remove tiny-skia and replace chunk renderer with a GPU-based one

This commit is contained in:
りき萌 2025-09-05 17:41:25 +02:00
parent 39632f56a7
commit b4c3260f49
10 changed files with 253 additions and 434 deletions

8
Cargo.lock generated
View file

@ -642,7 +642,6 @@ dependencies = [
"haku", "haku",
"log", "log",
"paste", "paste",
"tiny-skia",
] ]
[[package]] [[package]]
@ -886,12 +885,6 @@ version = "0.2.155"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "97b3888a4aecf77e811145cadf6eef5901f4782c53886191b2f693f24761847c" checksum = "97b3888a4aecf77e811145cadf6eef5901f4782c53886191b2f693f24761847c"
[[package]]
name = "libm"
version = "0.2.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8355be11b20d696c8f18f6cc018c4e372165b1fa8126cef092399c9951984ffa"
[[package]] [[package]]
name = "libsqlite3-sys" name = "libsqlite3-sys"
version = "0.30.1" version = "0.30.1"
@ -1652,7 +1645,6 @@ checksum = "9c9e7fc0c2e86a30b117d0462aa261b72b7a99b7ebd7deb3a14ceda95c5bdc93"
dependencies = [ dependencies = [
"arrayref", "arrayref",
"bytemuck", "bytemuck",
"libm",
"strict-num", "strict-num",
] ]

View file

@ -7,7 +7,6 @@ haku.path = "crates/haku"
haku2.path = "crates/haku2" haku2.path = "crates/haku2"
log = "0.4.22" log = "0.4.22"
rkgk-image-ops.path = "crates/rkgk-image-ops" rkgk-image-ops.path = "crates/rkgk-image-ops"
tiny-skia = { version = "0.11.4", default-features = false }
[profile.dev.package.rkgk-image-ops] [profile.dev.package.rkgk-image-ops]
opt-level = 3 opt-level = 3

View file

@ -11,7 +11,6 @@ arrayvec = { version = "0.7.4", default-features = false }
dlmalloc = { version = "0.2.6", features = ["global"] } dlmalloc = { version = "0.2.6", features = ["global"] }
haku.workspace = true haku.workspace = true
log.workspace = true log.workspace = true
tiny-skia = { workspace = true, features = ["no-std-float"] }
paste = "1.0.15" paste = "1.0.15"
[features] [features]

View file

@ -16,10 +16,6 @@ use haku::{
token::Lexis, token::Lexis,
}; };
use log::{debug, info}; use log::{debug, info};
use tiny_skia::{
BlendMode, Color, FillRule, LineCap, Paint, PathBuilder, Pixmap, PremultipliedColorU8, Rect,
Shader, Stroke, Transform,
};
pub mod logging; pub mod logging;
#[cfg(not(feature = "std"))] #[cfg(not(feature = "std"))]
@ -201,147 +197,6 @@ extern "C" fn haku_status_string(code: StatusCode) -> *const i8 {
.as_ptr() .as_ptr()
} }
struct PixmapCanvas {
pixmap: Pixmap,
pb: PathBuilder,
transform: Transform,
}
#[unsafe(no_mangle)]
extern "C" fn haku_pixmap_new(width: u32, height: u32) -> *mut PixmapCanvas {
let ptr = Box::leak(Box::new(PixmapCanvas {
pixmap: Pixmap::new(width, height).expect("invalid pixmap size"),
pb: PathBuilder::new(),
transform: Transform::identity(),
})) as *mut _;
debug!("created pixmap with size {width}x{height}: {ptr:?}");
ptr
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_destroy(c: *mut PixmapCanvas) {
debug!("destroying pixmap: {c:?}");
drop(Box::from_raw(c))
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_data(c: *mut PixmapCanvas) -> *mut u8 {
let c = &mut *c;
c.pixmap.pixels_mut().as_mut_ptr() as *mut u8
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_clear(c: *mut PixmapCanvas) {
let c = &mut *c;
c.pixmap
.pixels_mut()
.fill(PremultipliedColorU8::TRANSPARENT);
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_set_translation(c: *mut PixmapCanvas, x: f32, y: f32) {
let c = &mut *c;
c.transform = Transform::from_translate(x, y);
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_begin(c: *mut PixmapCanvas) -> bool {
let c = &mut *c;
c.pb.clear();
true
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_line(
c: *mut PixmapCanvas,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
) -> bool {
let c = &mut *c;
c.pb.move_to(x1, y1);
c.pb.line_to(x2, y2);
true
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_rectangle(
c: *mut PixmapCanvas,
x: f32,
y: f32,
width: f32,
height: f32,
) -> bool {
let c = &mut *c;
if let Some(rect) = Rect::from_xywh(x, y, width, height) {
c.pb.push_rect(rect);
}
true
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_circle(c: *mut PixmapCanvas, x: f32, y: f32, r: f32) -> bool {
let c = &mut *c;
c.pb.push_circle(x, y, r);
true
}
fn default_paint() -> Paint<'static> {
Paint {
shader: Shader::SolidColor(Color::BLACK),
blend_mode: BlendMode::SourceOver,
anti_alias: false,
force_hq_pipeline: false,
}
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_fill(c: *mut PixmapCanvas, r: u8, g: u8, b: u8, a: u8) -> bool {
let c = &mut *c;
let pb = mem::take(&mut c.pb);
if let Some(path) = pb.finish() {
let paint = Paint {
shader: Shader::SolidColor(Color::from_rgba8(r, g, b, a)),
..default_paint()
};
c.pixmap
.fill_path(&path, &paint, FillRule::EvenOdd, c.transform, None);
}
true
}
#[unsafe(no_mangle)]
unsafe extern "C" fn haku_pixmap_stroke(
c: *mut PixmapCanvas,
r: u8,
g: u8,
b: u8,
a: u8,
thickness: f32,
) -> bool {
let c = &mut *c;
let pb = mem::take(&mut c.pb);
if let Some(path) = pb.finish() {
let paint = Paint {
shader: Shader::SolidColor(Color::from_rgba8(r, g, b, a)),
..default_paint()
};
c.pixmap.stroke_path(
&path,
&paint,
&Stroke {
width: thickness,
line_cap: LineCap::Round,
..Default::default()
},
c.transform,
None,
);
}
true
}
#[unsafe(no_mangle)] #[unsafe(no_mangle)]
unsafe extern "C" fn haku_compile_brush( unsafe extern "C" fn haku_compile_brush(
instance: *mut Instance, instance: *mut Instance,

View file

@ -1,5 +1,3 @@
import { Pixmap } from "rkgk/haku.js";
export class BrushPreview extends HTMLElement { export class BrushPreview extends HTMLElement {
constructor(width, height) { constructor(width, height) {
super(); super();
@ -9,53 +7,11 @@ export class BrushPreview extends HTMLElement {
} }
connectedCallback() { connectedCallback() {
this.canvas = this.appendChild(document.createElement("canvas")); // TODO
this.ctx = this.canvas.getContext("2d");
this.#resizeCanvas();
if (this.width == null || this.height == null) {
new ResizeObserver(() => this.#resizeCanvas()).observe(this);
}
}
#resizeCanvas() {
this.canvas.width = this.width ?? this.clientWidth;
this.canvas.height = this.height ?? this.clientHeight;
// This can happen if the element's `display: none`.
if (this.canvas.width == 0 || this.canvas.height == 0) return;
if (this.pixmap != null) {
this.pixmap.destroy();
}
this.pixmap = new Pixmap(this.canvas.width, this.canvas.height);
this.dispatchEvent(new Event(".pixmapLost"));
} }
async #renderBrushInner(haku) { async #renderBrushInner(haku) {
this.pixmap.clear(); // TODO
let evalResult = await haku.evalBrush({
runDotter: async () => {
return {
fromX: this.canvas.width / 2,
fromY: this.canvas.height / 2,
toX: this.canvas.width / 2,
toY: this.canvas.height / 2,
num: 0,
};
},
runScribble: async (renderToPixmap) => {
return renderToPixmap(this.pixmap, 0, 0);
},
});
if (evalResult.status != "ok") {
return { status: "error", phase: "eval", result: evalResult };
}
this.ctx.putImageData(this.pixmap.getImageData(), 0, 0);
return { status: "ok" }; return { status: "ok" };
} }

View file

@ -1,6 +1,7 @@
import { listen, Pool } from "rkgk/framework.js"; import { listen, Pool } from "rkgk/framework.js";
import { Viewport } from "rkgk/viewport.js"; import { Viewport } from "rkgk/viewport.js";
import { Wall, chunkKey } from "rkgk/wall.js"; import { Wall, chunkKey } from "rkgk/wall.js";
import { AtlasAllocator } from "rkgk/chunk-allocator.js";
class CanvasRenderer extends HTMLElement { class CanvasRenderer extends HTMLElement {
viewport = new Viewport(); viewport = new Viewport();
@ -135,7 +136,8 @@ class CanvasRenderer extends HTMLElement {
out vec4 f_color; out vec4 f_color;
void main() { void main() {
f_color = texture(u_texture, vf_uv); vec4 color = texture(u_texture, vf_uv);
f_color = color;
} }
`, `,
); );
@ -191,8 +193,7 @@ class CanvasRenderer extends HTMLElement {
uboRects: this.uboRects, uboRects: this.uboRects,
}); });
this.atlasAllocator = new AtlasAllocator(this.wall.chunkSize, 8); this.atlasAllocator = new AtlasAllocator(this.gl, this.wall.chunkSize, 8);
this.chunkAllocations = new Map();
console.debug("initialized atlas allocator", this.atlasAllocator); console.debug("initialized atlas allocator", this.atlasAllocator);
@ -298,15 +299,11 @@ class CanvasRenderer extends HTMLElement {
for (let batch of this.batches) { for (let batch of this.batches) {
for (let [i, chunks] of batch) { for (let [i, chunks] of batch) {
let atlas = this.atlasAllocator.atlases[i]; let atlas = this.atlasAllocator.atlases[i];
this.gl.bindTexture(this.gl.TEXTURE_2D, atlas.id); this.gl.bindTexture(this.gl.TEXTURE_2D, atlas.texture);
this.#resetRectBuffer(); this.#resetRectBuffer();
for (let chunk of chunks) { for (let chunk of chunks) {
let { i, allocation } = this.getChunkAllocation( let { i, allocation } = chunk.allocation;
chunk.layerId,
chunk.x,
chunk.y,
);
let atlas = this.atlasAllocator.atlases[i]; let atlas = this.atlasAllocator.atlases[i];
this.#pushRect( this.#pushRect(
chunk.x * this.wall.chunkSize, chunk.x * this.wall.chunkSize,
@ -330,7 +327,7 @@ class CanvasRenderer extends HTMLElement {
let y = 0; let y = 0;
for (let atlas of this.atlasAllocator.atlases) { for (let atlas of this.atlasAllocator.atlases) {
this.#resetRectBuffer(); this.#resetRectBuffer();
this.gl.bindTexture(this.gl.TEXTURE_2D, atlas.id); this.gl.bindTexture(this.gl.TEXTURE_2D, atlas.texture);
this.#pushRect(x, y, atlas.textureSize, atlas.textureSize, 0, 0, 1, 1); this.#pushRect(x, y, atlas.textureSize, atlas.textureSize, 0, 0, 1, 1);
this.#drawRects(); this.#drawRects();
if (x > atlas.textureSize * 16) { if (x > atlas.textureSize * 16) {
@ -339,29 +336,7 @@ class CanvasRenderer extends HTMLElement {
} }
x += atlas.textureSize; x += atlas.textureSize;
} }
*/ // */
}
getChunkAllocation(layerId, chunkX, chunkY) {
let key = `${layerId}/${chunkKey(chunkX, chunkY)}`;
if (this.chunkAllocations.has(key)) {
return this.chunkAllocations.get(key);
} else {
let allocation = this.atlasAllocator.alloc(this.gl);
this.chunkAllocations.set(key, allocation);
return allocation;
}
}
deallocateChunks(layer) {
for (let chunkKey of layer.chunks.keys()) {
let key = `${layer.id}/${chunkKey}`;
if (this.chunkAllocations.has(key)) {
let allocation = this.chunkAllocations.get(key);
this.atlasAllocator.dealloc(allocation);
this.chunkAllocations.delete(key);
}
}
} }
#collectChunksThisFrame() { #collectChunksThisFrame() {
@ -383,12 +358,7 @@ class CanvasRenderer extends HTMLElement {
for (let chunkX = left; chunkX < right; ++chunkX) { for (let chunkX = left; chunkX < right; ++chunkX) {
let chunk = layer.getChunk(chunkX, chunkY); let chunk = layer.getChunk(chunkX, chunkY);
if (chunk != null) { if (chunk != null) {
if (chunk.renderDirty) { let allocation = chunk.id;
this.#updateChunkTexture(layer, chunkX, chunkY);
chunk.renderDirty = false;
}
let allocation = this.getChunkAllocation(layer.id, chunkX, chunkY);
let array = batch.get(allocation.i); let array = batch.get(allocation.i);
if (array == null) { if (array == null) {
@ -396,7 +366,7 @@ class CanvasRenderer extends HTMLElement {
batch.set(allocation.i, array); batch.set(allocation.i, array);
} }
array.push({ layerId: layer.id, x: chunkX, y: chunkY }); array.push({ layerId: layer.id, x: chunkX, y: chunkY, allocation });
} }
} }
} }
@ -438,12 +408,6 @@ class CanvasRenderer extends HTMLElement {
this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 6, this.uboRectsNum); this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 6, this.uboRectsNum);
} }
#updateChunkTexture(layer, chunkX, chunkY) {
let allocation = this.getChunkAllocation(layer.id, chunkX, chunkY);
let chunk = layer.getChunk(chunkX, chunkY);
this.atlasAllocator.upload(this.gl, allocation, chunk.pixmap);
}
// Behaviours // Behaviours
sendViewportUpdate() { sendViewportUpdate() {
@ -584,101 +548,3 @@ class InteractEvent extends Event {
} }
} }
} }
class Atlas {
static getInitBuffer(chunkSize, nChunks) {
let imageSize = chunkSize * nChunks;
return new Uint8Array(imageSize * imageSize * 4);
}
constructor(gl, chunkSize, nChunks, initBuffer) {
this.id = gl.createTexture();
this.chunkSize = chunkSize;
this.nChunks = nChunks;
this.textureSize = chunkSize * nChunks;
this.free = Array(nChunks * nChunks);
for (let y = 0; y < nChunks; ++y) {
for (let x = 0; x < nChunks; ++x) {
this.free[x + y * nChunks] = { x, y };
}
}
gl.bindTexture(gl.TEXTURE_2D, this.id);
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA8,
this.textureSize,
this.textureSize,
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
initBuffer,
);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
}
alloc() {
return this.free.pop();
}
dealloc(xy) {
this.free.push(xy);
}
upload(gl, { x, y }, pixmap) {
gl.bindTexture(gl.TEXTURE_2D, this.id);
gl.texSubImage2D(
gl.TEXTURE_2D,
0,
x * this.chunkSize,
y * this.chunkSize,
this.chunkSize,
this.chunkSize,
gl.RGBA,
gl.UNSIGNED_BYTE,
pixmap.getArrayBuffer(),
);
}
}
class AtlasAllocator {
atlases = [];
constructor(chunkSize, nChunks) {
this.chunkSize = chunkSize;
this.nChunks = nChunks;
this.initBuffer = Atlas.getInitBuffer(chunkSize, nChunks);
}
alloc(gl) {
// Right now we do a dumb linear scan through all atlases, but in the future it would be
// really nice to optimize this by storing information about which atlases have free slots
// precisely.
for (let i = 0; i < this.atlases.length; ++i) {
let atlas = this.atlases[i];
let allocation = atlas.alloc();
if (allocation != null) {
return { i, allocation };
}
}
let i = this.atlases.length;
let atlas = new Atlas(gl, this.chunkSize, this.nChunks, this.initBuffer);
let allocation = atlas.alloc();
this.atlases.push(atlas);
return { i, allocation };
}
dealloc({ i, allocation }) {
let atlas = this.atlases[i];
atlas.dealloc(allocation);
}
upload(gl, { i, allocation }, pixmap) {
this.atlases[i].upload(gl, allocation, pixmap);
}
}

194
static/chunk-allocator.js Normal file
View file

@ -0,0 +1,194 @@
class Atlas {
static getInitBuffer(chunkSize, nChunks) {
let imageSize = chunkSize * nChunks;
return new Uint8Array(imageSize * imageSize * 4).fill(0xaa);
}
constructor(gl, chunkSize, nChunks, initBuffer) {
this.chunkSize = chunkSize;
this.nChunks = nChunks;
this.textureSize = chunkSize * nChunks;
this.free = Array(nChunks * nChunks);
for (let y = 0; y < nChunks; ++y) {
for (let x = 0; x < nChunks; ++x) {
this.free[x + y * nChunks] = { x, y };
}
}
this.texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA8,
this.textureSize,
this.textureSize,
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
initBuffer,
);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
this.framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D,
this.texture,
0,
);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
}
alloc() {
return this.free.pop();
}
dealloc(xy) {
this.free.push(xy);
}
upload(gl, { x, y }, source) {
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texSubImage2D(
gl.TEXTURE_2D,
0,
x * this.chunkSize,
y * this.chunkSize,
this.chunkSize,
this.chunkSize,
gl.RGBA,
gl.UNSIGNED_BYTE,
source,
);
}
// Assumes a pack PBO is bound.
download(gl, { x, y }) {
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
gl.readPixels(
x * this.chunkSize,
y * this.chunkSize,
this.chunkSize,
this.chunkSize,
gl.RGBA,
gl.UNSIGNED_BYTE,
null,
);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
}
}
export class AtlasAllocator {
atlases = [];
// Download buffers
#pboPool = [];
#downloadBufferPool = [];
#pendingDownloads = [];
constructor(gl, chunkSize, nChunks) {
this.gl = gl;
this.chunkSize = chunkSize;
this.nChunks = nChunks;
this.initBuffer = Atlas.getInitBuffer(chunkSize, nChunks);
}
alloc() {
// Right now we do a dumb linear scan through all atlases, but in the future it would be
// really nice to optimize this by storing information about which atlases have free slots
// precisely.
for (let i = 0; i < this.atlases.length; ++i) {
let atlas = this.atlases[i];
let allocation = atlas.alloc();
if (allocation != null) {
return { i, allocation };
}
}
let i = this.atlases.length;
let atlas = new Atlas(this.gl, this.chunkSize, this.nChunks, this.initBuffer);
let allocation = atlas.alloc();
this.atlases.push(atlas);
return { i, allocation };
}
dealloc(id) {
let { i, allocation } = id;
let atlas = this.atlases[i];
atlas.dealloc(allocation);
}
upload(id, source) {
let { i, allocation } = id;
this.atlases[i].upload(this.gl, allocation, source);
}
async download(id) {
let gl = this.gl;
// Get PBO
let pbo = this.#pboPool.pop();
if (pbo == null) {
let dataSize = this.chunkSize * this.chunkSize * 4;
pbo = gl.createBuffer();
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pbo);
gl.bufferData(gl.PIXEL_PACK_BUFFER, dataSize, gl.DYNAMIC_READ);
}
// Initiate download
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pbo);
this.atlases[id.i].download(gl, id);
let fence = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, 0);
// Add for ticking
return new Promise((resolve) => {
this.#pendingDownloads.push({ pbo, fence, resolve });
});
}
// Call after download() finishes running to give memory back to the allocator, for reuse in
// later pixel transfers.
freeDownloaded(arrayBuffer) {
this.#downloadBufferPool.push(arrayBuffer);
}
// Call every frame to poll for download completion.
tickDownloads() {
let gl = this.gl;
for (let i = 0; i < this.#pendingDownloads.length; ++i) {
let pending = this.#pendingDownloads[i];
let status = gl.getSyncParameter(pending.fence, gl.SYNC_STATUS);
if (status == gl.SIGNALED) {
// Transfer complete, fetch pixels back to an array buffer.
let dataSize = this.chunkSize * this.chunkSize * 4;
let arrayBuffer = this.#downloadBufferPool.pop() ?? new ArrayBuffer(dataSize);
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pending.pbo);
gl.getBufferSubData(gl.PIXEL_PACK_BUFFER, 0, arrayBuffer);
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, 0);
gl.deleteSync(pending.fence);
pending.resolve(arrayBuffer);
let last = this.#pendingDownloads.pop();
if (last != null) {
this.#pendingDownloads[i] = last;
--i;
}
}
}
}
}

View file

@ -160,40 +160,6 @@ canvasStrokeImpl = w.haku_pixmap_stroke;
w.haku_init_logging(); w.haku_init_logging();
export class Pixmap {
#pPixmap = 0;
constructor(width, height) {
this.#pPixmap = allocCheck(w.haku_pixmap_new(width, height));
this.width = width;
this.height = height;
}
destroy() {
w.haku_pixmap_destroy(this.#pPixmap);
}
clear(r, g, b, a) {
w.haku_pixmap_clear(this.#pPixmap, r, g, b, a);
}
get ptr() {
return this.#pPixmap;
}
getArrayBuffer() {
return new Uint8ClampedArray(
memory.buffer,
w.haku_pixmap_data(this.#pPixmap),
this.width * this.height * 4,
);
}
getImageData() {
return new ImageData(this.getArrayBuffer(), this.width, this.height);
}
}
export const ContKind = { export const ContKind = {
Scribble: 0, Scribble: 0,
Dotter: 1, Dotter: 1,

View file

@ -146,6 +146,7 @@ function readUrl(urlString) {
} }
let currentUser = wall.onlineUsers.getUser(session.sessionId); let currentUser = wall.onlineUsers.getUser(session.sessionId);
let chunkAllocator = canvasRenderer.atlasAllocator;
// Event loop // Event loop
@ -214,15 +215,13 @@ function readUrl(urlString) {
updatePromises.push( updatePromises.push(
createImageBitmap(blob).then((bitmap) => { createImageBitmap(blob).then((bitmap) => {
let chunk = wall.mainLayer.getOrCreateChunk( let chunk = wall.mainLayer.getOrCreateChunk(
chunkAllocator,
info.position.x, info.position.x,
info.position.y, info.position.y,
); );
if (chunk == null) return; if (chunk == null) return;
chunk.ctx.globalCompositeOperation = "copy"; chunk.upload(chunkAllocator, bitmap);
chunk.ctx.drawImage(bitmap, 0, 0);
chunk.syncToPixmap();
chunk.markModified();
}), }),
); );
} }

View file

@ -1,29 +1,20 @@
import { Pixmap } from "rkgk/haku.js";
import { OnlineUsers } from "rkgk/online-users.js"; import { OnlineUsers } from "rkgk/online-users.js";
export class Chunk { export class Chunk {
constructor(size) { constructor(chunkAllocator) {
this.pixmap = new Pixmap(size, size); this.id = chunkAllocator.alloc();
this.canvas = new OffscreenCanvas(size, size);
this.ctx = this.canvas.getContext("2d");
this.renderDirty = false;
} }
destroy() { destroy(chunkAllocator) {
this.pixmap.destroy(); chunkAllocator.dealloc(this.id);
} }
syncFromPixmap() { upload(chunkAllocator, source) {
this.ctx.putImageData(this.pixmap.getImageData(), 0, 0); chunkAllocator.upload(this.id, source);
} }
syncToPixmap() { download(chunkAllocator) {
let imageData = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height); return chunkAllocator.download(this.id);
this.pixmap.getImageData().data.set(imageData.data, 0);
}
markModified() {
this.renderDirty = true;
} }
} }
@ -51,50 +42,52 @@ export class Layer {
return this.chunks.get(chunkKey(x, y))?.chunk; return this.chunks.get(chunkKey(x, y))?.chunk;
} }
getOrCreateChunk(x, y) { getOrCreateChunk(chunkAllocator, x, y) {
let key = chunkKey(x, y); let key = chunkKey(x, y);
if (this.chunks.has(key)) { if (this.chunks.has(key)) {
return this.chunks.get(key)?.chunk; return this.chunks.get(key)?.chunk;
} else { } else {
if (this.chunkLimit != null && this.chunks.size >= this.chunkLimit) return null; if (this.chunkLimit != null && this.chunks.size >= this.chunkLimit) return null;
let chunk = new Chunk(this.chunkSize); let chunk = new Chunk(chunkAllocator);
this.chunks.set(key, { x, y, chunk }); this.chunks.set(key, { x, y, chunk });
return chunk; return chunk;
} }
} }
compositeAlpha(src) { compositeAlpha(src) {
for (let { x, y, chunk: srcChunk } of src.chunks.values()) { // TODO
srcChunk.syncFromPixmap(); // for (let { x, y, chunk: srcChunk } of src.chunks.values()) {
let dstChunk = this.getOrCreateChunk(x, y); // srcChunk.syncFromPixmap();
if (dstChunk == null) continue; // let dstChunk = this.getOrCreateChunk(x, y);
// if (dstChunk == null) continue;
dstChunk.ctx.globalCompositeOperation = "source-over"; // dstChunk.ctx.globalCompositeOperation = "source-over";
dstChunk.ctx.drawImage(srcChunk.canvas, 0, 0); // dstChunk.ctx.drawImage(srcChunk.canvas, 0, 0);
dstChunk.syncToPixmap(); // dstChunk.syncToPixmap();
dstChunk.markModified(); // dstChunk.markModified();
} // }
} }
async toEdits() { async toEdits() {
let edits = []; let edits = [];
let start = performance.now(); // TODO
for (let { x, y, chunk } of this.chunks.values()) { // let start = performance.now();
edits.push({
chunk: { x, y },
data: chunk.canvas.convertToBlob({ type: "image/png" }),
});
}
for (let edit of edits) { // for (let { x, y, chunk } of this.chunks.values()) {
edit.data = await edit.data; // edits.push({
} // chunk: { x, y },
// data: chunk.canvas.convertToBlob({ type: "image/png" }),
// });
// }
let end = performance.now(); // for (let edit of edits) {
console.debug("toEdits done", end - start); // edit.data = await edit.data;
// }
// let end = performance.now();
// console.debug("toEdits done", end - start);
return edits; return edits;
} }