add a lot more logging to both client and server to analyze #81
> #81 Compiling brush doesn't seem to finish correctly sometimes, which causes loss of data > Sometimes it seems like the client state can get desynced (server render thread dies due to a panic?) and then the server starts dropping all requests for drawing the brush. > These panics should never happen of course, but we need better logging first to determine the exact cause.
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5 changed files with 86 additions and 11 deletions
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@ -74,6 +74,14 @@ impl Ast {
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ast
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}
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pub fn len(&self) -> usize {
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self.kinds.len()
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}
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pub fn is_empty(&self) -> bool {
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self.len() == 0
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}
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pub fn alloc(&mut self, kind: NodeKind, span: Span) -> Result<NodeId, NodeAllocError> {
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if self.kinds.len() >= self.kinds.capacity() {
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return Err(NodeAllocError);
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