position = position;
|
||||
|
||||
if let Some(token) = token.clone() {
|
||||
self.peek_buffer = Some((token, after_token));
|
||||
}
|
||||
|
||||
token
|
||||
}
|
||||
|
||||
fn next(&mut self) -> Option<Token> {
|
||||
self.next_inner().map(|mut token| {
|
||||
// Coalesce multiple Text tokens into one.
|
||||
if token.kind == TokenKind::Text {
|
||||
while let Some(Token {
|
||||
kind: TokenKind::Text,
|
||||
..
|
||||
}) = self.peek_inner()
|
||||
{
|
||||
let next_token = self.next_inner().unwrap();
|
||||
token.range.end = next_token.range.end;
|
||||
}
|
||||
}
|
||||
token
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
struct Renderer<'a> {
|
||||
lexer: Lexer<'a>,
|
||||
output: String,
|
||||
}
|
||||
|
||||
struct InvalidTemplate;
|
||||
|
||||
impl<'a> Renderer<'a> {
|
||||
fn emit_token_verbatim(&mut self, token: &Token) {
|
||||
self.output.push_str(&self.lexer.input[token.range.clone()]);
|
||||
}
|
||||
|
||||
fn render(&mut self, config: &Config, treehouse: &Treehouse) {
|
||||
let kind_of = |token: &Token| token.kind;
|
||||
|
||||
while let Some(token) = self.lexer.next() {
|
||||
match token.kind {
|
||||
TokenKind::Open(escaping) => {
|
||||
let inside = self.lexer.next();
|
||||
let close = self.lexer.next();
|
||||
|
||||
if let Some((TokenKind::Text, TokenKind::Close)) = inside
|
||||
.as_ref()
|
||||
.map(kind_of)
|
||||
.zip(close.as_ref().map(kind_of))
|
||||
{
|
||||
match Self::render_template(
|
||||
config,
|
||||
treehouse,
|
||||
self.lexer.input[inside.as_ref().unwrap().range.clone()].trim(),
|
||||
) {
|
||||
Ok(s) => match escaping {
|
||||
EscapingMode::EscapeHtml => {
|
||||
_ = escape_html(&mut self.output, &s);
|
||||
}
|
||||
EscapingMode::NoEscaping => self.output.push_str(&s),
|
||||
},
|
||||
Err(InvalidTemplate) => {
|
||||
inside.inspect(|token| self.emit_token_verbatim(token));
|
||||
close.inspect(|token| self.emit_token_verbatim(token));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
inside.inspect(|token| self.emit_token_verbatim(token));
|
||||
close.inspect(|token| self.emit_token_verbatim(token));
|
||||
}
|
||||
}
|
||||
_ => self.emit_token_verbatim(&token),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render_template(
|
||||
config: &Config,
|
||||
_treehouse: &Treehouse,
|
||||
template: &str,
|
||||
) -> Result<String, InvalidTemplate> {
|
||||
let (function, arguments) = template.split_once(' ').unwrap_or((template, ""));
|
||||
match function {
|
||||
"pic" => Ok(config.pic_url(arguments)),
|
||||
"c++" => Ok("<script>alert(1)</script>".into()),
|
||||
_ => Err(InvalidTemplate),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(config: &Config, treehouse: &Treehouse, input: &str) -> String {
|
||||
let mut renderer = Renderer {
|
||||
lexer: Lexer::new(input),
|
||||
output: String::new(),
|
||||
};
|
||||
renderer.render(config, treehouse);
|
||||
renderer.output
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
pub mod attributes;
|
||||
pub mod mini_template;
|
||||
|
||||
use std::ops::Range;
|
||||
|
||||
|
|
|
@ -87,6 +87,12 @@ body::selection {
|
|||
src: url('../font/Recursive_VF_1.085.woff2');
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: 'RecVarMono';
|
||||
src: url('../font/Recursive_VF_1.085.woff2');
|
||||
font-variation-settings: "MONO" 1.0;
|
||||
}
|
||||
|
||||
|
||||
body,
|
||||
pre,
|
||||
|
@ -256,6 +262,29 @@ img.pic {
|
|||
margin: 8px 0;
|
||||
}
|
||||
|
||||
/* Image hints for tweaking rendering */
|
||||
img {
|
||||
&[src*='+pixel'] {
|
||||
image-rendering: crisp-edges;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
&[src*='+width160'] {
|
||||
width: 160px;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
&[src*='+width640'] {
|
||||
width: 640px;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
/* Resources for use in JavaScript. */
|
||||
&.resource {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
|
||||
/* Fix the default blue and ugly purple links normally have */
|
||||
|
||||
a {
|
||||
|
|
|
@ -1 +1,128 @@
|
|||
.tileset-cardinal-directions-demo th-bc {
|
||||
& ul {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
& ul.tileset-demo {
|
||||
margin-top: 16px;
|
||||
}
|
||||
|
||||
& ul.tileset-demo::after {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
& li.full-image {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
& li.tileset-pieces {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
& .horizontal-tile-strip {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
|
||||
& .metal {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
|
||||
&>span {
|
||||
font-size: 12px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
& .metal {
|
||||
display: inline-block;
|
||||
width: 56px;
|
||||
height: 56px;
|
||||
margin: 8px;
|
||||
background-image: url('../pic/01HPHVDRV0F0251MD0A2EG66C4-tilemap-heavy-metal-16+pixel+width160.png');
|
||||
background-size: 400%;
|
||||
image-rendering: crisp-edges;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
|
||||
& .east,
|
||||
& .south,
|
||||
& .west,
|
||||
& .north {
|
||||
--recursive-wght: 900;
|
||||
--recursive-casl: 0.0;
|
||||
--recursive-slnt: 0.0;
|
||||
--recursive-mono: 1.0;
|
||||
|
||||
font-size: 14px;
|
||||
position: absolute;
|
||||
color: #d3dce9;
|
||||
padding: 2px 4px;
|
||||
}
|
||||
|
||||
& .east {
|
||||
right: 0;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
}
|
||||
|
||||
& .south {
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
}
|
||||
|
||||
& .west {
|
||||
left: 0;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
}
|
||||
|
||||
& .north {
|
||||
top: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
}
|
||||
|
||||
& .off {
|
||||
opacity: 0%;
|
||||
}
|
||||
|
||||
& .x-0 {
|
||||
background-position-x: 0%;
|
||||
}
|
||||
|
||||
& .x-1 {
|
||||
background-position-x: 33.3333%;
|
||||
}
|
||||
|
||||
& .x-2 {
|
||||
background-position-x: 66.6666%;
|
||||
}
|
||||
|
||||
& .x-3 {
|
||||
background-position-x: 100%;
|
||||
}
|
||||
|
||||
& .y-0 {
|
||||
background-position-y: 0%;
|
||||
}
|
||||
|
||||
& .y-1 {
|
||||
background-position-y: 33.3333%;
|
||||
}
|
||||
|
||||
& .y-2 {
|
||||
background-position-y: 66.6666%;
|
||||
}
|
||||
|
||||
& .y-3 {
|
||||
background-position-y: 100%;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -351,7 +351,35 @@ th-bb .branch-date {
|
|||
/* branch-quote class for "air quote branches"; used to separate a subtree from a parent tree
|
||||
stylistically such that it's interpretable as a form of block quote. */
|
||||
ul.branch-quote {
|
||||
padding: 8px;
|
||||
--vertical-margin: 8px;
|
||||
--padding: 8px;
|
||||
|
||||
margin-top: var(--vertical-margin);
|
||||
margin-bottom: var(--vertical-margin);
|
||||
padding-top: var(--padding);
|
||||
padding-bottom: var(--padding);
|
||||
padding-right: var(--padding);
|
||||
border: 1px solid var(--border-1);
|
||||
border-radius: 8px;
|
||||
|
||||
position: relative;
|
||||
|
||||
|
||||
&::before {
|
||||
--recursive-wght: 900;
|
||||
--recursive-casl: 0;
|
||||
|
||||
content: '“';
|
||||
position: absolute;
|
||||
right: 16px;
|
||||
top: 1px;
|
||||
font-size: 3rem;
|
||||
opacity: 50%;
|
||||
|
||||
transition: opacity var(--transition-duration);
|
||||
}
|
||||
|
||||
&:hover::before {
|
||||
opacity: 0%;
|
||||
}
|
||||
}
|
||||
|
|
41
static/js/tairu/cardinal-directions.js
Normal file
41
static/js/tairu/cardinal-directions.js
Normal file
|
@ -0,0 +1,41 @@
|
|||
import { defineFrame, Frame } from './framework.js';
|
||||
import { TileEditor, canConnect, shouldConnect } from './tairu.js';
|
||||
|
||||
class CardinalDirectionsEditor extends TileEditor {
|
||||
constructor() {
|
||||
super();
|
||||
this.colorScheme.tiles[1] = "#f96565";
|
||||
}
|
||||
|
||||
drawConnectionText(text, enabled, tileX, tileY, hAlign, vAlign) {
|
||||
this.ctx.beginPath();
|
||||
this.ctx.fillStyle = enabled ? "#6c023e" : "#d84161";
|
||||
this.ctx.font = `800 14px ${Frame.monoFontFace}`;
|
||||
const padding = 2;
|
||||
let topLeftX = tileX * this.tileSize + padding;
|
||||
let topLeftY = tileY * this.tileSize + padding;
|
||||
let rectSize = this.tileSize - padding * 2;
|
||||
let { leftX, baselineY } = this.getTextPositionInBox(text, topLeftX, topLeftY, rectSize, rectSize, hAlign, vAlign);
|
||||
this.ctx.fillText(text, leftX, baselineY);
|
||||
}
|
||||
|
||||
drawTiles() {
|
||||
super.drawTiles();
|
||||
for (let y = 0; y < this.tilemap.height; ++y) {
|
||||
for (let x = 0; x < this.tilemap.width; ++x) {
|
||||
let tile = this.tilemap.at(x, y);
|
||||
if (canConnect(tile)) {
|
||||
let connectedWithEast = shouldConnect(tile, this.tilemap.at(x + 1, y));
|
||||
let connectedWithSouth = shouldConnect(tile, this.tilemap.at(x, y + 1));
|
||||
let connectedWithNorth = shouldConnect(tile, this.tilemap.at(x, y - 1));
|
||||
let connectedWithWest = shouldConnect(tile, this.tilemap.at(x - 1, y));
|
||||
this.drawConnectionText("E", connectedWithEast, x, y, "right", "center");
|
||||
this.drawConnectionText("S", connectedWithSouth, x, y, "center", "bottom");
|
||||
this.drawConnectionText("N", connectedWithNorth, x, y, "center", "top");
|
||||
this.drawConnectionText("W", connectedWithWest, x, y, "left", "center");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
defineFrame("tairu-editor-cardinal-directions", CardinalDirectionsEditor);
|
|
@ -1,13 +1,87 @@
|
|||
// A frameworking class assigning some CSS classes to the canvas to make it integrate nicer with CSS.
|
||||
class Frame extends HTMLCanvasElement {
|
||||
export class Frame extends HTMLCanvasElement {
|
||||
static fontFace = "RecVar";
|
||||
static monoFontFace = "RecVarMono";
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
async connectedCallback() {
|
||||
this.style.cssText = `
|
||||
|
||||
margin-top: 8px;
|
||||
margin-bottom: 4px;
|
||||
border-radius: 4px;
|
||||
max-width: 100%;
|
||||
`;
|
||||
|
||||
this.ctx = this.getContext("2d");
|
||||
|
||||
requestAnimationFrame(this.#drawLoop.bind(this));
|
||||
}
|
||||
|
||||
#drawLoop() {
|
||||
this.ctx.font = "14px RecVar";
|
||||
this.draw();
|
||||
requestAnimationFrame(this.#drawLoop.bind(this));
|
||||
}
|
||||
|
||||
// Override this!
|
||||
draw() { }
|
||||
draw() {
|
||||
throw new ReferenceError("draw() must be overridden");
|
||||
}
|
||||
|
||||
getTextPositionInBox(text, x, y, width, height, hAlign, vAlign) {
|
||||
let measurements = this.ctx.measureText(text);
|
||||
|
||||
let leftX;
|
||||
switch (hAlign) {
|
||||
case "left":
|
||||
leftX = x;
|
||||
break;
|
||||
case "center":
|
||||
leftX = x + width / 2 - measurements.width / 2;
|
||||
break;
|
||||
case "right":
|
||||
leftX = x + width - measurements.width;
|
||||
break;
|
||||
}
|
||||
|
||||
let textHeight = measurements.fontBoundingBoxAscent;
|
||||
let baselineY;
|
||||
switch (vAlign) {
|
||||
case "top":
|
||||
baselineY = y + textHeight;
|
||||
break;
|
||||
case "center":
|
||||
baselineY = y + height / 2 + textHeight / 2;
|
||||
break;
|
||||
case "bottom":
|
||||
baselineY = y + height;
|
||||
break;
|
||||
}
|
||||
|
||||
return { leftX, baselineY };
|
||||
}
|
||||
|
||||
get scaleInViewportX() {
|
||||
return this.clientWidth / this.width;
|
||||
}
|
||||
|
||||
get scaleInViewportY() {
|
||||
return this.clientHeight / this.height;
|
||||
}
|
||||
|
||||
getMousePositionFromEvent(event) {
|
||||
return {
|
||||
x: event.offsetX / this.scaleInViewportX,
|
||||
y: event.offsetY / this.scaleInViewportY,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export function defineFrame(elementName, claß) { // because `class` is a keyword.
|
||||
customElements.define(elementName, claß, { extends: "canvas" });
|
||||
}
|
||||
|
||||
defineFrame("tairu--frame", Frame);
|
||||
|
|
|
@ -1,8 +1,192 @@
|
|||
class TileEditor extends HTMLCanvasElement {
|
||||
import { Frame, defineFrame } from "./framework.js";
|
||||
import tilemapRegistry from "./tilemap-registry.js";
|
||||
|
||||
export function canConnect(tile) {
|
||||
return tile == 1;
|
||||
}
|
||||
|
||||
export function shouldConnect(a, b) {
|
||||
return a == b;
|
||||
}
|
||||
|
||||
export class TileEditor extends Frame {
|
||||
constructor() {
|
||||
super();
|
||||
this.tileCursor = { x: 0, y: 0 };
|
||||
|
||||
this.colorScheme = {
|
||||
background: "#F7F7F7",
|
||||
grid: "#00000011",
|
||||
tileCursor: "#222222",
|
||||
tiles: [
|
||||
"transparent",
|
||||
"#eb134a",
|
||||
],
|
||||
};
|
||||
|
||||
this.tileColorPalette = [
|
||||
"transparent",
|
||||
"#eb134a",
|
||||
];
|
||||
}
|
||||
|
||||
connectedCallback() {
|
||||
super.connectedCallback();
|
||||
|
||||
this.tileSize = parseInt(this.getAttribute("data-tile-size"));
|
||||
|
||||
let tilemapId = this.getAttribute("data-tilemap-id");
|
||||
console.log(tilemapRegistry);
|
||||
if (tilemapId != null) {
|
||||
this.tilemap = tilemapRegistry[this.getAttribute("data-tilemap-id")];
|
||||
} else {
|
||||
throw new ReferenceError(`tilemap '${tilemapId}' does not exist`);
|
||||
}
|
||||
|
||||
// 0st element is explicitly null because it represents the empty tile.
|
||||
this.tilesets = [null];
|
||||
|
||||
let attachedImages = this.getElementsByTagName("img");
|
||||
for (let image of attachedImages) {
|
||||
if (image.hasAttribute("data-tairu-tileset")) {
|
||||
let tilesetIndex = parseInt(image.getAttribute("data-tairu-tileset"));
|
||||
this.tilesets[tilesetIndex] = image;
|
||||
}
|
||||
}
|
||||
customElements.define("tairu-tile-editor", TileEditor)
|
||||
|
||||
this.width = this.tilemap.width * this.tileSize;
|
||||
this.height = this.tilemap.height * this.tileSize;
|
||||
|
||||
this.hasFocus = false;
|
||||
this.paintingTile = null;
|
||||
|
||||
this.addEventListener("mousemove", event => this.mouseMoved(event));
|
||||
this.addEventListener("mousedown", event => this.mousePressed(event));
|
||||
this.addEventListener("mouseup", event => this.mouseReleased(event));
|
||||
|
||||
this.addEventListener("mouseenter", _ => this.hasFocus = true);
|
||||
this.addEventListener("mouseleave", _ => this.hasFocus = false);
|
||||
|
||||
this.addEventListener("contextmenu", event => event.preventDefault());
|
||||
|
||||
// TODO: This should also work on mobile.
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.ctx.fillStyle = this.colorScheme.background;
|
||||
this.ctx.fillRect(0, 0, this.width, this.height);
|
||||
|
||||
this.drawTiles();
|
||||
this.drawGrid();
|
||||
if (this.hasFocus) {
|
||||
this.drawTileCursor();
|
||||
}
|
||||
}
|
||||
|
||||
drawGrid() {
|
||||
this.ctx.beginPath();
|
||||
for (let x = 0; x < this.tilemap.width; ++x) {
|
||||
this.ctx.moveTo(x * this.tileSize, 0);
|
||||
this.ctx.lineTo(x * this.tileSize, this.height);
|
||||
}
|
||||
for (let y = 0; y < this.tilemap.width; ++y) {
|
||||
this.ctx.moveTo(0, y * this.tileSize);
|
||||
this.ctx.lineTo(this.width, y * this.tileSize);
|
||||
}
|
||||
this.ctx.strokeStyle = this.colorScheme.grid;
|
||||
this.ctx.lineWidth = 1;
|
||||
this.ctx.stroke();
|
||||
}
|
||||
|
||||
drawTileCursor() {
|
||||
this.ctx.strokeStyle = this.colorScheme.tileCursor;
|
||||
this.ctx.lineWidth = 5;
|
||||
this.ctx.strokeRect(this.tileCursor.x * this.tileSize, this.tileCursor.y * this.tileSize, this.tileSize, this.tileSize);
|
||||
}
|
||||
|
||||
get hasTilesets() {
|
||||
// Remember that tile 0 represents emptiness.
|
||||
return this.tilesets.length > 1;
|
||||
}
|
||||
|
||||
drawTiles() {
|
||||
if (this.hasTilesets) {
|
||||
this.drawTexturedTiles();
|
||||
} else {
|
||||
this.drawColoredTiles();
|
||||
}
|
||||
}
|
||||
|
||||
drawColoredTiles() {
|
||||
for (let y = 0; y < this.tilemap.height; ++y) {
|
||||
for (let x = 0; x < this.tilemap.width; ++x) {
|
||||
let tile = this.tilemap.at(x, y);
|
||||
if (tile != 0) {
|
||||
this.ctx.fillStyle = this.colorScheme.tiles[tile];
|
||||
this.ctx.fillRect(x * this.tileSize, y * this.tileSize, this.tileSize, this.tileSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
drawTexturedTiles() {
|
||||
this.ctx.imageSmoothingEnabled = false;
|
||||
|
||||
for (let y = 0; y < this.tilemap.height; ++y) {
|
||||
for (let x = 0; x < this.tilemap.width; ++x) {
|
||||
let tile = this.tilemap.at(x, y);
|
||||
if (tile != 0) {
|
||||
let tileset = this.tilesets[tile];
|
||||
|
||||
let connectedWithEast = shouldConnect(tile, this.tilemap.at(x + 1, y)) ? 0b0001 : 0;
|
||||
let connectedWithSouth = shouldConnect(tile, this.tilemap.at(x, y + 1)) ? 0b0010 : 0;
|
||||
let connectedWithWest = shouldConnect(tile, this.tilemap.at(x - 1, y)) ? 0b0100 : 0;
|
||||
let connectedWithNorth = shouldConnect(tile, this.tilemap.at(x, y - 1)) ? 0b1000 : 0;
|
||||
let tileIndex = connectedWithNorth
|
||||
| connectedWithWest
|
||||
| connectedWithSouth
|
||||
| connectedWithEast;
|
||||
|
||||
let tilesetTileSize = tileset.height;
|
||||
let tilesetX = tileIndex * tilesetTileSize;
|
||||
let tilesetY = 0;
|
||||
this.ctx.drawImage(
|
||||
this.tilesets[tile],
|
||||
tilesetX, tilesetY, tilesetTileSize, tilesetTileSize,
|
||||
x * this.tileSize, y * this.tileSize, this.tileSize, this.tileSize,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mouseMoved(event) {
|
||||
let mouse = this.getMousePositionFromEvent(event);
|
||||
this.tileCursor.x = Math.floor(mouse.x / this.tileSize);
|
||||
this.tileCursor.y = Math.floor(mouse.y / this.tileSize);
|
||||
this.paintTileUnderCursor();
|
||||
}
|
||||
|
||||
mousePressed(event) {
|
||||
event.preventDefault();
|
||||
if (event.button == 0) {
|
||||
this.paintingTile = 1;
|
||||
} else if (event.button == 2) {
|
||||
this.paintingTile = 0;
|
||||
}
|
||||
this.paintTileUnderCursor();
|
||||
}
|
||||
|
||||
mouseReleased() {
|
||||
this.paintingTile = null;
|
||||
}
|
||||
|
||||
paintTileUnderCursor() {
|
||||
if (this.paintingTile != null) {
|
||||
this.tilemap.setAt(this.tileCursor.x, this.tileCursor.y, this.paintingTile);
|
||||
}
|
||||
}
|
||||
}
|
||||
defineFrame("tairu-editor", TileEditor);
|
||||
|
||||
console.log("tairu editor loaded");
|
||||
|
|
33
static/js/tairu/tilemap-registry.js
Normal file
33
static/js/tairu/tilemap-registry.js
Normal file
|
@ -0,0 +1,33 @@
|
|||
import { Tilemap } from './tilemap.js';
|
||||
|
||||
const alphabet = " x";
|
||||
|
||||
function parseTilemap(lineArray) {
|
||||
let tilemap = new Tilemap(lineArray[0].length, lineArray.length);
|
||||
for (let y in lineArray) {
|
||||
let line = lineArray[y];
|
||||
for (let x = 0; x < line.length; ++x) {
|
||||
let char = line.charAt(x);
|
||||
tilemap.setAt(x, y, alphabet.indexOf(char));
|
||||
}
|
||||
}
|
||||
return tilemap;
|
||||
}
|
||||
|
||||
export default {
|
||||
bitwiseAutotiling: parseTilemap([
|
||||
" ",
|
||||
" xxx ",
|
||||
" xxx ",
|
||||
" xxx ",
|
||||
" ",
|
||||
]),
|
||||
bitwiseAutotilingChapter2: parseTilemap([
|
||||
" ",
|
||||
" x ",
|
||||
" x ",
|
||||
" xxx ",
|
||||
" ",
|
||||
]),
|
||||
};
|
||||
|
30
static/js/tairu/tilemap.js
Normal file
30
static/js/tairu/tilemap.js
Normal file
|
@ -0,0 +1,30 @@
|
|||
export class Tilemap {
|
||||
constructor(width, height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.tiles = new Uint8Array(width * height);
|
||||
this.default = 0;
|
||||
}
|
||||
|
||||
tileIndex(x, y) {
|
||||
return x + y * this.width;
|
||||
}
|
||||
|
||||
inBounds(x, y) {
|
||||
return x >= 0 && y >= 0 && x < this.width && y < this.height;
|
||||
}
|
||||
|
||||
at(x, y) {
|
||||
if (this.inBounds(x, y)) {
|
||||
return this.tiles[this.tileIndex(x, y)];
|
||||
} else {
|
||||
return this.default;
|
||||
}
|
||||
}
|
||||
|
||||
setAt(x, y, tile) {
|
||||
if (this.inBounds(x, y)) {
|
||||
this.tiles[this.tileIndex(x, y)] = tile;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -112,11 +112,17 @@ class LinkedBranch extends Branch {
|
|||
let styles = main.getElementsByTagName("link");
|
||||
let scripts = main.getElementsByTagName("script");
|
||||
|
||||
this.append(...styles);
|
||||
this.append(...scripts);
|
||||
|
||||
this.loadingText.remove();
|
||||
this.innerUL.innerHTML = ul.innerHTML;
|
||||
|
||||
this.append(...styles);
|
||||
for (let script of scripts) {
|
||||
// No need to await for the import because we don't use the resulting module.
|
||||
// Just fire and forger 💀
|
||||
// and let them run in parallel.
|
||||
import(script.src);
|
||||
}
|
||||
} catch (error) {
|
||||
this.loadingText.innerText = error.toString();
|
||||
}
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 284 B |
Binary file not shown.
After Width: | Height: | Size: 313 B |
Binary file not shown.
After Width: | Height: | Size: 313 B |
|
@ -94,11 +94,11 @@
|
|||
extracting them way more painful than it needs to be. --}}
|
||||
|
||||
{{#each page.styles}}
|
||||
<link rel="stylesheet" src="{{ ../config.site }}/static/css/{{ this }}">
|
||||
<link rel="stylesheet" href="{{ ../config.site }}/static/css/{{ this }}">
|
||||
{{/each}}
|
||||
|
||||
{{#each page.scripts}}
|
||||
<script type="module" src="{{ ../config.site }}/static/js/{{ this }}" defer></script>
|
||||
<script type="module" src="{{ ../config.site }}/static/js/{{ this }}"></script>
|
||||
{{/each}}
|
||||
|
||||
{{{ page.tree }}}
|
||||
|
|
Loading…
Reference in a new issue