43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
%% template = "_new.hbs"
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title = "a curated feed of updates to the house"
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styles = ["new.css"]
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feed = "news"
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% id = "01HQ6G30PTVT5H0Z04VVRHEZQF"
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- <span class="badge blue">featured</span> ever wondered how Terraria renders its worlds? or how editors like Tiled manage to make painting tiles so easy?
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### tairu - an interactive exploration of 2D autotiling techniques
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[read][page:programming/blog/tairu]
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% id = "01HTWNETT2S5NSBF3QR4HYA7HN"
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- last night I couldn't sleep because of type theory. in the process of trying to write down my thoughts, I ended up discovering a class of types which, to my knowledge, no language implements.
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### OR-types
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[what the hell do you mean, aren't sum types exactly that??][page:programming/blog/or-types]
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% id = "01HRG3VN091V715A8T54QK5PVX"
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- I really like Lua, did you know that? but I get kind of tired of explaining why a thousand times to people who don't know the language, so…
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### programming languages: Lua
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[read why I like it so much][page:programming/languages/lua]
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% id = "01HR9ZTS8RS4VJNJYSNRQYSKHZ"
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- sidebars! also known as, *"enjoying the main content? how about I distract you from it so that you can't focus!"*\
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seriously though. I don't like them.
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### design: sidebars
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[read why I don't like them so much][page:design/sidebars]
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% id = "01HQ8KV8T8GRCVFDJ3EP6QE163"
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- I started a branch on user interface and user experience design, because I was working with mintty at work and had some thoughts about it.
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"why does mintty always feel so *out of place* compared to `cmd.exe`?"
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### liquidex's treehouse: design
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[read: *on digital textures*][page:design/digital-textures] [go to branch][page:design]
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