graphical output in code blocks

This commit is contained in:
liquidex 2024-02-18 00:29:58 +01:00
parent 565b6a0520
commit 51de33c2b5
13 changed files with 351 additions and 57 deletions

View file

@ -40,7 +40,7 @@ styles = ["tairu.css"]
</canvas> </canvas>
% id = "01HPJ8GHDEC0Z334M04MTNADV9" % id = "01HPJ8GHDEC0Z334M04MTNADV9"
- for each tile, we can assign a bitset of cardinal directions like so: - for each tile we can assign a bitset of cardinal directions, based on which tiles it should connect to - like so:
<canvas <canvas
is="tairu-editor-cardinal-directions" is="tairu-editor-cardinal-directions"
@ -372,22 +372,29 @@ styles = ["tairu.css"]
- and it's even possible to autogenerate most of them given just a few smaller 4x4 pieces - but for now, let's not go down that path.\ - and it's even possible to autogenerate most of them given just a few smaller 4x4 pieces - but for now, let's not go down that path.\
maybe another time. maybe another time.
% id = "01HPWJB4Y047YGYAP6XQXJ3576"
- so we only need to draw 47 tiles, but to actually display them in a game we still need to pack them into an image. - so we only need to draw 47 tiles, but to actually display them in a game we still need to pack them into an image.
% id = "01HPWJB4Y0QX6YR6TQKZ7T1C2E"
- we *could* use a similar approach to the 16 tile version, but that would leave us with lots of wasted space! - we *could* use a similar approach to the 16 tile version, but that would leave us with lots of wasted space!
% id = "01HPWJB4Y0HKGSDABB56CNFP9H"
- think that with this redundancy elimination approach most of the tiles will never even be looked up by the renderer, because the bit combinations will be collapsed into a more canonical form before the lookup. - think that with this redundancy elimination approach most of the tiles will never even be looked up by the renderer, because the bit combinations will be collapsed into a more canonical form before the lookup.
% id = "01HPWJB4Y0705RWPFB89V23M1P"
- we could also use the approach I mentioned briefly [here][branch:01HPQCCV4RB65D5Q4RANJKGC0D], which involves introducing a lookup table - which sounds reasonable, so let's do it! - we could also use the approach I mentioned briefly [here][branch:01HPQCCV4RB65D5Q4RANJKGC0D], which involves introducing a lookup table - which sounds reasonable, so let's do it!
% id = "01HPWJB4Y0F9JGXQDAAVC3ERG1"
- I don't want to write the lookup table by hand, so let's generate it! I'll reuse the redundancy elimination code from before to make this easier. - I don't want to write the lookup table by hand, so let's generate it! I'll reuse the redundancy elimination code from before to make this easier.
% id = "01HPWJB4Y0HTV32T4WMKCKWTVA"
- we'll start by obtaining our ordinal directions array again: - we'll start by obtaining our ordinal directions array again:
```javascript ordinal-directions ```javascript ordinal-directions
export let xToConnectionBitSet = ordinalDirections(); export let xToConnectionBitSet = ordinalDirections();
``` ```
% id = "01HPWJB4Y03WYYZ3VTW27GP7Z3"
- then we'll turn that array upside down... in other words, invert the index-value relationship, so that we can look up which X position in the tile strip to use for a specific connection combination. - then we'll turn that array upside down... in other words, invert the index-value relationship, so that we can look up which X position in the tile strip to use for a specific connection combination.
remember that our array has only 256 values, so it should be pretty cheap to represent using a `Uint8Array`: remember that our array has only 256 values, so it should be pretty cheap to represent using a `Uint8Array`:
@ -399,6 +406,7 @@ styles = ["tairu.css"]
} }
``` ```
% id = "01HPWJB4Y0CWQB9EZG6C91A0H0"
- and there we go! we now have a mapping from our bitset to positions within the tile strip. try to play around with the code example to see which bitsets correspond to which position! - and there we go! we now have a mapping from our bitset to positions within the tile strip. try to play around with the code example to see which bitsets correspond to which position!
```javascript ordinal-directions ```javascript ordinal-directions
@ -408,8 +416,10 @@ styles = ["tairu.css"]
4 4
``` ```
% id = "01HPWJB4Y09P9Q3NGN59XWX2X9"
+ for my own (and your) convenience, here's a complete list of *all* the possible combinations in order. + for my own (and your) convenience, here's a complete list of *all* the possible combinations in order.
% id = "01HPWJB4Y01VJFMHYEC1WZ353W"
- ```javascript ordinal-directions - ```javascript ordinal-directions
function toString(bitset) { function toString(bitset) {
if (bitset == 0) return "0"; if (bitset == 0) return "0";
@ -480,15 +490,18 @@ styles = ["tairu.css"]
46 => E | SE | S | SW | W | NW | N | NE 46 => E | SE | S | SW | W | NW | N | NE
``` ```
% id = "01HPWJB4Y0NMP35M9138DV3P8W"
- with the lookup table generated, we are now able to prepare a tile strip like before - except now it's even more tedious work arranging the pieces together :ralsei_dead: - with the lookup table generated, we are now able to prepare a tile strip like before - except now it's even more tedious work arranging the pieces together :ralsei_dead:
anyways I spent like 20 minutes doing that by hand, and now we have a neat tile strip just like before, except way longer: anyways I spent like 20 minutes doing that by hand, and now we have a neat tile strip just like before, except way longer:
![horizontal tile strip of 47 8x8 pixel metal tiles][pic:01HPW47SHMSVAH7C0JR9HWXWCM] ![horizontal tile strip of 47 8x8 pixel metal tiles][pic:01HPW47SHMSVAH7C0JR9HWXWCM]
% id = "01HPWJB4Y0J3DHQV5F9GD3VNQ8"
- now let's hook it up to our tileset renderer! TODO literate program. - now let's hook it up to our tileset renderer! TODO literate program.
% template = true % template = true
id = "01HPWJB4Y00ARHBGDF2HTQQ4SD"
- with the capability to render with 47-tile tilesets, our examples suddenly look a whole lot better! - with the capability to render with 47-tile tilesets, our examples suddenly look a whole lot better!
<canvas <canvas

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@ -0,0 +1,133 @@
%% title = "the treehouse sandbox"
scripts = ["components/literate-programming.js"]
% id = "01HPWJB4Y5ST6AEK9VDYNS865P"
- the sandbox is a framework for playing around with code
% id = "01HPWJB4Y5HSDMEHNJXVET212V"
- one might call it "literate programming" and indeed that's the name used inside the code
% id = "01HPWJB4Y583X6RXD060RZJ7WA"
- it's based on JavaScript; basically, you write scripts in JavaScript that may embed output into the parent page
% id = "01HPWJB4Y56KH9MVC7Y5DDJ0CH"
- this is a bit of documentation on how to use its features
% id = "01HPWJB4Y5G4XXDE4ZPY3SWPXP"
+ ### basic usage
% id = "01HPWJB4Y5JG6SGV3A5SS6V0JY"
- the smallest building block is a module. each code block is a separate ES module, and therefore it has separate imports and exports.
% id = "01HPWJB4Y5HDEGNVRE307ND6H3"
- for example, in the example below, the two code blocks cannot access each other's variables:
```javascript module-separation-broken
let myVariable = 1;
```
```javascript module-separation-broken
console.log(myVariable);
```
```output module-separation-broken
ReferenceError: myVariable is not defined
```
% id = "01HPWJB4Y574NADEWXYWZR8C6C"
- to fix this, export the variable:
```javascript module-separation-works
export let myVariable = 1;
```
```javascript module-separation-works
console.log(myVariable);
```
```output module-separation-works
1
```
% id = "01HPWJB4Y5GDMQTG6F6K4TDYWA"
+ ### outputting text
% id = "01HPWJB4Y55S28PVMBD4FKK98C"
- for code blocks which are followed by an `Output` block, such as [this one], it is possible to use `console.log` to output text to the console:
```javascript text-output
console.log("Hello, world!");
```
```output text-output
Hello, world!
```
% id = "01HPWJB4Y5CMHY36HW8EPTBSYG"
- `console.warn`, `console.error`, etc. are not supported right now. sorry.
% id = "01HPWJB4Y5CXAMYHGWSG72FP4J"
- code blocks are generally tied together when I say so. for example, you can access variables `export`ed from the above code blocks here; try making this example compile without touching this code block:
```javascript text-output
console.log(x + 1);
```
```output text-output
3
```
% id = "01HPWJB4Y54R6ZB0GHCXRF674M"
- you'll notice that if you edit the first code block in this section, both the code blocks' outputs get updated automatically. neat, huh?
% id = "01HPWJB4Y57BVC7H5N94FREGRK"
+ ### outputting graphics
% id = "01HPWJB4Y5CB5MSBWMG58VMR2G"
- some code blocks allow for graphical output. such as this one:
```javascript graphical-output
import { Sketch } from "treehouse/sandbox.js";
let sketch = new Sketch(200, 200);
sketch.ctx.fillStyle = "white";
sketch.ctx.fillRect(0, 0, sketch.canvas.width, sketch.canvas.height);
sketch.ctx.strokeStyle = "black";
sketch.ctx.strokeRect(32, 32, 32, 32);
```
<th-literate-program data-mode="graphics" data-program="graphical-output"></th-literate-program>
% id = "01HPWJB4Y5ER6SAQZ17ZFH8RK7"
- `Sketch` is an API for drawing things using HTML `<canvas>`.
% id = "01HPWJB4Y5MRKCXRNSRFG7PVP5"
- the act of creating a `Sketch` using `new` causes a new `<canvas>` to be created.
% id = "01HPWJB4Y5HZG6QH5N6N2Q9Z99"
- this `<canvas>` can be accessed using the sketch's `canvas` field, and the canvas's 2D drawing context is accessible using the `ctx` field.
% id = "01HPWJB4Y5ANS55R32X7GJP1N7"
- this API wraps a lower-level message-passing API which is used to communicate with the main page, to let it set things like the sandbox `<iframe>`'s size (as well as make it visible).
see the source code for details.
% id = "01HPWJB4Y5H9DKZT2ZA8PWNV99"
+ ### known issues
% id = "01HPWJB4Y56FPNHJNVGJQ57DWH"
- the code editors are very janky on Firefox right now.
% id = "01HPWJB4Y5T2GA42SJ80JNY2FK"
- the sandbox uses CodeJar to facilitate code editing, and to do this it uses `contenteditable` attributes.
% id = "01HPWJB4Y5H9M4W0ZYYPVWQ6MY"
- I love CodeJar for its simplicity. it brings you text editing, and you bring your own everything else. so I'd love to
% id = "01HPWJB4Y5WWPJXSWQDCMG6J32"
- however, for non-janky text editing, CodeJar uses `contenteditable="plaintext-only"`, which is only supported on Chromium-based browsers.
% id = "01HPWJB4Y5ZJC1P0M6D3VNM0SF"
- I may patch it at some point to support regular `contenteditable` better at some point, but it's not a priority right now.
% id = "01HPWJB4Y52XZJRRZ41F1XK0ZT"
- the sandbox is only used for small, editable, interactive code examples and is not intended to be a fully fledged IDE.

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@ -1,4 +1,5 @@
use std::{ use std::{
collections::HashMap,
ffi::OsStr, ffi::OsStr,
path::{Path, PathBuf}, path::{Path, PathBuf},
time::Instant, time::Instant,
@ -174,12 +175,49 @@ impl Generator {
parsed_trees: impl IntoIterator<Item = ParsedTree>, parsed_trees: impl IntoIterator<Item = ParsedTree>,
) -> anyhow::Result<()> { ) -> anyhow::Result<()> {
let mut handlebars = Handlebars::new(); let mut handlebars = Handlebars::new();
let tree_template = Self::register_template(
&mut handlebars, let mut template_file_ids = HashMap::new();
for entry in WalkDir::new(paths.template_dir) {
let entry = entry?;
let path = entry.path();
if !entry.file_type().is_dir() && path.extension() == Some(OsStr::new("hbs")) {
let relative_path = path
.strip_prefix(paths.template_dir)?
.to_string_lossy()
.into_owned();
let file_id =
Self::register_template(&mut handlebars, treehouse, &relative_path, path)?;
template_file_ids.insert(relative_path, file_id);
}
}
std::fs::create_dir_all(paths.template_target_dir)?;
for (name, &file_id) in &template_file_ids {
if !name.starts_with('_') {
#[derive(Serialize)]
struct StaticTemplateData<'a> {
config: &'a Config,
}
let templated_html = match handlebars.render(name, &StaticTemplateData { config }) {
Ok(html) => html,
Err(error) => {
Self::wrangle_handlebars_error_into_diagnostic(
treehouse, treehouse,
"tree", file_id,
&paths.template_dir.join("tree.hbs"), error.line_no,
error.column_no,
error.desc,
)?; )?;
continue;
}
};
std::fs::write(
paths.template_target_dir.join(name).with_extension("html"),
templated_html,
)?;
}
}
for parsed_tree in parsed_trees { for parsed_tree in parsed_trees {
let breadcrumbs = breadcrumbs_to_html(config, navigation_map, &parsed_tree.tree_path); let breadcrumbs = breadcrumbs_to_html(config, navigation_map, &parsed_tree.tree_path);
@ -216,11 +254,11 @@ impl Generator {
} }
#[derive(Serialize)] #[derive(Serialize)]
pub struct TemplateData<'a> { pub struct PageTemplateData<'a> {
pub config: &'a Config, pub config: &'a Config,
pub page: Page, pub page: Page,
} }
let template_data = TemplateData { let template_data = PageTemplateData {
config, config,
page: Page { page: Page {
title: roots.attributes.title.clone(), title: roots.attributes.title.clone(),
@ -244,12 +282,12 @@ impl Generator {
treehouse.roots.insert(parsed_tree.tree_path, roots); treehouse.roots.insert(parsed_tree.tree_path, roots);
let templated_html = match handlebars.render("tree", &template_data) { let templated_html = match handlebars.render("_tree.hbs", &template_data) {
Ok(html) => html, Ok(html) => html,
Err(error) => { Err(error) => {
Self::wrangle_handlebars_error_into_diagnostic( Self::wrangle_handlebars_error_into_diagnostic(
treehouse, treehouse,
tree_template, template_file_ids["_tree.hbs"],
error.line_no, error.line_no,
error.column_no, error.column_no,
error.desc, error.desc,

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@ -78,6 +78,8 @@ pub struct ServeArgs {
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
pub struct Paths<'a> { pub struct Paths<'a> {
pub target_dir: &'a Path, pub target_dir: &'a Path,
pub template_target_dir: &'a Path,
pub static_dir: &'a Path, pub static_dir: &'a Path,
pub template_dir: &'a Path, pub template_dir: &'a Path,
pub content_dir: &'a Path, pub content_dir: &'a Path,

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@ -21,6 +21,8 @@ async fn fallible_main() -> anyhow::Result<()> {
let paths = Paths { let paths = Paths {
target_dir: Path::new("target/site"), target_dir: Path::new("target/site"),
template_target_dir: Path::new("target/site/static/html"),
config_file: Path::new("treehouse.toml"), config_file: Path::new("treehouse.toml"),
// NOTE: These are intentionally left unconfigurable from within treehouse.toml // NOTE: These are intentionally left unconfigurable from within treehouse.toml

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@ -567,6 +567,21 @@ th-literate-program[data-mode="output"] {
} }
} }
th-literate-program[data-mode="graphics"] {
padding: 0;
background: none;
& iframe {
border-style: none;
border-radius: 4px;
}
/* The inner iframe is hidden until something requests display. */
& iframe.hidden {
display: none;
}
}
/* Syntax highlighting */ /* Syntax highlighting */
:root { :root {

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@ -202,6 +202,42 @@ class OutputMode {
} }
} }
class GraphicsMode {
constructor(frame) {
this.frame = frame;
this.iframe = document.createElement("iframe");
this.iframe.classList.add("hidden");
this.iframe.src = import.meta.resolve("../../html/sandbox.html");
this.frame.appendChild(this.iframe);
this.iframe.contentWindow.addEventListener("message", event => {
let message = event.data;
if (message.kind == "resize") {
this.resize(message);
}
});
this.iframe.contentWindow.addEventListener("DOMContentLoaded", () => this.evaluate());
this.frame.program.onChanged.push(_ => this.evaluate());
this.evaluate();
}
evaluate() {
this.iframe.contentWindow.postMessage({
action: "eval",
input: getLiterateProgramWorkerCommands(this.frame.programName),
});
}
resize(message) {
this.iframe.width = message.width;
this.iframe.height = message.height;
this.iframe.classList.remove("hidden");
}
}
class LiterateProgram extends HTMLElement { class LiterateProgram extends HTMLElement {
connectedCallback() { connectedCallback() {
this.programName = this.getAttribute("data-program"); this.programName = this.getAttribute("data-program");
@ -212,6 +248,8 @@ class LiterateProgram extends HTMLElement {
this.modeImpl = new InputMode(this); this.modeImpl = new InputMode(this);
} else if (this.mode == "output") { } else if (this.mode == "output") {
this.modeImpl = new OutputMode(this); this.modeImpl = new OutputMode(this);
} else if (this.mode == "graphics") {
this.modeImpl = new GraphicsMode(this);
} }
} }

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@ -0,0 +1,48 @@
let outputIndex = 0;
export function getOutputIndex() {
return outputIndex;
}
async function withTemporaryGlobalScope(callback) {
let state = {
oldValues: {},
set(key, value) {
this.oldValues[key] = globalThis[key];
globalThis[key] = value;
}
};
await callback(state);
for (let key in state.oldValues) {
globalThis[key] = state.oldValues[key];
}
}
export async function evaluate(commands) {
outputIndex = 0;
try {
await withTemporaryGlobalScope(async scope => {
for (let command of commands) {
if (command.kind == "module") {
let blobUrl = URL.createObjectURL(new Blob([command.source], { type: "text/javascript" }));
let module = await import(blobUrl);
for (let exportedKey in module) {
scope.set(exportedKey, module[exportedKey]);
}
} else if (command.kind == "output") {
++outputIndex;
}
}
});
} catch (error) {
postMessage({
kind: "output",
output: {
kind: "error",
message: [error.toString()],
},
outputIndex,
});
}
}

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@ -1,4 +1,4 @@
let outputIndex = 0; import { evaluate, getOutputIndex } from "./eval.js";
let debugLog = console.log; let debugLog = console.log;
@ -10,56 +10,14 @@ globalThis.console = {
kind: "log", kind: "log",
message: [...message], message: [...message],
}, },
outputIndex, outputIndex: getOutputIndex(),
}); });
} }
}; };
async function withTemporaryGlobalScope(callback) {
let state = {
oldValues: {},
set(key, value) {
this.oldValues[key] = globalThis[key];
globalThis[key] = value;
}
};
await callback(state);
for (let key in state.oldValues) {
globalThis[key] = state.oldValues[key];
}
}
addEventListener("message", async event => { addEventListener("message", async event => {
let message = event.data; let message = event.data;
if (message.action == "eval") { if (message.action == "eval") {
outputIndex = 0; evaluate(message.input);
try {
await withTemporaryGlobalScope(async scope => {
for (let command of message.input) {
if (command.kind == "module") {
let blobUrl = URL.createObjectURL(new Blob([command.source], { type: "text/javascript" }));
let module = await import(blobUrl);
for (let exportedKey in module) {
scope.set(exportedKey, module[exportedKey]);
}
} else if (command.kind == "output") {
++outputIndex;
}
}
});
} catch (error) {
postMessage({
kind: "output",
output: {
kind: "error",
message: [error.toString()],
},
outputIndex,
});
}
postMessage({
kind: "evalComplete",
});
} }
}); });

16
static/js/sandbox.js Normal file
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@ -0,0 +1,16 @@
export class Sketch {
constructor(width, height) {
this.canvas = document.createElement("canvas");
this.canvas.width = width;
this.canvas.height = height;
this.ctx = this.canvas.getContext("2d");
document.body.appendChild(this.canvas);
postMessage({
kind: "resize",
width,
height,
});
}
}

0
static/js/test.js Normal file
View file

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@ -26,7 +26,6 @@
<link rel="stylesheet" href="{{ config.site }}/static/css/main.css"> <link rel="stylesheet" href="{{ config.site }}/static/css/main.css">
<link rel="stylesheet" href="{{ config.site }}/static/css/tree.css"> <link rel="stylesheet" href="{{ config.site }}/static/css/tree.css">
<script>const TREEHOUSE_SITE = `{{ config.site }}`;</script> <script>const TREEHOUSE_SITE = `{{ config.site }}`;</script>
<script type="module" src="{{ config.site }}/navmap.js"></script> <script type="module" src="{{ config.site }}/navmap.js"></script>
<script type="module" src="{{ config.site }}/static/js/ulid.js"></script> <script type="module" src="{{ config.site }}/static/js/ulid.js"></script>

32
template/sandbox.hbs Normal file
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@ -0,0 +1,32 @@
<!DOCTYPE html>
<html>
<head>
<title>treehouse iframe sandbox</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
<script type="importmap">{ "imports": { "treehouse/": "{{ config.site }}/static/js/" } }</script>
<script type="module">
import { evaluate } from "treehouse/components/literate-programming/eval.js";
console.log("yo");
addEventListener("message", async event => {
let message = event.data;
if (message.action == "eval") {
document.body.replaceChildren();
evaluate(message.input);
}
});
</script>
</head>
<body></body>
</html>