Commit graph

9 commits

Author SHA1 Message Date
liquidex 913d65b0a8 implement brush cost gauges
they're a little ugly at the moment, and can be a little useless for most simple brushes, but whatever we'll make them better later
2024-10-25 21:39:53 +02:00
liquidex 5b7d9586ea introduce tags, structs, and reticles
this was meant to be split into smaller changes, but I realised I edited my existing revision too late.
2024-10-22 21:39:04 +02:00
liquidex 5e6b84bed5 cache busting
for faster load times, and seamless updates.
because for some reason ServeDir can't do it correctly, and it tells the client "yeah hey nothing changed" even if something changed
2024-09-04 21:50:30 +02:00
liquidex 83754a0282 new! fast! WebGL renderer 2024-09-03 22:16:40 +02:00
liquidex 26d3b8ed8a add a lot more logging to both client and server to analyze #81
> #81 Compiling brush doesn't seem to finish correctly sometimes, which causes loss of data
> Sometimes it seems like the client state can get desynced (server render thread dies due to a panic?) and then the server starts dropping all requests for drawing the brush.
> These panics should never happen of course, but we need better logging first to determine the exact cause.
2024-09-02 20:15:28 +02:00
liquidex 4ebd150e59 add some logs, fix frontend memory leak with users not deallocating their haku
closes #28
2024-08-22 21:39:31 +02:00
liquidex 1c0fa7197c rudimentary error reporting 2024-08-20 23:00:29 +02:00
liquidex 2f7bcbb14e sync 2024-08-17 22:16:21 +02:00
liquidex 26ba098183 a whole load of work in progress 2024-08-15 20:01:10 +02:00