treehouse/content
2024-07-24 18:20:12 +02:00
..
_treehouse tree update! 2024-01-18 22:46:57 +01:00
about refreshing pages & look and feel a bit 2024-06-13 21:18:41 +02:00
about-treehouse update issues 2024-07-24 18:20:12 +02:00
design update issues 2024-07-24 18:20:12 +02:00
music update issues 2024-07-24 18:20:12 +02:00
programming update issues 2024-07-24 18:20:12 +02:00
treehouse update issues 2024-07-24 18:20:12 +02:00
about-treehouse.tree update issues 2024-07-24 18:20:12 +02:00
about.tree update issues 2024-07-24 18:20:12 +02:00
design.tree refreshing pages & look and feel a bit 2024-06-13 21:18:41 +02:00
games.tree refreshing pages & look and feel a bit 2024-06-13 21:18:41 +02:00
index.tree update issues 2024-07-24 18:20:12 +02:00
kuroneko.tree update issues 2024-07-24 18:20:12 +02:00
music.tree refreshing pages & look and feel a bit 2024-06-13 21:18:41 +02:00
philosophy.tree update issues 2024-07-24 18:20:12 +02:00
programming.tree update issues 2024-07-24 18:20:12 +02:00
README.md update issues 2024-07-24 18:20:12 +02:00
secret.tree testing the new deploy pipeline 2024-02-03 20:09:30 +01:00
treehouse.tree update issues 2024-07-24 18:20:12 +02:00

treehouse content

The treehouse is built on its own custom data format called .tree.

I'll spare the explanation, because it's an extremely simplistic format, but know that it nests:

  • TOML metadata
  • Djot markup

inside of itself.

TOML metadata is defined by Attributes from the treehouse crate.

Djot on the other hand has support for generic attributes. Keys are not documented (read the generator if you want to know about them,) but generally :-prefixed keys are reserved for the treehouse's own purposes.

You probably don't want to read the content if you're not me. Browse the treehouse yourself, experience it fully, and then when you're sure you don't want to get spoiled, come back here and look for weird stuff.