and fix
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- and the typical mod doesn't have that many functions (what, 200 maybe? that would be ~12.5 MiB of memory, which ain't much)
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- and the typical mod doesn't have that many functions (what, 200 maybe? that would be ~12.5 MiB of memory, which ain't much)
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% id = "01HA4PDZ8DTRSED9G8QNNDG422"
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- with the bytecode of the script found in memory, we can modify it arbitrarily however we want
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- with the bytecode of the script found in memory, we can modify it arbitrarily however we want
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- except it's not that simple because scripts contain object references, and we have no way to resolve those to addresses
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- except it's not that simple because scripts contain object references, and we have no way to resolve those to addresses
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- we could use `DynamicLoadObject` though, as cursed as that is :thinking:
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- we could use `DynamicLoadObject` though, as cursed as that is :thinking:
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% id = "01HA4NZ9DAJWYBEZV2P1PYA4DW"
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