Commit graph

71 commits

Author SHA1 Message Date
liquidex 5e6b84bed5 cache busting
for faster load times, and seamless updates.
because for some reason ServeDir can't do it correctly, and it tells the client "yeah hey nothing changed" even if something changed
2024-09-04 21:50:30 +02:00
liquidex 9b190165ff fix resize handle setting the default size to NaN
I hate NaN
I hate NaN
I hate NaN
I hate NaN
I hate NaN
I hate NaN
I hate NaN

can someone put a NaN to good use for once and store a pointer to some helpful metadata in it.
please.
I beg you.
2024-09-04 20:39:48 +02:00
liquidex 17f3f573b5 shader optimizations
- make the shader not compile for over a minute on Windows
- stop calculating matrices inside the shader, per vertex
2024-09-04 20:37:40 +02:00
liquidex 8f69552b02 resize the brush editor's text area whenever the brush editor is resized
this can now happen if you use the resize handle
2024-09-03 23:13:00 +02:00
liquidex a924147e26 force font size to 14px in the app
I've been (hotly) debating this with myself today and I _think_ this is the right decision for an app.
note that I'm not changing the font size in the docs; that I think is valuable to have be user-controllable, but I'd really prefer if users would see the app the way _I_ design it to look
2024-09-03 22:58:08 +02:00
liquidex 255511ac16 give the brush editor resize handle a maximum size
this is to prevent the size from going negative, which fucks a lot of things up (you end up not being able to drag it anymore 💀)
2024-09-03 22:53:55 +02:00
liquidex 740a62447e make canvas dragging a bit snappier by calculating the drag delta ourselves
I'm really thankful for `listen` here.
it makes this sort of logic super easy without having to add class fields.
2024-09-03 22:52:35 +02:00
liquidex bfbde0dee3 simplify CSS rules for brush editor overflow 2024-09-03 22:42:09 +02:00
liquidex 5b22a50036 fix overflow in brush editor 2024-09-03 22:40:08 +02:00
liquidex 83754a0282 new! fast! WebGL renderer 2024-09-03 22:16:40 +02:00
liquidex bf4d538651 add ping/pong between client and server
the purpose of this is to hopefully prevent nginx from reaping the connection, since there's data flowing through it every so often
2024-09-02 23:17:35 +02:00
liquidex b3911b7af1 add resize handle to brush editor 2024-09-02 22:38:12 +02:00
liquidex c1ccc1be24 fix an unnecessarily large amount of locals being emitted for each function
previously we'd create (argument_count + let_count) locals, which doesn't make sense.
so now `let`s use their own counter for their own locals, and we only request as many empty locals as there are `let`s.
2024-09-02 21:43:27 +02:00
liquidex 39989e555a fix SetLocal not taking into account the stack bottom
y'know, when you look for locals relative to the call frame's bottom, but then set locals relative to index 0...
boom.

closes #78
2024-09-02 21:39:04 +02:00
liquidex f4ceb0057e add a bunch of logging to haku, including vm-trace for tracing what the VM does 2024-09-02 21:36:38 +02:00
liquidex 337de0b57b return an error when the parser is at its event capacity 2024-09-02 20:41:13 +02:00
liquidex 26d3b8ed8a add a lot more logging to both client and server to analyze #81
> #81 Compiling brush doesn't seem to finish correctly sometimes, which causes loss of data
> Sometimes it seems like the client state can get desynced (server render thread dies due to a panic?) and then the server starts dropping all requests for drawing the brush.
> These panics should never happen of course, but we need better logging first to determine the exact cause.
2024-09-02 20:15:28 +02:00
liquidex 6cfbc4f05f fix nickname in cursor reticle being able to wrap onto multiple lines 2024-09-01 20:03:04 +02:00
liquidex a30c36c92a fix compilation errors on release mode due to missing #[cfg(debug_assertions)] with parser event tracing 2024-09-01 19:20:24 +02:00
liquidex 1543534101 update docs, add favicon to docs template 2024-09-01 19:17:46 +02:00
liquidex ef1e35fcf0 remove redundant arity checking code from system functions, update error messages
the arity of unary and binary ops is guaranteed by the fact they're, well, unary and binary ops.
right now there's no way to call them with less or more arguments, so we may as well.
2024-09-01 19:15:58 +02:00
liquidex d1a6fb364e fix more syntax v2 bugs, update docs 2024-09-01 18:55:16 +02:00
liquidex bf37d7305c update default brush
I started updating the docs but v2 is really not ready for general use yet (we're missing lists!)
2024-09-01 10:09:53 +02:00
liquidex 084012d65f parser debugging utilities + fixed paren sometimes producing unbalanced events
parser events now have a `from` field which has the source location of where the event was emitted.
this location is pretty-printed when using `Debug`
2024-09-01 10:03:21 +02:00
liquidex c5b2eb376f simplify Compiler lifetimes
the 2nd 'b lifetime parameter was not needed
2024-09-01 09:32:21 +02:00
liquidex 2595bf0d82 syntax v2
introduce a new, more ergonomic syntax for haku
not all features are implemented just yet. still missing:

- custom tags (non-True/False)
- color literals
- lists
2024-09-01 09:29:11 +02:00
liquidex a3e5e8bd10 change fonts to Atkinson Hyperlegible and a custom-built variant of Iosevka 2024-08-27 20:44:39 +02:00
liquidex ca25f27b4b fix horizontal scrollbar in docs
maybe putting domain-specific rules in your shared css doesn't make sense
2024-08-27 14:24:18 +02:00
liquidex 3380498441 add a menu bar; and also a favicon because there's now a logo 2024-08-27 14:13:19 +02:00
liquidex 879d17d904 docs; rendering docs from .dj to .html
still no in-app link to these docs though
2024-08-26 23:26:03 +02:00
liquidex 8aa38ae4c4 change layout of brush editor side panel to limit its height and scroll when it gets too big 2024-08-25 14:37:20 +02:00
liquidex 7465913944 make the app listen to hashchange and move the viewport accordingly, or reload the page when the wall changes 2024-08-25 14:15:24 +02:00
liquidex b1ee244eaa add option to pan with right mouse button instead of left mouse button
this is quite common in other apps with an infinite canvas - such as Miro
also on laptops middle-clicking is a pain in the ass, though we should add more proper touchpad support for that case
2024-08-25 14:06:46 +02:00
liquidex 0d831698e2 add proper error and disconnect handling
error handling shows you the error and offers the ability to reload;
disconnect handling shows you that the page will reload in a few seconds.
it uses exponential backoff with some random sprinkled into it to prevent overwhelming the server once people's clients decide to reconnect.
2024-08-25 12:55:07 +02:00
liquidex 84abba3e0b add loading screens instead of dropping the user into an app that's not ready to use 2024-08-25 00:06:49 +02:00
liquidex 7f78d0ce1b remove some leftover code 2024-08-24 22:03:23 +02:00
liquidex 7e01c0ee7a update readme again 2024-08-24 22:03:06 +02:00
liquidex c66aa70e53 add README 2024-08-24 20:10:55 +02:00
liquidex e801992ec3 increase AST size limit 2024-08-24 20:10:39 +02:00
liquidex ba89b6eb04 fix haku-wasm/haku.js errors not resetting properly sometimes 2024-08-24 18:40:33 +02:00
liquidex 59a6bda0ba change example color in documentation to black from transparent 2024-08-24 18:05:15 +02:00
liquidex 2d1f49f78d move apply_defs to just before the VM evaluates code 2024-08-24 18:04:49 +02:00
liquidex 4761fd40ba fix sizing of the brush-editor textarea 2024-08-24 17:54:59 +02:00
liquidex 3a438359c3 replace the accursed contenteditable text box with an ordinary textarea
you could paste discord convos into it.

discord.
conversations.
and they'd render.
like in Discord.

lmao.

I still do wonder how to do syntax highlighting on it, but I've seen prism-code-editor, which I _think_ hides the textarea's text and overlays a non user-interactable syntax highlighted version on top.
what's cool is that we could theoretically have many such overlays - for things like highlights too
but we'll see how that goes
2024-08-24 17:50:06 +02:00
liquidex fb0e15c00c fix a couple bugs which could cause chunks to get eaten away across reloads
mainly related to me not knowing how to decode WebP properly (I blame the API design of the webp crate)
turns out it can return RGB images instead of RGBA and so you have to convert it to RGBA first

there were also a couple math bugs with chunk drawing/saving related to some of my refactors of that math
2024-08-24 17:21:28 +02:00
liquidex c55f5e054c some more work on haku user guide 2024-08-24 16:47:57 +02:00
liquidex 447dd8c6f1 remove unused rkgk::binary module 2024-08-24 16:16:32 +02:00
liquidex 63151a4376 bump rkgk to 0.1.1 2024-08-24 16:16:08 +02:00
liquidex 90101d7c7f update documentation (unfinished) 2024-08-24 16:15:56 +02:00
liquidex 9cb24a0b1e remove unused imports 2024-08-24 16:12:41 +02:00