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- I can't believe I remembered the spelling of that word. *portmanteau*.
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- I can't believe I remembered the spelling of that word. *portmanteau*.
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- there are plugins on the marketplace that solve this, but I refuse to believe Epic Games doesn't have this problem themselves
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- there are plugins on the marketplace that solve this, but I refuse to believe Epic Games doesn't have this problem themselves
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- I'd guess it's just not very high up their priorities
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- I'd guess it's just not very high up their priorities
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- and it's not hard to extract the performance sensitive parts to C++ because Blueprint offers tools for refactoring your code
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- and it's not hard to extract the performance sensitive parts to C++ because Blueprint offers tools for refactoring your code
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- but that doesn't prevent me from liking it!
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- but that doesn't prevent me from liking it!
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- since it's way more pleasant to write game logic in than C++, given that you don't need to wait a minute for your code to recompile.
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- since it's way more pleasant to write game logic in than C++, given that you don't need to wait a minute for your code to recompile.
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