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liquidex 2023-08-28 21:34:27 +02:00
parent 7b549a5ee3
commit 8df477e1d9

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@ -184,8 +184,10 @@
% id = "01H8Y427B0PJN75GA33S9CZJYH" % id = "01H8Y427B0PJN75GA33S9CZJYH"
- I can't believe I remembered the spelling of that word. *portmanteau*. - I can't believe I remembered the spelling of that word. *portmanteau*.
% id = "01H8YT7R15B3Z3T486DB53TR51"
- there are plugins on the marketplace that solve this, but I refuse to believe Epic Games doesn't have this problem themselves - there are plugins on the marketplace that solve this, but I refuse to believe Epic Games doesn't have this problem themselves
% id = "01H8YT7R15VTF7VPX5QK7K233J"
- I'd guess it's just not very high up their priorities - I'd guess it's just not very high up their priorities
% id = "01H8Y0CKD1QF5YBTKF3JEZCN5W" % id = "01H8Y0CKD1QF5YBTKF3JEZCN5W"
@ -218,6 +220,8 @@
% id = "01H8Y427B1G7ZYE3S8RRHG5WRQ" % id = "01H8Y427B1G7ZYE3S8RRHG5WRQ"
- and it's not hard to extract the performance sensitive parts to C++ because Blueprint offers tools for refactoring your code - and it's not hard to extract the performance sensitive parts to C++ because Blueprint offers tools for refactoring your code
% id = "01H8YT7R15MFW3RRQAF8CM4EP6"
- but that doesn't prevent me from liking it! - but that doesn't prevent me from liking it!
% id = "01H8YT7R15ZJWBY0TN6F6HN95Y"
- since it's way more pleasant to write game logic in than C++, given that you don't need to wait a minute for your code to recompile. - since it's way more pleasant to write game logic in than C++, given that you don't need to wait a minute for your code to recompile.