more blueprint
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@ -189,6 +189,19 @@
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% id = "01H8YT7R15VTF7VPX5QK7K233J"
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- I'd guess it's just not very high up their priorities
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% id = "01HA4HJKRVQ9GVMNY6NSY0T3T6"
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- refactoring your nodes is a hell of a pain. Blueprint is kind of write-only
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% id = "01HA4HJKRVBSRB5T1GM0TBE1C7"
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- say you're calling `ApplyGameplayEffectToTarget` a bunch of times and you want to replace those occurrences with a custom function that wraps `ApplyGameplayEffectToTarget`
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with some extra semantic information, to make it more discoverable, searchable, and easy to use
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% id = "01HA4HJKRVGD7CW6T3MHRKNJS7"
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- well then good luck :hueh:
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% id = "01HA4HJKRVBN3RR32Q9WHMKVFY"
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- in a text-based language you could use a dumb search and replace to accomplish this task, but there is no such thing in Blueprint. :cry:
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% id = "01H8Y0CKD1QF5YBTKF3JEZCN5W"
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+ with regards to assets (how long this darn stuff takes to load)
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