Multiplayer canvas tool with programmable brushes!
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2025-06-16 18:57:51 +02:00
.cargo a whole load of work in progress 2024-08-15 20:01:10 +02:00
admin s/liquidex/riki 2025-05-26 18:53:17 +02:00
crates haku: more cleanups: remove old unused VM 2025-06-16 18:57:51 +02:00
docs additional list functions (range, map, filter, reduce, flatten) (#74) 2025-05-27 22:25:29 +02:00
scripts implement brush cost gauges 2024-10-25 21:39:53 +02:00
static haku: more cleanups: remove old unused VM 2025-06-16 18:57:51 +02:00
template haku2: on the client 2025-06-15 21:30:37 +02:00
.editorconfig initial commit 2024-08-10 23:10:22 +02:00
.gitignore beginning of haku2: a reimplementation of haku in Zig 2025-06-01 23:19:05 +02:00
Cargo.lock haku: more cleanups: remove old unused VM 2025-06-16 18:57:51 +02:00
Cargo.toml haku: more cleanups: remove old unused VM 2025-06-16 18:57:51 +02:00
jsconfig.json add jsconfig.json 2024-09-06 22:50:42 +02:00
Justfile #broken haku2: progress on making it work 2025-06-11 16:42:43 +02:00
README.md update readme again 2024-08-24 22:03:06 +02:00
rkgk.toml haku2: on the client 2025-06-15 21:30:37 +02:00

rakugaki - digital multiplayer graffiti

rakugaki is a multiplayer paint canvas with programmable brushes!

At the heart of rakugaki is the brush - a little program for manipulating pixels on a wall. Brushes are written in a tiny programming language called haku.

I wanna try it out!

Since the app is currently in very early alpha stages, there's no public instance at the moment.

You're free to spin up a server for your friends though! Here's the setup procedure for production instances.

# As of writing this, 1.81 is not yet released, so we have to use Rust nightly.
rustup toolchain install nightly-2024-08-11
rustup default nightly-2024-08-11
rustup target add wasm32-unknown-unknown

# We use `just` to wrangle the process of building the client-side WebAssembly and the server.
cargo install just

# Now it's time to run the backend!
just port=8080 profile=release

Then, you can connect to localhost:8080 to see the app in action.

For development, I recommend using cargo watch for live reloading. just defaults to a sensible development configuration. If you need to override the port, use the port variable as shown above.

cargo install cargo-watch
cargo watch -- just