make brush preview work under GPU
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					 2 changed files with 54 additions and 9 deletions
				
			
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			@ -1,4 +1,3 @@
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import { BrushPreview } from "rkgk/brush-preview.js";
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import { Haku } from "rkgk/haku.js";
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import { randomId } from "rkgk/random.js";
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import { SaveData } from "rkgk/framework.js";
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			@ -1,17 +1,63 @@
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export class BrushPreview extends HTMLElement {
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    constructor(width, height) {
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        super();
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import { BrushRenderer } from "rkgk/brush-renderer.js";
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        this.width = width;
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        this.height = height;
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export class BrushPreview extends HTMLElement {
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    connectedCallback() {
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        this.canvas = this.appendChild(document.createElement("canvas"));
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        this.gl = this.canvas.getContext("webgl2");
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        this.brushRenderer = new BrushRenderer(this.gl, this.canvasSource());
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        let resizeObserver = new ResizeObserver(() => this.#updateCanvasSize());
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        resizeObserver.observe(this);
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        this.#updateCanvasSize();
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    }
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    connectedCallback() {
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        // TODO
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    #updateCanvasSize() {
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        this.canvas.width = this.clientWidth;
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        this.canvas.height = this.clientHeight;
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        this.dispatchEvent(new Event(".pixmapLost"));
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    }
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    canvasSource() {
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        let canvas = this.canvas;
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        return {
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            useCanvas(gl, id) {
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                let viewport = { x: 0, y: 0, width: canvas.width, height: canvas.height };
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                gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
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                return viewport;
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            },
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            resetCanvas(gl) {},
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        };
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    }
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    async #renderBrushInner(haku) {
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        // TODO
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        let gl = this.gl;
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        gl.clearColor(0, 0, 0, 0);
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        gl.clear(gl.COLOR_BUFFER_BIT);
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        let canvas = this.canvas;
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        let result = await haku.evalBrush({
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            runDotter: async () => {
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                return {
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                    fromX: canvas.width / 2,
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                    fromY: canvas.height / 2,
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                    toX: canvas.width / 2,
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                    toY: canvas.height / 2,
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                    num: 0,
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                };
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            },
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            runScribble: async (renderToCanvas) => {
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                return renderToCanvas(this.brushRenderer, 0, 0, 0);
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            },
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        });
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        if (result.status != "ok") {
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            return { status: "error", phase: "eval", result };
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        }
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        return { status: "ok" };
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    }
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