235 lines
11 KiB
Plaintext
235 lines
11 KiB
Plaintext
% id = "01HA0GPJ8B0BZCTCDFZMDAW4W4"
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- [repo][def:stitchkit/repo]
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% id = "01HA0GPJ8BXETX6BWP8E9484DT"
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- my UnrealScript compiler
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% id = "01HA0GPJ8B6QW73GAH6KJQP0GD"
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+ part of the Stitchkit project, which aims to build a set of Hat in Time modding tools that are a joy to use
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% id = "01HA0GPJ8B0YJBXVS61M57VRX0"
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- the name "MuScript" is actually a reference to Mustache Girl
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% id = "01HA0GPJ8BKRNXP9KJQCAWW4MD"
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+ ### architecture
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% id = "01HA0GPJ8BP1QVDE9Z2GHFV5DV"
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- MuScript uses a query-based architecture similar to rustc
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% id = "01HA0GPJ8BCX44E6N7BG350AET"
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- the classic pass-based compiler architecture has the compiler drive itself by first
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parsing all files, then analyzing them, then emitting bytecode - in passes
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% id = "01HA0GPJ8B4K7VTV8BC45FW4YW"
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- a query-based architecture works by driving the compiler by asking it questions
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% id = "01HA0GPJ8BYPDRG206ZYREYPBX"
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+ the most interesting question to us all being "do you know the bytecode of this package?"
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% id = "01HA0GPJ8BZM9NGGGX765JM0CD"
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+ which then triggers another question "do you know the classes in this package?"
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% id = "01HA0GPJ8B9HZMCJ3DK0C2DT2Y"
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+ which then triggers another question "do you know the contents (variables, functions, structs, enums, states, ...) of those classes?"
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% id = "01HA0GPJ8BFPFDFB37ZHVWHZKV"
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+ which then triggers another question "do you know all the variables in class `ComfortZone`?"
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% id = "01HA0GPJ8BGWWAHAM5CZ722ZZH"
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+ which then triggers another question "do you know the ID of the type `Int`?"
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% id = "01HA0GPJ8BDN6XYJBP792XWDWG"
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- "yeah, it's 4."
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% id = "01HA0GPJ8B95ZTVG14HVTBXSBF"
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- "there's this variable `HuggingQuota` with ID 427."
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% id = "01HA0GPJ8BKCAEVNC9CJB7JA9S"
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+ which then triggers another question "do you know all the functions in class `ComfortZone`?"
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% id = "01HA0GPJ8BY6VT4PMGK2Q8J640"
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+ which then triggers another question "do you know the bytecode of function `Hug`?"
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% id = "01HA0GPJ8BR6ZX06RSQJEVWXMQ"
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+ which then triggers another question "do you know the ID of the class `Person`?"
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% id = "01HA0GPJ8BYP7GQK2HV804YF9S"
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- "yes indeed, this class exists and has ID 42."
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% id = "01HA0GPJ8BBS7TKTY2D203VMN1"
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+ which then triggers another question "do you know the bytecode of this function?"
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% id = "01HA0GPJ8BDJMHGD7S3A7F4Z4Q"
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- …you get the idea.
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% id = "01HA0GPJ8B7GXF79PMKF89NZ3H"
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- "alright, here's the bytecode for `Hug`."
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% id = "01HA0GPJ8BTB9AF5QCQF555BX3"
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- "that's all."
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% id = "01HA0GPJ8BY2R40Y5GP515853E"
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+ ### ideas
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% id = "01HA0GPJ8BSMZ13V2S7DPZ508P"
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- I jot down various silly ideas for MuScript in the future here
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% id = "01HA0GPJ8B05TABAEC9JV73VRR"
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+ parallelization with an event loop
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% id = "01HA0GPJ8B48K60BWQ2XZZ0PB5"
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+ the thing with a pass-based architecture is that with enough locking, it *may* be easy to parallelize.
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% id = "01HA0GPJ8B5QB6DF8YVTYC2HJY"
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+ I can imagine parallelization existing on many levels here.
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% id = "01HA0GPJ8BMQ8JAH09YGC3Y7VW"
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- if you have a language like Zig where every line can be tokenized independently, you can spawn a task per line.
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% id = "01HA0GPJ8BKGJ15YYNS9C1QRYB"
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- you could analyze all the type declarations in parallel. though with dependencies it gets hairy.
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% id = "01HA0GPJ8B2984NNB7E8X0Z1X7"
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- you could analyze the contents of classes in parallel.
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% id = "01HA0GPJ8BFYNKVA6Z923E2370"
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- thing is, this stuff gets pretty hairy when you get to think about dependencies between all these different stages.
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% id = "01HA0GPJ8B915YCDR0MZSW5RN1"
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- hence why we haven't seen very many compilers that would adopt this architecture; most of them just sort of do their thing on one thread, and expect to parallelize by spawning more processes
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of `cc` or `rustc` or what have you.
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% id = "01HA0GPJ8BHF1KRM8KGFMT1875"
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+ where with a pass-based architecture the problem is dependencies between independent stages you're trying to parallelize, with a query-based architecture like MuScript's it gets even harder,
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because the entire compiler is effectively a dependency ~~hell~~ machine.
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% id = "01HA0GPJ8B20D3MKV6TMB19GW2"
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- one query depends on 10 subqueries, which all depend on their own subqueries, and so on and so forth.
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% id = "01HA0GPJ8BA4T1C36R8WFJ3G2F"
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- but there's _technically_ nothing holding us back from executing certain queries in parallel.
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% id = "01HA0GPJ8B3FGTM417H46N0EXD"
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- in fact, imagine if we executed _all_ queries in parallel.
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% id = "01HA0GPJ8BENERTESAFQJ7G3R9"
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+ enter: the `async` event loop compiler
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% id = "01HA0GPJ8BF9E0MW1WS2EJY0J8"
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- there is a central event loop that distributes tasks to be done to multiple threads
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% id = "01HA0GPJ8B5WA232A319JTEFM2"
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- every query function is `async`
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% id = "01HA0GPJ8BQ15PT2M4BTA1ZNDX"
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- meaning it suspends execution of the current function, writes back "need to compute the type ID of `Person` because that's not yet available" into a concurrent set (very important that it's a _set_) - let's call this set the "TODO set"
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% id = "01HA0GPJ8B34GP8TD21AY8NXS1"
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- on the next iteration, the event loop spawns a task for each element of the TODO set, and the tasks compute all the questions asked
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% id = "01HA0GPJ8BKPHBPN44HM6WHKDJ"
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- because we're using a set, the computation is never duplicated; remember that if an answer has already been memoized, it does not spawn a task and instead returns the answer immediately
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% id = "01HA0GPJ8B0V2VJMAV1YCQ19Q8"
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- though this may be hard to do with Rust because, as far as I know, there is no way to suspend a function conditionally? **(needs research.)**
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% id = "01HA0GPJ8BBREEJCJRWPJJNR3N"
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- once there are no more tasks in the queue, we're done compiling
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% id = "01HAS9RREB6JCSQY986TE1SXVV"
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+ parsing less
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% id = "01HAS9RREB1VS73PWNRDVXE9C1"
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- I measured the compiler's performance yesterday and most time is actually spent on parsing, out of all things
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% id = "01HAS9RREB8K52CGJNJDSHMHFP"
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- going along with the philosophy of [be lazy][branch:01HAS6RMNCZS9Y84N8WZ6594D1], we should probably be parsing less things then
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% id = "01HAS9RREBH11B8VFZNNJR6SZH"
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+ I don't think we need to parse method bodies if we're not emitting IR
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% id = "01HAS9RREBXTPT2VKWJCD484C6"
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- basically, out of this code:
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```unrealscript
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function Hug(Hat_Player OtherPlayer)
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{
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PlayAnimation('Hugging');
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// or something, idk UE3
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}
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```
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parse only this:
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```unrealscript
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function Hug(Hat_Player OtherPlayer) { /* token blob: PlayAnimation ( 'Hugging' ) ; */ }
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```
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omitting the entire method body and treating it as an opaque blob of tokens until we need to emit IR
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% id = "01HAS9RREBHFF98VX1YDRC78NA"
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+ I don't think we need to parse the entire class if we only care about its superclass
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% id = "01HAS9RREBG6V27P9C5CZJBD9K"
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- basically, out of this code:
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```unrealscript
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class lqGoatBoy extends Hat_Player;
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defaultproperties
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{
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Model = SkeletalMesh'lqFluffyZone.Sk_GoatBoy';
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// etc
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}
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```
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only parse the following:
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```
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class lqGoatBoy extends Hat_Player;
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/* parser stops here, rest of text is ignored until needed */
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```
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and then only parse the rest if any class items are requested
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% id = "01HASA3CG20D3EC87SCTWVR48A"
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- real case: getting the superclasses of `Hat_Player` takes a really long time because it's _big_
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(`Hat_Player.uc` itself is around 8000 lines of code, and it has many superclasses which are also pretty big)
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% id = "01HAS9RREBVAXX28EX3TGWTCSW"
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+ lexing first
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% id = "01HAS9RREBM9VXFEPXKQ2R3EAZ"
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- something that MuScript does not do currently is a separate tokenization stage
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% id = "01HAS9RREBE94GKXXM70TZ6RMJ"
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+ this is because UnrealScript has some fairly idiosyncratic syntax which requires us to treat _some_ things in braces `{}` as strings, such as `cpptext`
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% id = "01HAS9RREBQY6AWTXMD6DNS9DF"
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- ```unrealscript
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cpptext
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{
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// this has to be parsed as C++ code, which has some differing lexing rules
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template <typename T>
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void Hug(T& Whomst)
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{
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DoHug(T::StaticClass(), &Whomst);
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}
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}
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```
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% id = "01HAS9RREB4ZC9MN8YQWWNN7D2"
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- but C++ is similar enough to UnrealScript that we may be able to get away with lexing it using the main UnrealScript lexer
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% id = "01HAS9RREBN6FS43W0YKC1BXJE"
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- we could even lex variable metadata `var int Something <ToolTip=bah>;` using the lexer, storing invalid characters and errors as some `InvalidCharacter` token kind or something
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% id = "01HAS9RREBAXYQWNA068KKNG07"
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+ and that's without emitting diagnostics - let the parser handle those instead
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% id = "01HAS9RREBWZKAZGFKH3BXE409"
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- one place where the current approach of the lexer eagerly emitting diagnostics fails is the case of `<ToolTip=3D location>`, where `3D` is parsed as a number literal with an invalid suffix and thus errors out
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% id = "01HA4KNTTGG3YX2GYFQ89M2V6Q"
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+ ### insanium
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% id = "01HA4KNTTG8M9B0M86Z1DRNBQY"
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- section for incredibly wack ideas that will never work but fill my inner bit twiddle magician with joy
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% id = "01HA4KNTTG08HQV1GYGKEBNY4E"
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- also see [Stitchkit's insanium][branch:01HA4KNTTK4TCWTWQXDWPPEQE0]
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