module-based literate programming
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@ -270,38 +270,42 @@ styles = ["tairu.css"]
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% id = "01HPQCCV4R557T2SN7ES7Z4EJ7"
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- we can verify this logic with a bit of code; with a bit of luck, we should be able to narrow down our tileset into something a lot more manageable.
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% id = "01HPSY4Y19NQ6DZN10BP1KQEZN"
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+ we'll start off by defining a bunch of variables to represent our ordinal directions:
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```javascript ordinal-directions
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const E = 0b00000001;
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const SE = 0b00000010;
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const S = 0b00000100;
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const SW = 0b00001000;
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const W = 0b00010000;
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const NW = 0b00100000;
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const N = 0b01000000;
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const NE = 0b10000000;
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const ALL = E | SE | S | SW | W | NW | N | NE;
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export const E = 0b0000_0001;
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export const SE = 0b0000_0010;
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export const S = 0b0000_0100;
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export const SW = 0b0000_1000;
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export const W = 0b0001_0000;
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export const NW = 0b0010_0000;
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export const N = 0b0100_0000;
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export const NE = 0b1000_0000;
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export const ALL = E | SE | S | SW | W | NW | N | NE;
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```
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as I've already said, we represent each direction using a single bit.
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% id = "01HPSY4Y19AW70YX8PPA7AS4DH"
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- I'm using JavaScript by the way, because it's the native programming language of your web browser. read on to the end of this tangent to see why.
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% id = "01HPSY4Y19HPNXC54VP6TFFHXN"
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- now I don't know about you, but I find the usual C-style way of checking whether a bit is set extremely hard to read, so let's take care of that:
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```javascript ordinal-directions
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function isSet(integer, bit) {
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export function isSet(integer, bit) {
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return (integer & bit) == bit;
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}
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```
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% id = "01HPSY4Y1984H2FX6QY6K2KHKF"
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- now we can write a function that will remove the aforementioned redundancies.
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the logic is quite simple - for southeast, we only allow it to be set if both south and east are also set, and so on and so forth.
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```javascript ordinal-directions
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// t is a tile index; variable name is short for brevity
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function removeRedundancies(t) {
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export function removeRedundancies(t) {
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if (isSet(t, SE) && (!isSet(t, S) || !isSet(t, E))) {
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t &= ~SE;
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}
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@ -318,10 +322,11 @@ styles = ["tairu.css"]
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}
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```
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% id = "01HPSY4Y19HWQQ9XBW1DDGW68T"
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- with that, we can find a set of all unique non-redundant combinations:
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```javascript ordinal-directions
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function ordinalDirections() {
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export function ordinalDirections() {
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let unique = new Set();
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for (let i = 0; i <= ALL; ++i) {
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unique.add(removeRedundancies(i));
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@ -330,11 +335,13 @@ styles = ["tairu.css"]
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}
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```
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% id = "01HPSY4Y19KG8DC4SYXR1DJJ5F"
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- by the way, I find it quite funny how JavaScript's [`Array.prototype.sort`] defaults to ASCII ordering *for all types.*
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even numbers! ain't that silly?
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[`Array.prototype.sort`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/sort
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% id = "01HPSY4Y19V62YKTGK3TTKEB38"
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- and now it's time to _Let It Cook™_:
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```javascript ordinal-directions
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@ -346,18 +353,62 @@ styles = ["tairu.css"]
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47
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```
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% id = "01HPSY4Y194DYYDGSAT83MPQFR"
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- forty seven! that's how many unique tiles we actually need.
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% id = "01HPSY4Y19C303Z595KNVXYYVS"
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- you may find pixel art tutorials saying you need forty *eight* and not forty *seven*, but that is not quite correct -
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the forty eighth tile is actually just the empty tile! saying it's part of the tileset is quite misleading IMO.
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% id = "01HPSY4Y19TM2K2WN06HHEM3D0"
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- phew... the nesting's getting quite unwieldy, let's wrap up this tangent and return back to doing some bitwise autotiling!
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% id = "01HPSY4Y192FZ37K3KXZM90K9J"
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- so in reality we actually only need 47 tiles and not 256 - that's a whole lot less, that's 81.640625% less tiles we have to draw!
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% id = "01HPSY4Y19HEBWBTNMDMM0AZSC"
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- and it's even possible to autogenerate most of them given just a few smaller 4x4 pieces - but for now, let's not go down that path.\
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maybe another time.
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- so we only need to draw 47 tiles, but to actually display them in a game we still need to pack them into an image.
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- we *could* use a similar approach to the 16 tile version, but that would leave us with lots of wasted space!
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- think that with this redundancy elimination approach most of the tiles will never even be looked up by the renderer, because the bit combinations will be collapsed into a more canonical form before the lookup.
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- we could also use the approach I mentioned briefly [here][branch:01HPQCCV4RB65D5Q4RANJKGC0D], which involves introducing a lookup table - which sounds reasonable, so let's do it!
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- I don't want to write the lookup table by hand, so let's generate it! I'll reuse the redundancy elimination code from before to make this easier.
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- we'll start by obtaining our ordinal directions array again:
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```javascript ordinal-directions
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export let xToConnectionBitSet = ordinalDirections();
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```
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- then we'll turn that array upside down... in other words, invert the index-value relationship, so that we can look up which X position in the tile strip to use for a specific connection combination.
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remember that our array has only 256 values, so it should be pretty cheap to represent using a `Uint8Array`:
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```javascript ordinal-directions
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export let connectionBitSetToX = new Uint8Array(256);
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for (let i = 0; i < xToConnectionBitSet.length; ++i) {
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connectionBitSetToX[xToConnectionBitSet[i]] = i;
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}
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```
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- and there we go! we now have a mapping from our bitset to positions within the tile strip. try to play around with the code example to see which bitsets correspond to which position!
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```javascript ordinal-directions
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console.log(connectionBitSetToX[E | SE | S]);
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```
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```output ordinal-directions
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4
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```
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TODO: The value from the previous output should not leak into this one. how do we do this? do we emit extra `pushMessage` calls inbetween the editors so that they know when to end?
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maybe use a `classic` context instead of a module? or maybe have a way of sharing data between outputs? (return value?)
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% id = "01HPD4XQPWT9N8X9BD9GKWD78F"
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- bitwise autotiling is a really cool technique that I've used in plenty of games in the past.
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@ -423,6 +474,7 @@ styles = ["tairu.css"]
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% id = "01HPD4XQPWP847T0EAM0FJ88T4"
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- then vines
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% id = "01HPSY4Y19FA2HGYE4F3Y9NJ57"
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- well... it's even simpler than that in terms of graphical presentation, but we'll get to that.
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% id = "01HPD4XQPWK58Z63X6962STADR"
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@ -240,8 +240,12 @@ where
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program_name,
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} => {
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self.write(match kind {
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LiterateCodeKind::Input => "<th-literate-editor ",
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LiterateCodeKind::Output => "<th-literate-output ",
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LiterateCodeKind::Input => {
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"<th-literate-program data-mode=\"input\" "
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}
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LiterateCodeKind::Output => {
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"<th-literate-program data-mode=\"output\" "
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}
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})?;
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self.write("data-program=\"")?;
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escape_html(&mut self.writer, program_name)?;
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@ -368,14 +372,7 @@ where
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Tag::CodeBlock(kind) => {
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self.write(match kind {
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CodeBlockKind::Fenced(language) => match CodeBlockMode::parse(&language) {
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CodeBlockMode::LiterateProgram {
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kind: LiterateCodeKind::Input,
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..
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} => "</th-literate-editor>",
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CodeBlockMode::LiterateProgram {
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kind: LiterateCodeKind::Output,
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..
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} => "</th-literate-output>",
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CodeBlockMode::LiterateProgram { .. } => "</th-literate-program>",
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_ => "</code></pre>",
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},
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_ => "</code></pre>\n",
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@ -171,8 +171,7 @@ h4 {
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pre,
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code,
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kbd,
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th-literate-editor,
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th-literate-output {
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th-literate-program {
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--recursive-mono: 1.0;
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--recursive-casl: 0.0;
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--recursive-slnt: 0.0;
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/* Make code examples a little prettier by giving them visual separation from the rest of the page */
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code,
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th-literate-editor {
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th-literate-program {
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padding: 3px 4px;
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background-color: var(--shaded-background);
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border-radius: 4px;
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}
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th-literate-editor,
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th-literate-program,
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th-literate-output {
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display: block;
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}
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@ -231,8 +230,7 @@ kbd {
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}
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pre,
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th-literate-editor,
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th-literate-output {
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th-literate-program {
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padding: 8px 12px;
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margin: 12px 0;
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background-color: var(--shaded-against-background);
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@ -241,22 +239,20 @@ th-literate-output {
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transition: background-color var(--transition-duration);
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}
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th-literate-editor,
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th-literate-output {
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th-literate-program {
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white-space: pre;
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}
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.tree summary:hover {
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& pre,
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& th-literate-editor,
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& th-literate-output {
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& th-literate-program {
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background-color: var(--shaded-against-background-twice);
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}
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}
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pre>code,
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th-literate-output>code {
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th-literate-program>code {
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padding: 0;
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background: none;
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border-radius: 0px;
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@ -518,13 +514,13 @@ img[is="th-emoji"] {
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/* Literate programming support */
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th-literate-editor {
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th-literate-program[data-mode="input"] {
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/* Override the cursor with an I-beam, because the editor captures clicks and does not bubble
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them back up to the caller */
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cursor: text;
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}
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th-literate-output {
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th-literate-program[data-mode="output"] {
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position: relative;
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& code {
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@ -5,74 +5,68 @@ let literatePrograms = new Map();
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function getLiterateProgram(name) {
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if (literatePrograms.get(name) == null) {
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literatePrograms.set(name, {
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editors: [],
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frames: [],
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onChanged: [],
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outputCount: 0,
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nextOutputIndex() {
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let index = this.outputCount;
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++this.outputCount;
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return index;
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}
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});
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}
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return literatePrograms.get(name);
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}
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function getLiterateProgramSourceCode(name) {
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let sources = [];
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function getLiterateProgramWorkerCommands(name) {
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let commands = [];
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let literateProgram = getLiterateProgram(name);
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for (let editor of literateProgram.editors) {
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sources.push(editor.textContent);
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for (let frame of literateProgram.frames) {
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if (frame.mode == "input") {
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commands.push({ kind: "module", source: frame.textContent });
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} else if (frame.mode == "output") {
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commands.push({ kind: "output", expected: frame.textContent });
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}
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return sources.join("\n");
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}
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return commands;
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}
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class LiterateEditor extends HTMLElement {
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constructor() {
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super();
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}
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class InputMode {
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constructor(frame) {
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this.frame = frame;
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connectedCallback() {
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this.literateProgramName = this.getAttribute("data-program");
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getLiterateProgram(this.literateProgramName).editors.push(this);
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this.codeJar = CodeJar(this, LiterateEditor.highlight);
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this.codeJar = CodeJar(frame, InputMode.highlight);
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this.codeJar.onUpdate(() => {
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let literateProgram = getLiterateProgram(this.literateProgramName);
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for (let handler of literateProgram.onChanged) {
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handler(this.literateProgramName);
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for (let handler of frame.program.onChanged) {
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handler(frame.programName);
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}
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})
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this.addEventListener("click", event => event.preventDefault());
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frame.addEventListener("click", event => event.preventDefault());
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}
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static highlight(editor) {
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static highlight(frame) {
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// TODO: Syntax highlighting
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}
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}
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customElements.define("th-literate-editor", LiterateEditor);
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function debounce(callback, timeout) {
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let timeoutId = 0;
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return (...args) => {
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clearTimeout(timeout);
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timeoutId = window.setTimeout(() => callback(...args), timeout);
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};
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}
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class LiterateOutput extends HTMLElement {
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constructor() {
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super();
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class OutputMode {
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constructor(frame) {
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this.clearResultsOnNextOutput = false;
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}
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connectedCallback() {
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this.literateProgramName = this.getAttribute("data-program");
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this.frame = frame;
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this.frame.program.onChanged.push(_ => this.evaluate());
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this.outputIndex = this.frame.program.nextOutputIndex();
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this.evaluate();
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getLiterateProgram(this.literateProgramName).onChanged.push(_ => this.evaluate());
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}
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evaluate = () => {
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evaluate() {
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// This is a small bit of debouncing. If we cleared the output right away, the page would
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// jitter around irritatingly
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// jitter around irritatingly.
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this.clearResultsOnNextOutput = true;
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if (this.worker != null) {
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}
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this.worker = new Worker(`${TREEHOUSE_SITE}/static/js/components/literate-programming/worker.js`, {
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type: "module",
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name: `evaluate LiterateOutput ${this.literateProgramName}`
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name: `evaluate LiterateOutput ${this.frame.programName}`
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});
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this.worker.addEventListener("message", event => {
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let message = event.data;
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if (message.kind == "evalComplete") {
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this.worker.terminate();
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} else if (message.kind == "output") {
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} else if (message.kind == "output" && message.outputIndex == this.outputIndex) {
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this.addOutput(message.output);
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}
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});
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this.worker.postMessage({
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action: "eval",
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input: getLiterateProgramSourceCode(this.literateProgramName),
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input: getLiterateProgramWorkerCommands(this.frame.programName),
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});
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};
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}
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addOutput(output) {
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if (this.clearResultsOnNextOutput) {
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@ -112,10 +106,13 @@ class LiterateOutput extends HTMLElement {
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line.classList.add("output");
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line.classList.add(output.kind);
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line.textContent = output.message.map(x => {
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// One day this will be more fancy. Today is not that day.
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line.textContent = output.message
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.map(x => {
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if (typeof x === "object") return JSON.stringify(x);
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else return x + "";
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}).join(" ");
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})
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.join(" ");
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if (output.kind == "result") {
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let returnValueText = document.createElement("span");
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line.insertBefore(returnValueText, line.firstChild);
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}
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this.appendChild(line);
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this.frame.appendChild(line);
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}
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clearResults() {
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this.replaceChildren();
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this.frame.replaceChildren();
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}
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}
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customElements.define("th-literate-output", LiterateOutput);
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class LiterateProgram extends HTMLElement {
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connectedCallback() {
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this.programName = this.getAttribute("data-program");
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this.program.frames.push(this);
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this.mode = this.getAttribute("data-mode");
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if (this.mode == "input") {
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this.modeImpl = new InputMode(this);
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} else if (this.mode == "output") {
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this.modeImpl = new OutputMode(this);
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}
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}
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get program() {
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return getLiterateProgram(this.programName);
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}
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}
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customElements.define("th-literate-program", LiterateProgram);
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@ -1,26 +1,50 @@
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console = {
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let outputIndex = 0;
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let debugLog = console.log;
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globalThis.console = {
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log(...message) {
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postMessage({
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kind: "output",
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output: {
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kind: "log",
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message: [...message],
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}
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},
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outputIndex,
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});
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}
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};
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addEventListener("message", event => {
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async function withTemporaryGlobalScope(callback) {
|
||||
let state = {
|
||||
oldValues: {},
|
||||
set(key, value) {
|
||||
this.oldValues[key] = globalThis[key];
|
||||
globalThis[key] = value;
|
||||
}
|
||||
};
|
||||
await callback(state);
|
||||
for (let key in state.oldValues) {
|
||||
globalThis[key] = state.oldValues[key];
|
||||
}
|
||||
}
|
||||
|
||||
addEventListener("message", async event => {
|
||||
let message = event.data;
|
||||
if (message.action == "eval") {
|
||||
outputIndex = 0;
|
||||
try {
|
||||
let func = new Function(message.input);
|
||||
let result = func.apply({});
|
||||
postMessage({
|
||||
kind: "output",
|
||||
output: {
|
||||
kind: "result",
|
||||
message: [result],
|
||||
await withTemporaryGlobalScope(async scope => {
|
||||
for (let command of message.input) {
|
||||
if (command.kind == "module") {
|
||||
let blobUrl = URL.createObjectURL(new Blob([command.source], { type: "text/javascript" }));
|
||||
let module = await import(blobUrl);
|
||||
for (let exportedKey in module) {
|
||||
scope.set(exportedKey, module[exportedKey]);
|
||||
}
|
||||
} else if (command.kind == "output") {
|
||||
++outputIndex;
|
||||
}
|
||||
}
|
||||
});
|
||||
} catch (error) {
|
||||
|
@ -29,7 +53,8 @@ addEventListener("message", event => {
|
|||
output: {
|
||||
kind: "error",
|
||||
message: [error.toString()],
|
||||
}
|
||||
},
|
||||
outputIndex,
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,6 @@ export class TileEditor extends Frame {
|
|||
this.tileSize = parseInt(this.getAttribute("data-tile-size"));
|
||||
|
||||
let tilemapId = this.getAttribute("data-tilemap-id");
|
||||
console.log(tilemapRegistry);
|
||||
if (tilemapId != null) {
|
||||
this.tilemap = tilemapRegistry[this.getAttribute("data-tilemap-id")];
|
||||
} else {
|
||||
|
@ -188,5 +187,3 @@ export class TileEditor extends Frame {
|
|||
}
|
||||
}
|
||||
defineFrame("tairu-editor", TileEditor);
|
||||
|
||||
console.log("tairu editor loaded");
|
||||
|
|
|
@ -163,15 +163,12 @@ function expandDetailsRecursively(element) {
|
|||
}
|
||||
|
||||
function navigateToPage(page) {
|
||||
console.log(page);
|
||||
window.location.pathname = `${page}.html`
|
||||
}
|
||||
|
||||
async function navigateToBranch(fragment) {
|
||||
if (fragment.length == 0) return;
|
||||
|
||||
console.log(`nagivating to branch: ${fragment}`);
|
||||
|
||||
let element = document.getElementById(fragment);
|
||||
if (element !== null) {
|
||||
// If the element is already loaded on the page, we're good.
|
||||
|
@ -179,7 +176,6 @@ async function navigateToBranch(fragment) {
|
|||
rehash();
|
||||
} else {
|
||||
// The element is not loaded, we need to load the tree that has it.
|
||||
console.log("element is not loaded");
|
||||
let parts = fragment.split(':');
|
||||
if (parts.length >= 2) {
|
||||
let [page, _id] = parts;
|
||||
|
@ -189,7 +185,6 @@ async function navigateToBranch(fragment) {
|
|||
// navigation maps with roots other than index. Currently though only index is
|
||||
// generated so that doesn't matter.
|
||||
let [_root, ...path] = fullPath;
|
||||
console.log(`_root: ${_root}, path: ${path}`)
|
||||
if (path !== undefined) {
|
||||
let isNotAtIndexHtml =
|
||||
window.location.pathname != "" &&
|
||||
|
|
Loading…
Reference in a new issue