shelter ideas
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% id = "programming/projects/stitchkit"
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content.link = "programming/projects/stitchkit"
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+ ### Stitchkit
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A Hat in Time mod stitching toolkit
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% id = "programming/projects/muscript"
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content.link = "programming/projects/muscript"
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+ ### MuScript
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UnrealScript compiler, part of stitchkit
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% id = "programming/projects/yarnbox"
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content.link = "programming/projects/yarnbox"
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+ ### Yarnbox
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A Hat in Time bytecode injection mod loader
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% id = "programming/projects/shelter"
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content.link = "programming/projects/shelter"
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+ ### shelter
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ideas for an operating system; not actually implemented
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174
content/programming/projects/shelter.tree
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174
content/programming/projects/shelter.tree
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% id = "01HFP3E77CH0NDBBDCGFSNCS36"
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+ _shelter_ is my design for a potential operating system and runtime which foregoes the entire
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legacy of today's systems
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% id = "01HFP3E77CM5QN1D53CJX6F5J2"
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+ compatibility is not a design goal for shelter, the idea is that we build the entire universe
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from scratch
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% id = "01HFP3E77C2ZM0FAKKXNHPEWVW"
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- therefore shelter is not compatible with UNIX, POSIX, or Windows
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% id = "01HFP3E77CC7MFCH0TF5T75W5C"
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- it should be possible to build compatibility layers, but they probably won't be part of
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the project
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% id = "01HFP3E77CVPJMQ69305QHRXDH"
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+ the design goal is to build a **secure operating system you can trust**
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% id = "01HFP3E77CFCF260WBQWTBNPP7"
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- gone will be the days where you download an executable from the Internet and have no idea
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what harm it can do to your system
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% id = "01HFP3E77C7ZXSSGQKTH4Z8NC0"
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- security is to be achieved while keeping the system fundamentally simple. the less code
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you have to inspect, the better
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% id = "01HFP3E77CGBD4ZQ2JN4Z761VE"
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+ **NOTE:** at this point shelter is nothing more than an incomplete design. OS development is
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something I wanna get into but haven't enough time to research everything as of now, therefore
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I'm jotting down my ideas here
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% id = "01HFP3E77C69TH3Q0ARNST97FH"
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- but if all goes well you'll be able to run it one day
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% id = "01HFP3E77CJD3AFS2R4N5T9EDE"
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+ ### design
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% id = "01HFP3E77CX8AKTESGYGJBMFJ8"
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+ execution environment
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% id = "01HFP3E77C4EBDPJMEWGA9XSX4"
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+ the execution environment of shelter is one big JIT compiler.
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code is portable between CPU architectures and exchanged via a compact intermediate
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representation (IR), which is then compiled to machine code when installed into the system
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% id = "01HFP3E77CBJ6SRFW34HW7BE4V"
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- compilers which emit this IR must not perform aggressive inlining. this is
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important for the OS's [function database][branch:01HFP3E77CSZCHA4TS0R7VNT9N] to
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work correctly and be able to deduplicate functions aggresively.
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instead, inlining is done by the JIT upon compilation (or maybe even based on profiling)
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% id = "01HFP7K50TV3FQ5PYXA5S6P9FT"
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- note that although there is a JIT, there is no garbage collection. memory is allocated
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and freed manually by running programs
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% id = "01HFP7K50TBSSHSJAYVE7SY5T7"
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- the environment supports algebraic effects, which are used to annotate functions which may
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perform I/O, access the network, and perform mischief using them.
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% id = "01HFP3E77CSZCHA4TS0R7VNT9N"
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+ executable code
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% id = "01HFP3E77CDB6Z6YKPJ1PJS0KC"
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- this is probably the most exciting part of shelter: how executable code is not stored
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within `.exe` and `.dll` files, but rather in a database managed by the OS
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% id = "01HFP3E77CNXNFQBZWT3JD47ZD"
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- the database is basically just this:
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```rust
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struct CodeDatabase {
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types: HashMap<Hash<Type>, Type>,
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functions: HashMap<Hash<Function>, Function>,
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}
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```
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% id = "01HFP3E77CRP3HFGTRYFJ2HMWQ"
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- `Hash<T>` is the hash of the value `T`.
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% id = "01HFP3E77CZJFH9NRMM8SJ96HD"
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- `Hash<T>` is large enough to practically prevent any and all collisions (is 256 bits with a cryptographically secure hash function enough?)
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% id = "01HFP3E77C6ZYGDFKBVXZYMME9"
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+ functions in the database are fully anonymous; function names can be given via
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separate debug info that can be attached to a running program to provide stack traces
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% id = "01HFP3E77CM03HZQ20VZ5PEY2E"
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- this debug info correlates a function's properties with source code and is
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completely optional
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% id = "01HFP3E77CKS7CFPFCZJEDJ5G8"
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- functions from within the database can be aliased in the filesystem. you can create
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a file which executes a function annotated as a valid entrypoint
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% id = "01HFP7K50T39EG59CXFJ76E1GT"
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+ function metadata includes reflection data - argument/return types, generics (so that
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monomorphization is performed on-demand by the JIT to save disk space), and annotations
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(so that the OS can know eg. which functions are valid program entry points)
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% id = "01HFP7K50TPHWNZC1AK9ZG9AKQ"
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- this reflection data can be queried by anyone in userspace
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% id = "01HFP7K50TRDETH3JKNYJPQ6QK"
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- it can be used eg. to implement a shell, which executes named functions, such as `ls` here:
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```
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@os.entrypoint
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fun ls(
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caps: (working_directory: shell.WorkingDirectory(:read)),
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args: (compact: shell.Flag(short: "l")),
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): Result(())
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:: os.stdio.Write + os.Filesystem =
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caps.working_directory.path
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| fs.walk fun (entry) = {
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if args.compact.is_set then {
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print("\{entry | fs.dirent.path? | path.filename}")
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} else {
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print("\{entry.kind}\t\{entry | fs.dirent.path? | path.filename}")
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}
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}
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```
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% id = "01HFP3E77CGCWJKS84AJJDZJ71"
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+ capability based security
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% id = "01HFP7K50TK8CVWP87J2BNBXVW"
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- functions can only do what they say they do, and access what they say they access
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% id = "01HFP7K50TDBR6JM70Q4RSX52A"
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+ the first of these is achieved through an effect system within the language runtime
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% id = "01HFP7K50TA32V17YTEHY1SNTN"
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- a function can only write to stdout if it declares it performs the `os.stdio.Write` effect
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% id = "01HFP7K50TTGW5SQXFVDJBY8TG"
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+ the second of these is achieved through explicitly passing capabilities as function arguments
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% id = "01HFP7K50TAQ44W2XCKE8Q4RDS"
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- you do not have access to a directory if you're not explicitly given
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a `fs.Directory` value
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% id = "01HFP7K50TJ692F8BTKH3RVXMV"
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- moreso, if you need to read or write directory values, the directory needs to
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explicitly be locked (using an rwlock) to help prevent TOCTOU race conditions
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% id = "01HFP7K50TE1KYTC5RZ7P49FGW"
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- not to say such race conditions will be completely impossible, but they
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will be much harder to run into on accident
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% id = "01HFP7K50T23DK68VYAQTE24Z0"
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- it's also impossible to fabricate capabilities because low-level memory access can
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only be performed explicitly through byte slices, and only types whose definition is
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public can be cast into byte slices
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% id = "01HFP3E77CSA2KMW35EF2VVDRV"
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+ package management
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% id = "01HFP7K50TF07N4W61C8GC2GVZ"
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- because functions are identifiable by their hash, it's easy to implement a decentralized
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function registry
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% id = "01HFP7K50TKFBQ6G0GXE8J4H3Y"
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- the OS can store a list of mirrors and request functions from them as needed
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% id = "01HFP7K50TE0FDHXT0EMEAY5GS"
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- if one mirror doesn't have a function, the system can request it from another mirror
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% id = "01HFP7K50T35YCZEWST3ZV4M6Q"
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- if no mirrors have a function, tell the user
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% id = "01HFP7K50TSTWWCWRPG5A3TCXJ"
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- functions downloaded from the Internet can be validated by checking that the hash of
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the received function matches that of the requested function
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% id = "01HFP7K50THRGCDEYKB4SYWQFD"
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- the bytecode's structure should be validated at this point as well
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@ -1,11 +1,11 @@
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% id = "01HA4NZ9DC15Y3EQ0E3A4EKEJ2"
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- [repo][def:abit/repo]
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% id = "01HA4NZ9DCAST8G6262A6YQA1D"
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- dynamic bytecode patcher - it injects into your game, fiddles with the bytecode as it loads, and modifies existing code that way
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% id = "01HA4NZ9DCMH8A92GF8V3VEE93"
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- part of the ABiT mod loader project
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% id = "01HA4NZ9DCZH4DPQWB4QVKM7N9"
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- which is now dead because Gears for Breakfast took away the game's debug symbols :cry:
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% id = "01HA4NZ9DCAST8G6262A6YQA1D"
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- dynamic bytecode patcher - it injects into your game, fiddles with the bytecode as it loads, and modifies existing code that way
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