graphical output in code blocks
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@ -40,7 +40,7 @@ styles = ["tairu.css"]
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</canvas>
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% id = "01HPJ8GHDEC0Z334M04MTNADV9"
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- for each tile, we can assign a bitset of cardinal directions like so:
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- for each tile we can assign a bitset of cardinal directions, based on which tiles it should connect to - like so:
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<canvas
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is="tairu-editor-cardinal-directions"
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@ -372,22 +372,29 @@ styles = ["tairu.css"]
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- and it's even possible to autogenerate most of them given just a few smaller 4x4 pieces - but for now, let's not go down that path.\
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maybe another time.
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% id = "01HPWJB4Y047YGYAP6XQXJ3576"
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- so we only need to draw 47 tiles, but to actually display them in a game we still need to pack them into an image.
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% id = "01HPWJB4Y0QX6YR6TQKZ7T1C2E"
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- we *could* use a similar approach to the 16 tile version, but that would leave us with lots of wasted space!
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% id = "01HPWJB4Y0HKGSDABB56CNFP9H"
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- think that with this redundancy elimination approach most of the tiles will never even be looked up by the renderer, because the bit combinations will be collapsed into a more canonical form before the lookup.
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% id = "01HPWJB4Y0705RWPFB89V23M1P"
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- we could also use the approach I mentioned briefly [here][branch:01HPQCCV4RB65D5Q4RANJKGC0D], which involves introducing a lookup table - which sounds reasonable, so let's do it!
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% id = "01HPWJB4Y0F9JGXQDAAVC3ERG1"
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- I don't want to write the lookup table by hand, so let's generate it! I'll reuse the redundancy elimination code from before to make this easier.
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% id = "01HPWJB4Y0HTV32T4WMKCKWTVA"
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- we'll start by obtaining our ordinal directions array again:
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```javascript ordinal-directions
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export let xToConnectionBitSet = ordinalDirections();
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```
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% id = "01HPWJB4Y03WYYZ3VTW27GP7Z3"
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- then we'll turn that array upside down... in other words, invert the index-value relationship, so that we can look up which X position in the tile strip to use for a specific connection combination.
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remember that our array has only 256 values, so it should be pretty cheap to represent using a `Uint8Array`:
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@ -399,6 +406,7 @@ styles = ["tairu.css"]
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}
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```
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% id = "01HPWJB4Y0CWQB9EZG6C91A0H0"
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- and there we go! we now have a mapping from our bitset to positions within the tile strip. try to play around with the code example to see which bitsets correspond to which position!
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```javascript ordinal-directions
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@ -408,8 +416,10 @@ styles = ["tairu.css"]
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4
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```
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% id = "01HPWJB4Y09P9Q3NGN59XWX2X9"
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+ for my own (and your) convenience, here's a complete list of *all* the possible combinations in order.
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% id = "01HPWJB4Y01VJFMHYEC1WZ353W"
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- ```javascript ordinal-directions
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function toString(bitset) {
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if (bitset == 0) return "0";
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@ -480,15 +490,18 @@ styles = ["tairu.css"]
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46 => E | SE | S | SW | W | NW | N | NE
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```
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% id = "01HPWJB4Y0NMP35M9138DV3P8W"
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- with the lookup table generated, we are now able to prepare a tile strip like before - except now it's even more tedious work arranging the pieces together :ralsei_dead:
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anyways I spent like 20 minutes doing that by hand, and now we have a neat tile strip just like before, except way longer:
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![horizontal tile strip of 47 8x8 pixel metal tiles][pic:01HPW47SHMSVAH7C0JR9HWXWCM]
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% id = "01HPWJB4Y0J3DHQV5F9GD3VNQ8"
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- now let's hook it up to our tileset renderer! TODO literate program.
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% template = true
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id = "01HPWJB4Y00ARHBGDF2HTQQ4SD"
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- with the capability to render with 47-tile tilesets, our examples suddenly look a whole lot better!
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<canvas
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133
content/treehouse/sandbox.tree
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133
content/treehouse/sandbox.tree
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@ -0,0 +1,133 @@
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%% title = "the treehouse sandbox"
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scripts = ["components/literate-programming.js"]
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% id = "01HPWJB4Y5ST6AEK9VDYNS865P"
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- the sandbox is a framework for playing around with code
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% id = "01HPWJB4Y5HSDMEHNJXVET212V"
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- one might call it "literate programming" and indeed that's the name used inside the code
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% id = "01HPWJB4Y583X6RXD060RZJ7WA"
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- it's based on JavaScript; basically, you write scripts in JavaScript that may embed output into the parent page
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% id = "01HPWJB4Y56KH9MVC7Y5DDJ0CH"
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- this is a bit of documentation on how to use its features
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% id = "01HPWJB4Y5G4XXDE4ZPY3SWPXP"
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+ ### basic usage
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% id = "01HPWJB4Y5JG6SGV3A5SS6V0JY"
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- the smallest building block is a module. each code block is a separate ES module, and therefore it has separate imports and exports.
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% id = "01HPWJB4Y5HDEGNVRE307ND6H3"
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- for example, in the example below, the two code blocks cannot access each other's variables:
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```javascript module-separation-broken
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let myVariable = 1;
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```
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```javascript module-separation-broken
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console.log(myVariable);
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```
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```output module-separation-broken
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ReferenceError: myVariable is not defined
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```
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% id = "01HPWJB4Y574NADEWXYWZR8C6C"
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- to fix this, export the variable:
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```javascript module-separation-works
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export let myVariable = 1;
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```
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```javascript module-separation-works
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console.log(myVariable);
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```
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```output module-separation-works
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1
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```
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% id = "01HPWJB4Y5GDMQTG6F6K4TDYWA"
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+ ### outputting text
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% id = "01HPWJB4Y55S28PVMBD4FKK98C"
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- for code blocks which are followed by an `Output` block, such as [this one], it is possible to use `console.log` to output text to the console:
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```javascript text-output
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console.log("Hello, world!");
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```
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```output text-output
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Hello, world!
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```
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% id = "01HPWJB4Y5CMHY36HW8EPTBSYG"
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- `console.warn`, `console.error`, etc. are not supported right now. sorry.
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% id = "01HPWJB4Y5CXAMYHGWSG72FP4J"
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- code blocks are generally tied together when I say so. for example, you can access variables `export`ed from the above code blocks here; try making this example compile without touching this code block:
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```javascript text-output
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console.log(x + 1);
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```
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```output text-output
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3
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```
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% id = "01HPWJB4Y54R6ZB0GHCXRF674M"
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- you'll notice that if you edit the first code block in this section, both the code blocks' outputs get updated automatically. neat, huh?
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% id = "01HPWJB4Y57BVC7H5N94FREGRK"
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+ ### outputting graphics
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% id = "01HPWJB4Y5CB5MSBWMG58VMR2G"
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- some code blocks allow for graphical output. such as this one:
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```javascript graphical-output
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import { Sketch } from "treehouse/sandbox.js";
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let sketch = new Sketch(200, 200);
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sketch.ctx.fillStyle = "white";
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sketch.ctx.fillRect(0, 0, sketch.canvas.width, sketch.canvas.height);
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sketch.ctx.strokeStyle = "black";
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sketch.ctx.strokeRect(32, 32, 32, 32);
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```
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<th-literate-program data-mode="graphics" data-program="graphical-output"></th-literate-program>
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% id = "01HPWJB4Y5ER6SAQZ17ZFH8RK7"
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- `Sketch` is an API for drawing things using HTML `<canvas>`.
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% id = "01HPWJB4Y5MRKCXRNSRFG7PVP5"
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- the act of creating a `Sketch` using `new` causes a new `<canvas>` to be created.
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% id = "01HPWJB4Y5HZG6QH5N6N2Q9Z99"
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- this `<canvas>` can be accessed using the sketch's `canvas` field, and the canvas's 2D drawing context is accessible using the `ctx` field.
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% id = "01HPWJB4Y5ANS55R32X7GJP1N7"
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- this API wraps a lower-level message-passing API which is used to communicate with the main page, to let it set things like the sandbox `<iframe>`'s size (as well as make it visible).
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see the source code for details.
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% id = "01HPWJB4Y5H9DKZT2ZA8PWNV99"
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+ ### known issues
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% id = "01HPWJB4Y56FPNHJNVGJQ57DWH"
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- the code editors are very janky on Firefox right now.
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% id = "01HPWJB4Y5T2GA42SJ80JNY2FK"
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- the sandbox uses CodeJar to facilitate code editing, and to do this it uses `contenteditable` attributes.
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% id = "01HPWJB4Y5H9M4W0ZYYPVWQ6MY"
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- I love CodeJar for its simplicity. it brings you text editing, and you bring your own everything else. so I'd love to
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% id = "01HPWJB4Y5WWPJXSWQDCMG6J32"
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- however, for non-janky text editing, CodeJar uses `contenteditable="plaintext-only"`, which is only supported on Chromium-based browsers.
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% id = "01HPWJB4Y5ZJC1P0M6D3VNM0SF"
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- I may patch it at some point to support regular `contenteditable` better at some point, but it's not a priority right now.
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% id = "01HPWJB4Y52XZJRRZ41F1XK0ZT"
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- the sandbox is only used for small, editable, interactive code examples and is not intended to be a fully fledged IDE.
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@ -1,4 +1,5 @@
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use std::{
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collections::HashMap,
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ffi::OsStr,
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path::{Path, PathBuf},
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time::Instant,
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@ -174,12 +175,49 @@ impl Generator {
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parsed_trees: impl IntoIterator<Item = ParsedTree>,
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) -> anyhow::Result<()> {
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let mut handlebars = Handlebars::new();
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let tree_template = Self::register_template(
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&mut handlebars,
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let mut template_file_ids = HashMap::new();
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for entry in WalkDir::new(paths.template_dir) {
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let entry = entry?;
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let path = entry.path();
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if !entry.file_type().is_dir() && path.extension() == Some(OsStr::new("hbs")) {
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let relative_path = path
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.strip_prefix(paths.template_dir)?
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.to_string_lossy()
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.into_owned();
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let file_id =
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Self::register_template(&mut handlebars, treehouse, &relative_path, path)?;
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template_file_ids.insert(relative_path, file_id);
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}
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}
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std::fs::create_dir_all(paths.template_target_dir)?;
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for (name, &file_id) in &template_file_ids {
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if !name.starts_with('_') {
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#[derive(Serialize)]
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struct StaticTemplateData<'a> {
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config: &'a Config,
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}
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let templated_html = match handlebars.render(name, &StaticTemplateData { config }) {
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Ok(html) => html,
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Err(error) => {
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Self::wrangle_handlebars_error_into_diagnostic(
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treehouse,
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"tree",
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&paths.template_dir.join("tree.hbs"),
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file_id,
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error.line_no,
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error.column_no,
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error.desc,
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)?;
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continue;
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}
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};
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std::fs::write(
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paths.template_target_dir.join(name).with_extension("html"),
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templated_html,
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)?;
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}
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}
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for parsed_tree in parsed_trees {
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let breadcrumbs = breadcrumbs_to_html(config, navigation_map, &parsed_tree.tree_path);
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}
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#[derive(Serialize)]
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pub struct TemplateData<'a> {
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pub struct PageTemplateData<'a> {
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pub config: &'a Config,
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pub page: Page,
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}
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let template_data = TemplateData {
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let template_data = PageTemplateData {
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config,
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page: Page {
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title: roots.attributes.title.clone(),
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treehouse.roots.insert(parsed_tree.tree_path, roots);
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let templated_html = match handlebars.render("tree", &template_data) {
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let templated_html = match handlebars.render("_tree.hbs", &template_data) {
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Ok(html) => html,
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Err(error) => {
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Self::wrangle_handlebars_error_into_diagnostic(
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treehouse,
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tree_template,
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template_file_ids["_tree.hbs"],
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error.line_no,
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error.column_no,
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error.desc,
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@ -78,6 +78,8 @@ pub struct ServeArgs {
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#[derive(Debug, Clone, Copy)]
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pub struct Paths<'a> {
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pub target_dir: &'a Path,
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pub template_target_dir: &'a Path,
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pub static_dir: &'a Path,
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pub template_dir: &'a Path,
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pub content_dir: &'a Path,
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@ -21,6 +21,8 @@ async fn fallible_main() -> anyhow::Result<()> {
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let paths = Paths {
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target_dir: Path::new("target/site"),
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template_target_dir: Path::new("target/site/static/html"),
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config_file: Path::new("treehouse.toml"),
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// NOTE: These are intentionally left unconfigurable from within treehouse.toml
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@ -567,6 +567,21 @@ th-literate-program[data-mode="output"] {
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}
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}
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th-literate-program[data-mode="graphics"] {
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padding: 0;
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background: none;
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& iframe {
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border-style: none;
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border-radius: 4px;
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}
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/* The inner iframe is hidden until something requests display. */
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& iframe.hidden {
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display: none;
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}
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}
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/* Syntax highlighting */
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:root {
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@ -202,6 +202,42 @@ class OutputMode {
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}
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}
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class GraphicsMode {
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constructor(frame) {
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this.frame = frame;
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this.iframe = document.createElement("iframe");
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this.iframe.classList.add("hidden");
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this.iframe.src = import.meta.resolve("../../html/sandbox.html");
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this.frame.appendChild(this.iframe);
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this.iframe.contentWindow.addEventListener("message", event => {
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let message = event.data;
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if (message.kind == "resize") {
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this.resize(message);
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}
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});
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this.iframe.contentWindow.addEventListener("DOMContentLoaded", () => this.evaluate());
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this.frame.program.onChanged.push(_ => this.evaluate());
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this.evaluate();
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}
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evaluate() {
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this.iframe.contentWindow.postMessage({
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action: "eval",
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input: getLiterateProgramWorkerCommands(this.frame.programName),
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});
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}
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resize(message) {
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this.iframe.width = message.width;
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this.iframe.height = message.height;
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this.iframe.classList.remove("hidden");
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}
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}
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class LiterateProgram extends HTMLElement {
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connectedCallback() {
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this.programName = this.getAttribute("data-program");
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@ -212,6 +248,8 @@ class LiterateProgram extends HTMLElement {
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this.modeImpl = new InputMode(this);
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} else if (this.mode == "output") {
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this.modeImpl = new OutputMode(this);
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} else if (this.mode == "graphics") {
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this.modeImpl = new GraphicsMode(this);
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}
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}
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|
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48
static/js/components/literate-programming/eval.js
Normal file
48
static/js/components/literate-programming/eval.js
Normal file
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@ -0,0 +1,48 @@
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let outputIndex = 0;
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export function getOutputIndex() {
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return outputIndex;
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}
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async function withTemporaryGlobalScope(callback) {
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let state = {
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oldValues: {},
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set(key, value) {
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this.oldValues[key] = globalThis[key];
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globalThis[key] = value;
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}
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};
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await callback(state);
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for (let key in state.oldValues) {
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globalThis[key] = state.oldValues[key];
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}
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}
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export async function evaluate(commands) {
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outputIndex = 0;
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try {
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await withTemporaryGlobalScope(async scope => {
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for (let command of commands) {
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if (command.kind == "module") {
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let blobUrl = URL.createObjectURL(new Blob([command.source], { type: "text/javascript" }));
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let module = await import(blobUrl);
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for (let exportedKey in module) {
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scope.set(exportedKey, module[exportedKey]);
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}
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} else if (command.kind == "output") {
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++outputIndex;
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}
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}
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});
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} catch (error) {
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postMessage({
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kind: "output",
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output: {
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kind: "error",
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message: [error.toString()],
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},
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outputIndex,
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});
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}
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}
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|
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@ -1,4 +1,4 @@
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let outputIndex = 0;
|
||||
import { evaluate, getOutputIndex } from "./eval.js";
|
||||
|
||||
let debugLog = console.log;
|
||||
|
||||
|
@ -10,56 +10,14 @@ globalThis.console = {
|
|||
kind: "log",
|
||||
message: [...message],
|
||||
},
|
||||
outputIndex,
|
||||
outputIndex: getOutputIndex(),
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
async function withTemporaryGlobalScope(callback) {
|
||||
let state = {
|
||||
oldValues: {},
|
||||
set(key, value) {
|
||||
this.oldValues[key] = globalThis[key];
|
||||
globalThis[key] = value;
|
||||
}
|
||||
};
|
||||
await callback(state);
|
||||
for (let key in state.oldValues) {
|
||||
globalThis[key] = state.oldValues[key];
|
||||
}
|
||||
}
|
||||
|
||||
addEventListener("message", async event => {
|
||||
let message = event.data;
|
||||
if (message.action == "eval") {
|
||||
outputIndex = 0;
|
||||
try {
|
||||
await withTemporaryGlobalScope(async scope => {
|
||||
for (let command of message.input) {
|
||||
if (command.kind == "module") {
|
||||
let blobUrl = URL.createObjectURL(new Blob([command.source], { type: "text/javascript" }));
|
||||
let module = await import(blobUrl);
|
||||
for (let exportedKey in module) {
|
||||
scope.set(exportedKey, module[exportedKey]);
|
||||
}
|
||||
} else if (command.kind == "output") {
|
||||
++outputIndex;
|
||||
}
|
||||
}
|
||||
});
|
||||
} catch (error) {
|
||||
postMessage({
|
||||
kind: "output",
|
||||
output: {
|
||||
kind: "error",
|
||||
message: [error.toString()],
|
||||
},
|
||||
outputIndex,
|
||||
});
|
||||
}
|
||||
|
||||
postMessage({
|
||||
kind: "evalComplete",
|
||||
});
|
||||
evaluate(message.input);
|
||||
}
|
||||
});
|
||||
|
|
16
static/js/sandbox.js
Normal file
16
static/js/sandbox.js
Normal file
|
@ -0,0 +1,16 @@
|
|||
export class Sketch {
|
||||
constructor(width, height) {
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.width = width;
|
||||
this.canvas.height = height;
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
document.body.appendChild(this.canvas);
|
||||
|
||||
postMessage({
|
||||
kind: "resize",
|
||||
width,
|
||||
height,
|
||||
});
|
||||
}
|
||||
}
|
0
static/js/test.js
Normal file
0
static/js/test.js
Normal file
|
@ -26,7 +26,6 @@
|
|||
<link rel="stylesheet" href="{{ config.site }}/static/css/main.css">
|
||||
<link rel="stylesheet" href="{{ config.site }}/static/css/tree.css">
|
||||
|
||||
|
||||
<script>const TREEHOUSE_SITE = `{{ config.site }}`;</script>
|
||||
<script type="module" src="{{ config.site }}/navmap.js"></script>
|
||||
<script type="module" src="{{ config.site }}/static/js/ulid.js"></script>
|
32
template/sandbox.hbs
Normal file
32
template/sandbox.hbs
Normal file
|
@ -0,0 +1,32 @@
|
|||
<!DOCTYPE html>
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>treehouse iframe sandbox</title>
|
||||
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
</style>
|
||||
|
||||
<script type="importmap">{ "imports": { "treehouse/": "{{ config.site }}/static/js/" } }</script>
|
||||
|
||||
<script type="module">
|
||||
import { evaluate } from "treehouse/components/literate-programming/eval.js";
|
||||
console.log("yo");
|
||||
addEventListener("message", async event => {
|
||||
let message = event.data;
|
||||
if (message.action == "eval") {
|
||||
document.body.replaceChildren();
|
||||
evaluate(message.input);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
|
||||
<body></body>
|
||||
|
||||
</html>
|
Loading…
Reference in a new issue