fix commas before closing parentheses

This commit is contained in:
liquidex 2024-11-30 20:11:05 +01:00
parent afd7f38958
commit b4927261db
4 changed files with 5 additions and 5 deletions

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@ -12,7 +12,7 @@ inside of itself.
TOML metadata is defined by `Attributes` from the `treehouse` crate.
Djot on the other hand has support for generic attributes.
Keys are not documented (read the generator if you want to know about them,) but generally `:`-prefixed keys are
Keys are not documented (read the generator if you want to know about them), but generally `:`-prefixed keys are
reserved for the treehouse's own purposes.
You probably don't want to read the content if you're not me.

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@ -509,7 +509,7 @@ scripts = ["treehouse/vendor/codejar.js", "treehouse/components/literate-program
% id = "01J3K8A0D14VZTKBPJTG3BGD0M"
- there's also a performance boost from implementing it this way: _lazy_ parsing, as I like to call it, allows us to defer most of the parsing work until it's actually needed.
if the token never ends up being needed (e.g. due to a syntax error,) we don't end up doing extra work eagerly!
if the token never ends up being needed (e.g. due to a syntax error), we don't end up doing extra work eagerly!
% id = "01J3K8A0D1GYZ9Y9MK6K24JME7"
- if that doesn't convince you, consider that now all your tokens are the exact same data structure, and you can pack them neatly into a flat array.

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@ -52,7 +52,7 @@ you already have it on your computer.
- JavaScript being available on everyone's computers makes it a super-accessible programming language to learn: all you have to do is open your web browser and go to the console in its Developer Tools.
% id = "01J2931RRH51K35C80Z2NHSVRW"
- moreso, if you are building a website and would like to embed a language interpreter (like me,) _you already have JavaScript for that._
- moreso, if you are building a website and would like to embed a language interpreter (like me), _you already have JavaScript for that._
% id = "01J2931RRH65HHY6BQ7N0P9MX9"
- yes, you could in theory embed [Lua][page:programming/languages/lua], but for most cases JavaScript is Already There and there is nothing wrong with it.

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@ -58,7 +58,7 @@
+ perhaps a bug I could fix one day?
% id = "01H987QXFEYSE260S996BE84DV"
- from [Oskar Kogut](https://github.com/kretoskar): if you change a `BlueprintCallable` function to `const` (or otherwise make it pure,) the editor will automatically correct the `Exec` pin flow for you
- from [Oskar Kogut](https://github.com/kretoskar): if you change a `BlueprintCallable` function to `const` (or otherwise make it pure), the editor will automatically correct the `Exec` pin flow for you
% id = "01H8Y0CKD1C5TJXXD40B99WQ3C"
+ the design of Blueprint the Language is pretty dated - it is still an imperative language and has a concept similar to statements (`Exec` pins), which breaks the entire idea of pure data
@ -77,7 +77,7 @@ flow and introduces control flow into the mix
+ and `Select` is used to choose a value based on another value, kind of like a ternary in C++
% id = "01H8Y0CKD156C0ZAXK7JS9W81D"
- however it is quite annoying because you can only switch on enums (and other stuff that has a finite set of values,) whereas with `Branch` you can use any `Bool` condition you want
- however it is quite annoying because you can only switch on enums (and other stuff that has a finite set of values), whereas with `Branch` you can use any `Bool` condition you want
% id = "01H8Y0CKD1YP7Q3HVJJZNJAJKG"
+ this would be fine if not for the existence of Gameplay Tags, which precisely _do not_ have a finite set of values