revamp the way page:treehouse/new works
- treehouse/new is now a regular page, not a special template - most of the code related to the `new` badge in page:index has been removed - you're meant to discern between pages you've read vs ones you haven't by looking at the colors of the links (blue vs purple)
This commit is contained in:
parent
8d1deee626
commit
e201ea7058
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@ -1,133 +1,159 @@
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%% template = "_new.hbs"
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title = "a curated feed of updates to the house"
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%% title = "a curated feed of updates to the house"
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styles = ["new.css"]
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feed = "news"
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% id = "01J4J5N6WZQ03VTB3TZ51J7QZK"
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- [featured]{.badge .blue} I was bored over a weekend, so I decided to write the tiniest programming language I could imagine.
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it came out looking pretty Lispy, and I'm glad about that!
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I learned a ton about Lisps in the process of researching it.
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even though it didn't end up having macros...
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% id = "01JCGWPM6T73PAC5Q8YHPBEAA1"
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+ hello!
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if you've been wondering what I've been up to, you've come to the right place.
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### haku - writing a little programming language for fun
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% id = "01JCGWPM6T3W07KAGG3J29JMVF"
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- posts are sorted from newest to oldest.
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[read][page:programming/blog/haku]
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% id = "01JCGWPM6TGQ17JPSJW8G58SB0"
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- you can keep track of which posts you've read by looking at the color of the links.
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% id = "01JCGWPM6TMAJT0B50GQSA4BDW"
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- there is currently no RSS or Atom feed for this page, sorry!
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% id = "01JBAGZAZ30K443QYPK0XBNZWM"
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- ### the curious case of Amon Tobin's Creatures
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- ### [the curious case of Amon Tobin's Creatures][page:music/creatures]
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a weird anomaly I noticed while listening to some breaks
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[read][page:music/creatures]
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% id = "01JBAGZAZ3NKBED4M9FANR5RPZ"
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- a weird anomaly I noticed while listening to some breaks
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% id = "01J8ZP2EG9TM8320R9E3K1GQEC"
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- I was listening to Oneohtrix Point Never's _Magic Oneohtrix Point Never_, and had some retrospective thoughts about the distorted vocals in...
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- ### [I Don't Love Me Anymore][page:music/reviews/opn/i-dont-love-me-anymore]
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### I Don't Love Me Anymore
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% id = "01J8ZP2EG96VQ2ZK0XYK0FK1NR"
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- I was listening to Oneohtrix Point Never's _Magic Oneohtrix Point Never_, and had some retrospective thoughts about the vocals in this song.
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it's also a nice opportunity to say that I've refreshed the music section a bit!
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[read][page:music/reviews/opn/i-dont-love-me-anymore]
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% id = "01J8ZP2EG92T1SM7F6MTCXZHNJ"
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- it's also a nice opportunity to say that I've refreshed the music section a bit!
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% id = "01J7C1KBZ58BR21AVFA1PMWV68"
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- ### [not quite buildless][page:programming/blog/buildsome]
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% id = "01J7C1KBZ5XKZRN4V5BWFQTV6Y"
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- I like lean websites. did you know that?
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I also really like lean websites that are simple in construction and deployment. did you know the treehouse is a website like that?
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% id = "01J7C1KBZ50EMBK9VPH9CE3F7H"
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- I also really like lean websites that are simple in construction and deployment. did you know the treehouse is a website like that?
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so I've decided to write up a few anecdotes and other cool stories about the treehouse's inner workings.
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% id = "01J7C1KBZ5QCVM6DDT9G5KQGP2"
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- so I've decided to write up a few anecdotes and other cool stories about the treehouse's inner workings.
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also, it's (way past) its one year anniversary! hooray!
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### not quite buildless
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[read][page:programming/blog/buildsome]
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% id = "01J7C1KBZ5S0XTQXKY41VZNWJZ"
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- also, it's (way past) its one year anniversary! hooray!
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% id = "01J73BSWA15KHTQ21T0S14NZW0"
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- ### [the ListenBrainz data set][page:music/brainz]
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% id = "01J73BSWA1EX7ZP28KCCG088DD"
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- I decided to write up some ideas on what sort of cool data analysis I could do on my [ListenBrainz data set][def:social/listenbrainz].
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I haven't done any of it yet, but I thought it'd be cool to share my ideas anyways!
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### the ListenBrainz data set
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% id = "01J73BSWA1ANRQ31DNYHTNPSP5"
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- I haven't done any of it yet, but I thought it'd be cool to share my ideas anyways!
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[read][page:music/brainz]
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% id = "01J4J5N6WZQ03VTB3TZ51J7QZK"
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- ### [haku - writing a little programming language for fun][page:programming/blog/haku]
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% id = "01J4J5N6WZQ1316WKDXB1M5W6E"
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- I was bored over a weekend, so I decided to write the tiniest programming language I could imagine.
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% id = "01J4J5N6WZ2RW32HJX1VBJM58X"
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- it came out looking pretty Lispy, and I'm glad about that!
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% id = "01J4J5N6WZV6E1AHF65PQ5J6GF"
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- I learned a ton about Lisps in the process of researching it.
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even though it didn't end up having macros...
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% id = "01J293BFEBT15W0Z3XF1HEFGZT"
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- ### [JavaScript is not as bad as people make it out to be][page:programming/languages/javascript]
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% id = "01J293BFEB4G7214N20SZA8V7W"
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- sometimes people call me crazy for saying that bashing JavaScript is senseless and that it's not as bad of a language as people make it out to be.
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so I decided to collect my thoughts into a nice little page I can link easily.
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### JavaScript is not as bad as people make it out to be
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[why dude why][page:programming/languages/javascript]
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% id = "01J293BFEBYSW4K7YHVN42J3WP"
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- so I decided to collect my thoughts into a nice little page I can link easily.
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% id = "01J0VNHPTRNC1HFXAQ790Y1EZB"
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- ### [freeing C memory automatically using `std::unique_ptr` and `std::shared_ptr`][page:programming/languages/cxx/shared-unique-ptr-deleter]
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% id = "01J0VNHPTRP51XYDA4N2RPG58F"
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- a friend of mine asked if it makes sense to define your own wrapper class for `SDL_Window` the way [Lazy Foo](https://lazyfoo.net/tutorials/SDL/10_color_keying/index.php) does it.
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I told him there's no reason to do that in modern C++, because `std::unique_ptr` can do everything for you anyways.
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### freeing C memory automatically using `std::unique_ptr` and `std::shared_ptr`
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% id = "01J0VNHPTRW3XR4YG0GWGFF4N4"
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- I told him there's no reason to do that in modern C++, because `std::unique_ptr` can do everything for you anyways.
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~on another note, I did read a blog post about this once somewhere, but couldn't be bothered to find it. so there you go! I made a post about this too.~
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[read][page:programming/languages/cxx/shared-unique-ptr-deleter]
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% id = "01J0VNHPTRMXFTH3F601R7V1S9"
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- on another note, I did read a blog post about this once somewhere, but couldn't be bothered to find it. so there you go! I made a post about this too.
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% id = "01J0KRPMV7SS48B64BFCJZK7VQ"
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- ### [about me (version 2)][page:about]
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% id = "01J0KRPMV73K71D3QXFQ3GNY2N"
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- it's updatin' time! I took some time to clean up old pages and update my _about me_.\
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over time I've been learning how to write content on the treehouse effectively, and the new about me reflects that.
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### about me (version 2)
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[read][page:about] [version 1][page:about/v1]
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% id = "01J0KRPMV7KD7X3HHXGKBS0VAX"
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- [version 1][page:about/v1]
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% id = "01HY5R1ZW2PYZSSP2J2KAA23DA"
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- ### [what's up with `*x` not always meaning the same thing in different contexts?][page:programming/blog/lvalues]
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% id = "01HY5R1ZW24YJ2NF2RYWRZG4ZT"
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- I recently got a question from my someone telling me they doesn't understand why `*x` does not read from the pointer `x` when on the left-hand side of an assignment.
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and that made me think,
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### what's up with `*x` not always meaning the same thing in different contexts?
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[read][page:programming/blog/lvalues]
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and that made me think, _why_ is that the case?
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% id = "01HV1DGFHZ65GJVQRSREKR67J9"
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- ### [systems are just a bunch of code][page:programming/blog/systems]
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% id = "01HV1DGFHZFFZSQNCVWBTJ1VHM"
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- I've been thinking recently how cool it is to be able to single-step into Unreal Engine's source code and edit it while you're working with it, and how uncool it is that I can't do the same thing easily in the Rust world.
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after all, aren't we just dealing with a bunch of code running on the computer? why not let me poke at it?
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% id = "01HV1DGFHZGFYWT5MMM57SEWNN"
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- after all, aren't we just dealing with a bunch of code running on the computer? why not let me poke at it?
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### systems are just a bunch of code
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[can _you_ can read other people's code?][page:programming/blog/systems] [bonus: dismantling Unreal Engine's GENERATED_BODY][page:programming/technologies/unreal-engine/generated-body]
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% id = "01HV1DGFHZ2SDPDV3VYRR7VBRR"
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- bonus: [dismantling Unreal Engine's `GENERATED_BODY`][page:programming/technologies/unreal-engine/generated-body]
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% id = "01HTWNETT2S5NSBF3QR4HYA7HN"
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- ### [OR-types][page:programming/blog/or-types]
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% id = "01HTWNETT2N8NPENETWYFBTXEM"
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- last night I couldn't sleep because of type theory. in the process of trying to write down my thoughts, I ended up discovering a class of types which, to my knowledge, no language implements.
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### OR-types
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[what the hell do you mean, aren't sum types exactly that??][page:programming/blog/or-types]
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% id = "01HRG3VN091V715A8T54QK5PVX"
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- I really like Lua, did you know that? but I get kind of tired of explaining why a thousand times to people who don't know the language, so…
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- ### [programming languages: Lua][page:programming/languages/lua]
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### programming languages: Lua
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[read why I like it so much][page:programming/languages/lua]
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% id = "01HRG3VN095BNHERHWVX1TKS9K"
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- I really like Lua, did you know that? but I get kind of tired of explaining why a thousand times to people who don't know the language, so here's a page with my thoughts!
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% id = "01HR9ZTS8RS4VJNJYSNRQYSKHZ"
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- sidebars! also known as, _"enjoying the main content? how about I distract you from it so that you can't focus!"_\
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seriously though. I don't like them.
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- ### [design: sidebars][page:design/sidebars]
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### design: sidebars
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% id = "01HR9ZTS8RY3N4EJM5W7WBTF0G"
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- sidebars! also known as, _"enjoying the main content? how about I distract you from it so that you can't focus!"_
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[read why I don't like them so much][page:design/sidebars]
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% id = "01HR9ZTS8RQ1EN0THYEVNQRY2A"
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- seriously though. I don't like them.
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% id = "01HQ8KV8T8GRCVFDJ3EP6QE163"
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- ### [liquidex's treehouse: design][page:design]
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% id = "01HQ8KV8T8EEX6XBG2K1X3FGKW"
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- I started a branch on user interface and user experience design, because I was working with mintty at work and had some thoughts about it.
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"why does mintty always feel so _out of place_ compared to `cmd.exe`?"
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### liquidex's treehouse: design
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[read: _on digital textures_][page:design/digital-textures] [go to branch][page:design]
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% id = "01HQ8KV8T865WKME5R9TD0DSTN"
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- I also wrote a post summarising my thoughts: [_on digital textures_][page:design/digital-textures]
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% id = "01HQ6G30PTVT5H0Z04VVRHEZQF"
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- ### [tairu - an interactive exploration of 2D autotiling techniques][page:programming/blog/tairu]
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% id = "01HQ6G30PTG8QA5MAPEJPWSM14"
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- ever wondered how Terraria renders its worlds? or how editors like Tiled manage to make painting tiles so easy?
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### tairu - an interactive exploration of 2D autotiling techniques
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[read][page:programming/blog/tairu]
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% id = "01HQ6G30PT1D729Z29NYVDCFDB"
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- this post explores basically just that.
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@ -1,134 +1,33 @@
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/* Give the intro and outro some breathing room. */
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section {
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padding: 1em 2em;
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}
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/* Style all links in the last paragraph as big buttons. */
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.tree th-bc>p:last-child {
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--transition-duration: 0.2s;
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margin-top: var(--8px);
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margin-bottom: var(--4px);
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&>a {
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display: inline-block;
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padding: 0.5em 1.5em;
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color: var(--text-color);
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background-color: transparent;
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border: var(--1px) solid var(--border-1);
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border-radius: 2em;
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text-decoration: none;
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transition:
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color var(--transition-duration),
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background-color var(--transition-duration),
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border-color var(--transition-duration);
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&:hover,
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&:focus {
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color: white;
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background-color: #058ef0;
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border-color: white;
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}
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}
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}
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.tree li>div:first-child,
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.tree li>details>summary:first-child {
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--margin: 2.5em;
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border: none;
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margin-left: var(--tree-indent-width);
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width: calc(100% - var(--tree-indent-width));
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margin-top: var(--margin);
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margin-bottom: var(--margin);
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}
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.tree th-bp {
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display: none;
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}
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.tree th-bb {
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.tree .branch-container {
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&:has(th-bc > h3) > th-bb {
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opacity: 100%;
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& .branch-date {
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display: block !important;
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}
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}
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}
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@media (max-width: 600px) {
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@media (max-width: 720px) {
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.tree .branch-container {
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flex-direction: column-reverse;
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}
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}
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&:has(th-bc > h3) {
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flex-direction: column;
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padding-left: 1rem;
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padding-top: 0.25rem;
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padding-bottom: 0.25rem;
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section.settings {
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& h3 {
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display: inline;
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}
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& details>summary {
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--recursive-wght: 700;
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list-style: none;
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cursor: pointer;
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opacity: 50%;
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transition: opacity var(--transition-duration);
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&::-webkit-details-marker {
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& > th-bp {
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display: none;
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}
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||||
|
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&::before {
|
||||
--recursive-casl: 0.0;
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--recursive-mono: 1.0;
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--recursive-slnt: 0.0;
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|
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content: '+';
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margin-right: 0.3em;
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opacity: 50%;
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& > th-bc > h3 {
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margin-top: 0;
|
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margin-bottom: 0;
|
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}
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||||
|
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&:hover {
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opacity: 100%;
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}
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}
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& details[open]>summary {
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opacity: 100%;
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||||
|
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&::before {
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content: '-';
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}
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}
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& p {
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margin-bottom: var(--8px);
|
||||
}
|
||||
|
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& button {
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||||
border: var(--1px) solid var(--border-1);
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||||
border-radius: 999px;
|
||||
padding: var(--4px) var(--12px);
|
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background: none;
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color: var(--text-color);
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font-size: 1rem;
|
||||
|
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cursor: pointer;
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||||
|
||||
transition:
|
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color var(--transition-duration),
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background-color var(--transition-duration),
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border-color var(--transition-duration);
|
||||
|
||||
&:hover {
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||||
color: white;
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background-color: #058ef0;
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border-color: white;
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& > th-bb {
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margin: 0;
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||||
}
|
||||
}
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||||
}
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||||
}
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|
|
|
@ -1,71 +0,0 @@
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// news.js because new.js makes the TypeScript language server flip out.
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// Likely because `new` is a keyword, but also, what the fuck.
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|
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import { addSpell, spell } from "treehouse/spells.js";
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import { getSettingValue } from "treehouse/settings.js";
|
||||
import { Branch } from "treehouse/tree.js";
|
||||
|
||||
const seenStatesKey = "treehouse.news.seenBranches";
|
||||
const seenStates = new Set(JSON.parse(localStorage.getItem(seenStatesKey)) || []);
|
||||
|
||||
let seenCount = seenStates.size;
|
||||
let unseenCount = TREEHOUSE_NEWS_COUNT - seenCount;
|
||||
|
||||
function saveSeenStates() {
|
||||
localStorage.setItem(seenStatesKey, JSON.stringify(Array.from(seenStates)));
|
||||
}
|
||||
|
||||
function markAsRead(branch) {
|
||||
let branchData = spell(branch, Branch);
|
||||
|
||||
if (!seenStates.has(branchData.namedID) && seenCount > 0) {
|
||||
let badge = document.createElement("span");
|
||||
badge.classList.add("badge", "red", "before-content");
|
||||
badge.textContent = "new";
|
||||
|
||||
branchData.branchContent.firstChild.insertBefore(badge, branchData.branchContent.firstChild.firstChild);
|
||||
}
|
||||
|
||||
seenStates.add(branchData.namedID);
|
||||
}
|
||||
|
||||
export function initNewsPage() {
|
||||
for (let [_, branch] of Branch.branchesByNamedID) {
|
||||
markAsRead(branch);
|
||||
}
|
||||
saveSeenStates();
|
||||
|
||||
// If any branches are added past the initial load, add them to the seen set too.
|
||||
Branch.onAdded.push(branch => {
|
||||
markAsRead(branch);
|
||||
saveSeenStates();
|
||||
})
|
||||
}
|
||||
|
||||
export function markAllAsUnread() {
|
||||
localStorage.removeItem(seenStatesKey);
|
||||
}
|
||||
|
||||
addSpell("new", class New {
|
||||
constructor(element) {
|
||||
// Do not show the badge to people who have never seen any news.
|
||||
// It's just annoying in that case.
|
||||
// In case you do not wish to see the badge anymore, go to the news page and uncheck the
|
||||
// checkbox at the bottom.
|
||||
let userSawNews = seenCount > 0;
|
||||
let userWantsToSeeNews = getSettingValue("showNewPostIndicator");
|
||||
if (userSawNews && userWantsToSeeNews && unseenCount > 0) {
|
||||
this.newText = document.createElement("span");
|
||||
this.newText.classList.add("new-text");
|
||||
this.newText.textContent = element.textContent;
|
||||
element.textContent = "";
|
||||
element.appendChild(this.newText);
|
||||
|
||||
this.badge = document.createElement("span");
|
||||
this.badge.classList.add("badge", "red");
|
||||
this.badge.textContent = unseenCount.toString();
|
||||
element.appendChild(this.badge);
|
||||
element.classList.add("has-news");
|
||||
}
|
||||
}
|
||||
});
|
|
@ -1,72 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en-US" prefix="og: https://ogp.me/ns#">
|
||||
|
||||
<head>
|
||||
{{> components/_head.hbs }}
|
||||
</head>
|
||||
|
||||
<body>
|
||||
{{#> components/_nav.hbs }}
|
||||
|
||||
{{!-- For /index, include a "new" link that goes to the curated news feed page. --}}
|
||||
{{#if (eq page.tree_path "index")}}
|
||||
<a href="{{ config.site }}/treehouse/new" data-cast="new">new</a>
|
||||
{{/if}}
|
||||
|
||||
{{/ components/_nav.hbs }}
|
||||
|
||||
{{> components/_noscript.hbs }}
|
||||
|
||||
<section>
|
||||
<p>welcome!</p>
|
||||
<p>since you clicked here, you must be curious as to what's been going on since your last visit to the house. so
|
||||
here's a recap just for you - enjoy!</p>
|
||||
</section>
|
||||
|
||||
{{> components/_tree.hbs }}
|
||||
|
||||
<section>
|
||||
<p>note that this page does not include any updates that were made to the website itself - for that, you can
|
||||
visit <a href="{{ config.site }}/treehouse/changelog">the changelog</a>.
|
||||
</p>
|
||||
</section>
|
||||
|
||||
<section class="settings" data-cast="js">
|
||||
<details>
|
||||
<summary>
|
||||
settings
|
||||
</summary>
|
||||
<section>
|
||||
<p>if you find the newsfeed annoying, you can customize some aspects of it.</p>
|
||||
<p>
|
||||
<input type="checkbox" data-cast="setting-checkbox" id="showNewPostIndicator">
|
||||
<label for="showNewPostIndicator">show the <span class="badge red">1</span> badge on the homepage
|
||||
for
|
||||
new posts you haven't read yet</label>
|
||||
</p>
|
||||
<p>
|
||||
<button id="mark-all-as-unread"
|
||||
title="Mostly useful for debugging purposes, but it's there if you really wanna do it.">
|
||||
mark all as unread</button>
|
||||
</p>
|
||||
</section>
|
||||
</details>
|
||||
</section>
|
||||
|
||||
{{!-- For all pages except the one linked from the footer, include the footer icon. --}}
|
||||
{{#if (ne page.tree_path "treehouse")}}
|
||||
{{> components/_footer.hbs }}
|
||||
{{/if}}
|
||||
|
||||
<script type="module" defer>
|
||||
import { initNewsPage, markAllAsUnread } from "{{ config.site }}/static/js/news.js";
|
||||
initNewsPage();
|
||||
document.getElementById("mark-all-as-unread").addEventListener("click", () => {
|
||||
markAllAsUnread();
|
||||
alert("congration! you done it");
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
|
@ -18,7 +18,6 @@ clever to do while browser vendors figure that out, we'll just have to do a cach
|
|||
|
||||
<script>
|
||||
const TREEHOUSE_SITE = `{{ config.site }}`;
|
||||
const TREEHOUSE_NEWS_COUNT = {{ len feeds.news.branches }};
|
||||
|
||||
{{!-- Yeah, this should probably be solved in a better way somehow.
|
||||
For now this is used to allow literate-programming.js to refer to syntax files with the ?cache attribute,
|
||||
|
@ -35,7 +34,6 @@ clever to do while browser vendors figure that out, we'll just have to do a cach
|
|||
import "treehouse/settings.js";
|
||||
import "treehouse/tree.js";
|
||||
import "treehouse/emoji.js";
|
||||
import "treehouse/news.js";
|
||||
</script>
|
||||
|
||||
<meta property="og:site_name" content="{{ config.user.title }}">
|
||||
|
|
|
@ -3,17 +3,3 @@
|
|||
{{{ include_static 'svg/object/logo.svg' }}}
|
||||
</a>
|
||||
</nav>
|
||||
|
||||
{{!--
|
||||
|
||||
I don't have any idea where to put this right now.
|
||||
There's no obvious place, and even when it is there, I hate the hideous red badge on new entries.
|
||||
No time to figure it out. Will do later.
|
||||
|
||||
{{#if (eq page.tree_path 'index')}}
|
||||
<nav id="nav-links">
|
||||
<a href="{{ config.site }}/treehouse/new" data-cast="new">new</a>
|
||||
</nav>
|
||||
{{/if}}
|
||||
|
||||
--}}
|
||||
|
|
Loading…
Reference in a new issue