liquidex
26d3b8ed8a
> #81 Compiling brush doesn't seem to finish correctly sometimes, which causes loss of data > Sometimes it seems like the client state can get desynced (server render thread dies due to a panic?) and then the server starts dropping all requests for drawing the brush. > These panics should never happen of course, but we need better logging first to determine the exact cause.
81 lines
2 KiB
JavaScript
81 lines
2 KiB
JavaScript
import { Haku } from "./haku.js";
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import { Painter } from "./painter.js";
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export class User {
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nickname = "";
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brush = "";
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reticle = null;
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isBrushOk = false;
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constructor(wallInfo, nickname) {
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this.nickname = nickname;
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this.haku = new Haku(wallInfo.hakuLimits);
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this.painter = new Painter(wallInfo.paintArea);
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}
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destroy() {
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this.haku.destroy();
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}
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setBrush(brush) {
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console.group("setBrush", this.nickname);
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let compileResult = this.haku.setBrush(brush);
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console.log("compiling brush complete", compileResult);
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console.groupEnd();
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this.isBrushOk = compileResult.status == "ok";
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return compileResult;
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}
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renderBrushToChunks(wall, x, y) {
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console.group("renderBrushToChunks", this.nickname);
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let result = this.painter.renderBrushToWall(this.haku, x, y, wall);
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console.log("rendering brush to chunks complete");
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console.groupEnd();
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return result;
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}
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}
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export class OnlineUsers extends EventTarget {
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#wallInfo;
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#users = new Map();
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constructor(wallInfo) {
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super();
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this.#wallInfo = wallInfo;
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}
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addUser(sessionId, { nickname, brush }) {
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if (!this.#users.has(sessionId)) {
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console.info("user added", sessionId, nickname);
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let user = new User(this.#wallInfo, nickname);
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user.setBrush(brush);
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this.#users.set(sessionId, user);
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return user;
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} else {
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console.info("user already exists", sessionId, nickname);
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return this.#users.get(sessionId);
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}
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}
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getUser(sessionId) {
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return this.#users.get(sessionId);
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}
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removeUser(sessionId) {
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if (this.#users.has(sessionId)) {
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let user = this.#users.get(sessionId);
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user.destroy();
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console.info("user removed", sessionId, user.nickname);
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// TODO: Cleanup reticles
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this.#users.delete(sessionId);
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}
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}
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}
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