remove tiny-skia and replace chunk renderer with a GPU-based one
This commit is contained in:
parent
39632f56a7
commit
b4c3260f49
10 changed files with 253 additions and 434 deletions
8
Cargo.lock
generated
8
Cargo.lock
generated
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@ -642,7 +642,6 @@ dependencies = [
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"haku",
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"haku",
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"log",
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"log",
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"paste",
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"paste",
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"tiny-skia",
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]
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]
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[[package]]
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[[package]]
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@ -886,12 +885,6 @@ version = "0.2.155"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "97b3888a4aecf77e811145cadf6eef5901f4782c53886191b2f693f24761847c"
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checksum = "97b3888a4aecf77e811145cadf6eef5901f4782c53886191b2f693f24761847c"
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[[package]]
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name = "libm"
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version = "0.2.11"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8355be11b20d696c8f18f6cc018c4e372165b1fa8126cef092399c9951984ffa"
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[[package]]
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[[package]]
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name = "libsqlite3-sys"
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name = "libsqlite3-sys"
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version = "0.30.1"
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version = "0.30.1"
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@ -1652,7 +1645,6 @@ checksum = "9c9e7fc0c2e86a30b117d0462aa261b72b7a99b7ebd7deb3a14ceda95c5bdc93"
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dependencies = [
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dependencies = [
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"arrayref",
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"arrayref",
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"bytemuck",
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"bytemuck",
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"libm",
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"strict-num",
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"strict-num",
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]
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]
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@ -7,7 +7,6 @@ haku.path = "crates/haku"
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haku2.path = "crates/haku2"
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haku2.path = "crates/haku2"
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log = "0.4.22"
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log = "0.4.22"
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rkgk-image-ops.path = "crates/rkgk-image-ops"
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rkgk-image-ops.path = "crates/rkgk-image-ops"
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tiny-skia = { version = "0.11.4", default-features = false }
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[profile.dev.package.rkgk-image-ops]
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[profile.dev.package.rkgk-image-ops]
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opt-level = 3
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opt-level = 3
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@ -11,7 +11,6 @@ arrayvec = { version = "0.7.4", default-features = false }
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dlmalloc = { version = "0.2.6", features = ["global"] }
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dlmalloc = { version = "0.2.6", features = ["global"] }
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haku.workspace = true
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haku.workspace = true
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log.workspace = true
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log.workspace = true
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tiny-skia = { workspace = true, features = ["no-std-float"] }
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paste = "1.0.15"
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paste = "1.0.15"
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[features]
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[features]
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@ -16,10 +16,6 @@ use haku::{
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token::Lexis,
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token::Lexis,
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};
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};
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use log::{debug, info};
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use log::{debug, info};
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use tiny_skia::{
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BlendMode, Color, FillRule, LineCap, Paint, PathBuilder, Pixmap, PremultipliedColorU8, Rect,
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Shader, Stroke, Transform,
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};
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pub mod logging;
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pub mod logging;
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#[cfg(not(feature = "std"))]
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#[cfg(not(feature = "std"))]
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@ -201,147 +197,6 @@ extern "C" fn haku_status_string(code: StatusCode) -> *const i8 {
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.as_ptr()
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.as_ptr()
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}
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}
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struct PixmapCanvas {
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pixmap: Pixmap,
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pb: PathBuilder,
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transform: Transform,
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}
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#[unsafe(no_mangle)]
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extern "C" fn haku_pixmap_new(width: u32, height: u32) -> *mut PixmapCanvas {
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let ptr = Box::leak(Box::new(PixmapCanvas {
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pixmap: Pixmap::new(width, height).expect("invalid pixmap size"),
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pb: PathBuilder::new(),
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transform: Transform::identity(),
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})) as *mut _;
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debug!("created pixmap with size {width}x{height}: {ptr:?}");
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ptr
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_destroy(c: *mut PixmapCanvas) {
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debug!("destroying pixmap: {c:?}");
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drop(Box::from_raw(c))
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_data(c: *mut PixmapCanvas) -> *mut u8 {
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let c = &mut *c;
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c.pixmap.pixels_mut().as_mut_ptr() as *mut u8
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_clear(c: *mut PixmapCanvas) {
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let c = &mut *c;
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c.pixmap
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.pixels_mut()
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.fill(PremultipliedColorU8::TRANSPARENT);
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_set_translation(c: *mut PixmapCanvas, x: f32, y: f32) {
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let c = &mut *c;
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c.transform = Transform::from_translate(x, y);
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_begin(c: *mut PixmapCanvas) -> bool {
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let c = &mut *c;
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c.pb.clear();
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true
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_line(
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c: *mut PixmapCanvas,
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x1: f32,
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y1: f32,
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x2: f32,
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y2: f32,
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) -> bool {
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let c = &mut *c;
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c.pb.move_to(x1, y1);
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c.pb.line_to(x2, y2);
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true
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_rectangle(
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c: *mut PixmapCanvas,
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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) -> bool {
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let c = &mut *c;
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if let Some(rect) = Rect::from_xywh(x, y, width, height) {
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c.pb.push_rect(rect);
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}
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true
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_circle(c: *mut PixmapCanvas, x: f32, y: f32, r: f32) -> bool {
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let c = &mut *c;
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c.pb.push_circle(x, y, r);
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true
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}
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fn default_paint() -> Paint<'static> {
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Paint {
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shader: Shader::SolidColor(Color::BLACK),
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blend_mode: BlendMode::SourceOver,
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anti_alias: false,
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force_hq_pipeline: false,
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}
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_fill(c: *mut PixmapCanvas, r: u8, g: u8, b: u8, a: u8) -> bool {
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let c = &mut *c;
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let pb = mem::take(&mut c.pb);
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if let Some(path) = pb.finish() {
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let paint = Paint {
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shader: Shader::SolidColor(Color::from_rgba8(r, g, b, a)),
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..default_paint()
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};
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c.pixmap
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.fill_path(&path, &paint, FillRule::EvenOdd, c.transform, None);
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}
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true
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}
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_pixmap_stroke(
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c: *mut PixmapCanvas,
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r: u8,
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g: u8,
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b: u8,
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a: u8,
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thickness: f32,
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) -> bool {
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let c = &mut *c;
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let pb = mem::take(&mut c.pb);
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if let Some(path) = pb.finish() {
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let paint = Paint {
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shader: Shader::SolidColor(Color::from_rgba8(r, g, b, a)),
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..default_paint()
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};
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c.pixmap.stroke_path(
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&path,
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&paint,
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&Stroke {
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width: thickness,
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line_cap: LineCap::Round,
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..Default::default()
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},
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c.transform,
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None,
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);
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}
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true
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}
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#[unsafe(no_mangle)]
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#[unsafe(no_mangle)]
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unsafe extern "C" fn haku_compile_brush(
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unsafe extern "C" fn haku_compile_brush(
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instance: *mut Instance,
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instance: *mut Instance,
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@ -1,5 +1,3 @@
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import { Pixmap } from "rkgk/haku.js";
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export class BrushPreview extends HTMLElement {
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export class BrushPreview extends HTMLElement {
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constructor(width, height) {
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constructor(width, height) {
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super();
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super();
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@ -9,53 +7,11 @@ export class BrushPreview extends HTMLElement {
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}
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}
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connectedCallback() {
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connectedCallback() {
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this.canvas = this.appendChild(document.createElement("canvas"));
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// TODO
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this.ctx = this.canvas.getContext("2d");
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this.#resizeCanvas();
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if (this.width == null || this.height == null) {
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new ResizeObserver(() => this.#resizeCanvas()).observe(this);
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}
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}
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#resizeCanvas() {
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this.canvas.width = this.width ?? this.clientWidth;
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this.canvas.height = this.height ?? this.clientHeight;
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// This can happen if the element's `display: none`.
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if (this.canvas.width == 0 || this.canvas.height == 0) return;
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if (this.pixmap != null) {
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this.pixmap.destroy();
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}
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this.pixmap = new Pixmap(this.canvas.width, this.canvas.height);
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this.dispatchEvent(new Event(".pixmapLost"));
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}
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}
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async #renderBrushInner(haku) {
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async #renderBrushInner(haku) {
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this.pixmap.clear();
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// TODO
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let evalResult = await haku.evalBrush({
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runDotter: async () => {
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return {
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fromX: this.canvas.width / 2,
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fromY: this.canvas.height / 2,
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toX: this.canvas.width / 2,
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toY: this.canvas.height / 2,
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num: 0,
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};
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},
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runScribble: async (renderToPixmap) => {
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return renderToPixmap(this.pixmap, 0, 0);
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},
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});
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if (evalResult.status != "ok") {
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return { status: "error", phase: "eval", result: evalResult };
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}
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this.ctx.putImageData(this.pixmap.getImageData(), 0, 0);
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return { status: "ok" };
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return { status: "ok" };
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}
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}
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@ -1,6 +1,7 @@
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import { listen, Pool } from "rkgk/framework.js";
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import { listen, Pool } from "rkgk/framework.js";
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import { Viewport } from "rkgk/viewport.js";
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import { Viewport } from "rkgk/viewport.js";
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import { Wall, chunkKey } from "rkgk/wall.js";
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import { Wall, chunkKey } from "rkgk/wall.js";
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import { AtlasAllocator } from "rkgk/chunk-allocator.js";
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class CanvasRenderer extends HTMLElement {
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class CanvasRenderer extends HTMLElement {
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viewport = new Viewport();
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viewport = new Viewport();
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@ -135,7 +136,8 @@ class CanvasRenderer extends HTMLElement {
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out vec4 f_color;
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out vec4 f_color;
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void main() {
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void main() {
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f_color = texture(u_texture, vf_uv);
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vec4 color = texture(u_texture, vf_uv);
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f_color = color;
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}
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}
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`,
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`,
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);
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);
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@ -191,8 +193,7 @@ class CanvasRenderer extends HTMLElement {
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uboRects: this.uboRects,
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uboRects: this.uboRects,
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});
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});
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this.atlasAllocator = new AtlasAllocator(this.wall.chunkSize, 8);
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this.atlasAllocator = new AtlasAllocator(this.gl, this.wall.chunkSize, 8);
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this.chunkAllocations = new Map();
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console.debug("initialized atlas allocator", this.atlasAllocator);
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console.debug("initialized atlas allocator", this.atlasAllocator);
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@ -298,15 +299,11 @@ class CanvasRenderer extends HTMLElement {
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for (let batch of this.batches) {
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for (let batch of this.batches) {
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for (let [i, chunks] of batch) {
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for (let [i, chunks] of batch) {
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let atlas = this.atlasAllocator.atlases[i];
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let atlas = this.atlasAllocator.atlases[i];
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this.gl.bindTexture(this.gl.TEXTURE_2D, atlas.id);
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this.gl.bindTexture(this.gl.TEXTURE_2D, atlas.texture);
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this.#resetRectBuffer();
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this.#resetRectBuffer();
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for (let chunk of chunks) {
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for (let chunk of chunks) {
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let { i, allocation } = this.getChunkAllocation(
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let { i, allocation } = chunk.allocation;
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chunk.layerId,
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chunk.x,
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chunk.y,
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);
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let atlas = this.atlasAllocator.atlases[i];
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let atlas = this.atlasAllocator.atlases[i];
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this.#pushRect(
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this.#pushRect(
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chunk.x * this.wall.chunkSize,
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chunk.x * this.wall.chunkSize,
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@ -326,42 +323,20 @@ class CanvasRenderer extends HTMLElement {
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// TODO: This is a nice debug view.
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// TODO: This is a nice debug view.
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// There should be a switch to it somewhere in the app.
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// There should be a switch to it somewhere in the app.
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/*
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/*
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let x = 0;
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let x = 0;
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let y = 0;
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let y = 0;
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for (let atlas of this.atlasAllocator.atlases) {
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for (let atlas of this.atlasAllocator.atlases) {
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this.#resetRectBuffer();
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this.#resetRectBuffer();
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this.gl.bindTexture(this.gl.TEXTURE_2D, atlas.id);
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this.gl.bindTexture(this.gl.TEXTURE_2D, atlas.texture);
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this.#pushRect(x, y, atlas.textureSize, atlas.textureSize, 0, 0, 1, 1);
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this.#pushRect(x, y, atlas.textureSize, atlas.textureSize, 0, 0, 1, 1);
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this.#drawRects();
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this.#drawRects();
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if (x > atlas.textureSize * 16) {
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if (x > atlas.textureSize * 16) {
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y += atlas.textureSize;
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y += atlas.textureSize;
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x = 0;
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x = 0;
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}
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x += atlas.textureSize;
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}
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*/
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}
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getChunkAllocation(layerId, chunkX, chunkY) {
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let key = `${layerId}/${chunkKey(chunkX, chunkY)}`;
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if (this.chunkAllocations.has(key)) {
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return this.chunkAllocations.get(key);
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} else {
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let allocation = this.atlasAllocator.alloc(this.gl);
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this.chunkAllocations.set(key, allocation);
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return allocation;
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}
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}
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|
||||||
|
|
||||||
deallocateChunks(layer) {
|
|
||||||
for (let chunkKey of layer.chunks.keys()) {
|
|
||||||
let key = `${layer.id}/${chunkKey}`;
|
|
||||||
if (this.chunkAllocations.has(key)) {
|
|
||||||
let allocation = this.chunkAllocations.get(key);
|
|
||||||
this.atlasAllocator.dealloc(allocation);
|
|
||||||
this.chunkAllocations.delete(key);
|
|
||||||
}
|
}
|
||||||
|
x += atlas.textureSize;
|
||||||
}
|
}
|
||||||
|
// */
|
||||||
}
|
}
|
||||||
|
|
||||||
#collectChunksThisFrame() {
|
#collectChunksThisFrame() {
|
||||||
|
@ -383,12 +358,7 @@ class CanvasRenderer extends HTMLElement {
|
||||||
for (let chunkX = left; chunkX < right; ++chunkX) {
|
for (let chunkX = left; chunkX < right; ++chunkX) {
|
||||||
let chunk = layer.getChunk(chunkX, chunkY);
|
let chunk = layer.getChunk(chunkX, chunkY);
|
||||||
if (chunk != null) {
|
if (chunk != null) {
|
||||||
if (chunk.renderDirty) {
|
let allocation = chunk.id;
|
||||||
this.#updateChunkTexture(layer, chunkX, chunkY);
|
|
||||||
chunk.renderDirty = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
let allocation = this.getChunkAllocation(layer.id, chunkX, chunkY);
|
|
||||||
|
|
||||||
let array = batch.get(allocation.i);
|
let array = batch.get(allocation.i);
|
||||||
if (array == null) {
|
if (array == null) {
|
||||||
|
@ -396,7 +366,7 @@ class CanvasRenderer extends HTMLElement {
|
||||||
batch.set(allocation.i, array);
|
batch.set(allocation.i, array);
|
||||||
}
|
}
|
||||||
|
|
||||||
array.push({ layerId: layer.id, x: chunkX, y: chunkY });
|
array.push({ layerId: layer.id, x: chunkX, y: chunkY, allocation });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -438,12 +408,6 @@ class CanvasRenderer extends HTMLElement {
|
||||||
this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 6, this.uboRectsNum);
|
this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 6, this.uboRectsNum);
|
||||||
}
|
}
|
||||||
|
|
||||||
#updateChunkTexture(layer, chunkX, chunkY) {
|
|
||||||
let allocation = this.getChunkAllocation(layer.id, chunkX, chunkY);
|
|
||||||
let chunk = layer.getChunk(chunkX, chunkY);
|
|
||||||
this.atlasAllocator.upload(this.gl, allocation, chunk.pixmap);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Behaviours
|
// Behaviours
|
||||||
|
|
||||||
sendViewportUpdate() {
|
sendViewportUpdate() {
|
||||||
|
@ -584,101 +548,3 @@ class InteractEvent extends Event {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class Atlas {
|
|
||||||
static getInitBuffer(chunkSize, nChunks) {
|
|
||||||
let imageSize = chunkSize * nChunks;
|
|
||||||
return new Uint8Array(imageSize * imageSize * 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(gl, chunkSize, nChunks, initBuffer) {
|
|
||||||
this.id = gl.createTexture();
|
|
||||||
this.chunkSize = chunkSize;
|
|
||||||
this.nChunks = nChunks;
|
|
||||||
this.textureSize = chunkSize * nChunks;
|
|
||||||
|
|
||||||
this.free = Array(nChunks * nChunks);
|
|
||||||
for (let y = 0; y < nChunks; ++y) {
|
|
||||||
for (let x = 0; x < nChunks; ++x) {
|
|
||||||
this.free[x + y * nChunks] = { x, y };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gl.bindTexture(gl.TEXTURE_2D, this.id);
|
|
||||||
gl.texImage2D(
|
|
||||||
gl.TEXTURE_2D,
|
|
||||||
0,
|
|
||||||
gl.RGBA8,
|
|
||||||
this.textureSize,
|
|
||||||
this.textureSize,
|
|
||||||
0,
|
|
||||||
gl.RGBA,
|
|
||||||
gl.UNSIGNED_BYTE,
|
|
||||||
initBuffer,
|
|
||||||
);
|
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
||||||
}
|
|
||||||
|
|
||||||
alloc() {
|
|
||||||
return this.free.pop();
|
|
||||||
}
|
|
||||||
|
|
||||||
dealloc(xy) {
|
|
||||||
this.free.push(xy);
|
|
||||||
}
|
|
||||||
|
|
||||||
upload(gl, { x, y }, pixmap) {
|
|
||||||
gl.bindTexture(gl.TEXTURE_2D, this.id);
|
|
||||||
gl.texSubImage2D(
|
|
||||||
gl.TEXTURE_2D,
|
|
||||||
0,
|
|
||||||
x * this.chunkSize,
|
|
||||||
y * this.chunkSize,
|
|
||||||
this.chunkSize,
|
|
||||||
this.chunkSize,
|
|
||||||
gl.RGBA,
|
|
||||||
gl.UNSIGNED_BYTE,
|
|
||||||
pixmap.getArrayBuffer(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class AtlasAllocator {
|
|
||||||
atlases = [];
|
|
||||||
|
|
||||||
constructor(chunkSize, nChunks) {
|
|
||||||
this.chunkSize = chunkSize;
|
|
||||||
this.nChunks = nChunks;
|
|
||||||
this.initBuffer = Atlas.getInitBuffer(chunkSize, nChunks);
|
|
||||||
}
|
|
||||||
|
|
||||||
alloc(gl) {
|
|
||||||
// Right now we do a dumb linear scan through all atlases, but in the future it would be
|
|
||||||
// really nice to optimize this by storing information about which atlases have free slots
|
|
||||||
// precisely.
|
|
||||||
|
|
||||||
for (let i = 0; i < this.atlases.length; ++i) {
|
|
||||||
let atlas = this.atlases[i];
|
|
||||||
let allocation = atlas.alloc();
|
|
||||||
if (allocation != null) {
|
|
||||||
return { i, allocation };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let i = this.atlases.length;
|
|
||||||
let atlas = new Atlas(gl, this.chunkSize, this.nChunks, this.initBuffer);
|
|
||||||
let allocation = atlas.alloc();
|
|
||||||
this.atlases.push(atlas);
|
|
||||||
return { i, allocation };
|
|
||||||
}
|
|
||||||
|
|
||||||
dealloc({ i, allocation }) {
|
|
||||||
let atlas = this.atlases[i];
|
|
||||||
atlas.dealloc(allocation);
|
|
||||||
}
|
|
||||||
|
|
||||||
upload(gl, { i, allocation }, pixmap) {
|
|
||||||
this.atlases[i].upload(gl, allocation, pixmap);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
194
static/chunk-allocator.js
Normal file
194
static/chunk-allocator.js
Normal file
|
@ -0,0 +1,194 @@
|
||||||
|
class Atlas {
|
||||||
|
static getInitBuffer(chunkSize, nChunks) {
|
||||||
|
let imageSize = chunkSize * nChunks;
|
||||||
|
return new Uint8Array(imageSize * imageSize * 4).fill(0xaa);
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(gl, chunkSize, nChunks, initBuffer) {
|
||||||
|
this.chunkSize = chunkSize;
|
||||||
|
this.nChunks = nChunks;
|
||||||
|
this.textureSize = chunkSize * nChunks;
|
||||||
|
|
||||||
|
this.free = Array(nChunks * nChunks);
|
||||||
|
for (let y = 0; y < nChunks; ++y) {
|
||||||
|
for (let x = 0; x < nChunks; ++x) {
|
||||||
|
this.free[x + y * nChunks] = { x, y };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.texture = gl.createTexture();
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||||
|
gl.texImage2D(
|
||||||
|
gl.TEXTURE_2D,
|
||||||
|
0,
|
||||||
|
gl.RGBA8,
|
||||||
|
this.textureSize,
|
||||||
|
this.textureSize,
|
||||||
|
0,
|
||||||
|
gl.RGBA,
|
||||||
|
gl.UNSIGNED_BYTE,
|
||||||
|
initBuffer,
|
||||||
|
);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||||
|
|
||||||
|
this.framebuffer = gl.createFramebuffer();
|
||||||
|
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
|
||||||
|
gl.framebufferTexture2D(
|
||||||
|
gl.FRAMEBUFFER,
|
||||||
|
gl.COLOR_ATTACHMENT0,
|
||||||
|
gl.TEXTURE_2D,
|
||||||
|
this.texture,
|
||||||
|
0,
|
||||||
|
);
|
||||||
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
alloc() {
|
||||||
|
return this.free.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
dealloc(xy) {
|
||||||
|
this.free.push(xy);
|
||||||
|
}
|
||||||
|
|
||||||
|
upload(gl, { x, y }, source) {
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||||
|
gl.texSubImage2D(
|
||||||
|
gl.TEXTURE_2D,
|
||||||
|
0,
|
||||||
|
x * this.chunkSize,
|
||||||
|
y * this.chunkSize,
|
||||||
|
this.chunkSize,
|
||||||
|
this.chunkSize,
|
||||||
|
gl.RGBA,
|
||||||
|
gl.UNSIGNED_BYTE,
|
||||||
|
source,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Assumes a pack PBO is bound.
|
||||||
|
download(gl, { x, y }) {
|
||||||
|
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
|
||||||
|
gl.readPixels(
|
||||||
|
x * this.chunkSize,
|
||||||
|
y * this.chunkSize,
|
||||||
|
this.chunkSize,
|
||||||
|
this.chunkSize,
|
||||||
|
gl.RGBA,
|
||||||
|
gl.UNSIGNED_BYTE,
|
||||||
|
null,
|
||||||
|
);
|
||||||
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export class AtlasAllocator {
|
||||||
|
atlases = [];
|
||||||
|
|
||||||
|
// Download buffers
|
||||||
|
#pboPool = [];
|
||||||
|
#downloadBufferPool = [];
|
||||||
|
#pendingDownloads = [];
|
||||||
|
|
||||||
|
constructor(gl, chunkSize, nChunks) {
|
||||||
|
this.gl = gl;
|
||||||
|
this.chunkSize = chunkSize;
|
||||||
|
this.nChunks = nChunks;
|
||||||
|
this.initBuffer = Atlas.getInitBuffer(chunkSize, nChunks);
|
||||||
|
}
|
||||||
|
|
||||||
|
alloc() {
|
||||||
|
// Right now we do a dumb linear scan through all atlases, but in the future it would be
|
||||||
|
// really nice to optimize this by storing information about which atlases have free slots
|
||||||
|
// precisely.
|
||||||
|
|
||||||
|
for (let i = 0; i < this.atlases.length; ++i) {
|
||||||
|
let atlas = this.atlases[i];
|
||||||
|
let allocation = atlas.alloc();
|
||||||
|
if (allocation != null) {
|
||||||
|
return { i, allocation };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let i = this.atlases.length;
|
||||||
|
let atlas = new Atlas(this.gl, this.chunkSize, this.nChunks, this.initBuffer);
|
||||||
|
let allocation = atlas.alloc();
|
||||||
|
this.atlases.push(atlas);
|
||||||
|
|
||||||
|
return { i, allocation };
|
||||||
|
}
|
||||||
|
|
||||||
|
dealloc(id) {
|
||||||
|
let { i, allocation } = id;
|
||||||
|
let atlas = this.atlases[i];
|
||||||
|
atlas.dealloc(allocation);
|
||||||
|
}
|
||||||
|
|
||||||
|
upload(id, source) {
|
||||||
|
let { i, allocation } = id;
|
||||||
|
this.atlases[i].upload(this.gl, allocation, source);
|
||||||
|
}
|
||||||
|
|
||||||
|
async download(id) {
|
||||||
|
let gl = this.gl;
|
||||||
|
|
||||||
|
// Get PBO
|
||||||
|
|
||||||
|
let pbo = this.#pboPool.pop();
|
||||||
|
if (pbo == null) {
|
||||||
|
let dataSize = this.chunkSize * this.chunkSize * 4;
|
||||||
|
pbo = gl.createBuffer();
|
||||||
|
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pbo);
|
||||||
|
gl.bufferData(gl.PIXEL_PACK_BUFFER, dataSize, gl.DYNAMIC_READ);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initiate download
|
||||||
|
|
||||||
|
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pbo);
|
||||||
|
this.atlases[id.i].download(gl, id);
|
||||||
|
let fence = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
|
|
||||||
|
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, 0);
|
||||||
|
|
||||||
|
// Add for ticking
|
||||||
|
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
this.#pendingDownloads.push({ pbo, fence, resolve });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call after download() finishes running to give memory back to the allocator, for reuse in
|
||||||
|
// later pixel transfers.
|
||||||
|
freeDownloaded(arrayBuffer) {
|
||||||
|
this.#downloadBufferPool.push(arrayBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call every frame to poll for download completion.
|
||||||
|
tickDownloads() {
|
||||||
|
let gl = this.gl;
|
||||||
|
|
||||||
|
for (let i = 0; i < this.#pendingDownloads.length; ++i) {
|
||||||
|
let pending = this.#pendingDownloads[i];
|
||||||
|
let status = gl.getSyncParameter(pending.fence, gl.SYNC_STATUS);
|
||||||
|
if (status == gl.SIGNALED) {
|
||||||
|
// Transfer complete, fetch pixels back to an array buffer.
|
||||||
|
let dataSize = this.chunkSize * this.chunkSize * 4;
|
||||||
|
let arrayBuffer = this.#downloadBufferPool.pop() ?? new ArrayBuffer(dataSize);
|
||||||
|
|
||||||
|
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pending.pbo);
|
||||||
|
gl.getBufferSubData(gl.PIXEL_PACK_BUFFER, 0, arrayBuffer);
|
||||||
|
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, 0);
|
||||||
|
gl.deleteSync(pending.fence);
|
||||||
|
|
||||||
|
pending.resolve(arrayBuffer);
|
||||||
|
|
||||||
|
let last = this.#pendingDownloads.pop();
|
||||||
|
if (last != null) {
|
||||||
|
this.#pendingDownloads[i] = last;
|
||||||
|
--i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -160,40 +160,6 @@ canvasStrokeImpl = w.haku_pixmap_stroke;
|
||||||
|
|
||||||
w.haku_init_logging();
|
w.haku_init_logging();
|
||||||
|
|
||||||
export class Pixmap {
|
|
||||||
#pPixmap = 0;
|
|
||||||
|
|
||||||
constructor(width, height) {
|
|
||||||
this.#pPixmap = allocCheck(w.haku_pixmap_new(width, height));
|
|
||||||
this.width = width;
|
|
||||||
this.height = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
destroy() {
|
|
||||||
w.haku_pixmap_destroy(this.#pPixmap);
|
|
||||||
}
|
|
||||||
|
|
||||||
clear(r, g, b, a) {
|
|
||||||
w.haku_pixmap_clear(this.#pPixmap, r, g, b, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
get ptr() {
|
|
||||||
return this.#pPixmap;
|
|
||||||
}
|
|
||||||
|
|
||||||
getArrayBuffer() {
|
|
||||||
return new Uint8ClampedArray(
|
|
||||||
memory.buffer,
|
|
||||||
w.haku_pixmap_data(this.#pPixmap),
|
|
||||||
this.width * this.height * 4,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
getImageData() {
|
|
||||||
return new ImageData(this.getArrayBuffer(), this.width, this.height);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export const ContKind = {
|
export const ContKind = {
|
||||||
Scribble: 0,
|
Scribble: 0,
|
||||||
Dotter: 1,
|
Dotter: 1,
|
||||||
|
|
|
@ -146,6 +146,7 @@ function readUrl(urlString) {
|
||||||
}
|
}
|
||||||
|
|
||||||
let currentUser = wall.onlineUsers.getUser(session.sessionId);
|
let currentUser = wall.onlineUsers.getUser(session.sessionId);
|
||||||
|
let chunkAllocator = canvasRenderer.atlasAllocator;
|
||||||
|
|
||||||
// Event loop
|
// Event loop
|
||||||
|
|
||||||
|
@ -214,15 +215,13 @@ function readUrl(urlString) {
|
||||||
updatePromises.push(
|
updatePromises.push(
|
||||||
createImageBitmap(blob).then((bitmap) => {
|
createImageBitmap(blob).then((bitmap) => {
|
||||||
let chunk = wall.mainLayer.getOrCreateChunk(
|
let chunk = wall.mainLayer.getOrCreateChunk(
|
||||||
|
chunkAllocator,
|
||||||
info.position.x,
|
info.position.x,
|
||||||
info.position.y,
|
info.position.y,
|
||||||
);
|
);
|
||||||
if (chunk == null) return;
|
if (chunk == null) return;
|
||||||
|
|
||||||
chunk.ctx.globalCompositeOperation = "copy";
|
chunk.upload(chunkAllocator, bitmap);
|
||||||
chunk.ctx.drawImage(bitmap, 0, 0);
|
|
||||||
chunk.syncToPixmap();
|
|
||||||
chunk.markModified();
|
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,29 +1,20 @@
|
||||||
import { Pixmap } from "rkgk/haku.js";
|
|
||||||
import { OnlineUsers } from "rkgk/online-users.js";
|
import { OnlineUsers } from "rkgk/online-users.js";
|
||||||
|
|
||||||
export class Chunk {
|
export class Chunk {
|
||||||
constructor(size) {
|
constructor(chunkAllocator) {
|
||||||
this.pixmap = new Pixmap(size, size);
|
this.id = chunkAllocator.alloc();
|
||||||
this.canvas = new OffscreenCanvas(size, size);
|
|
||||||
this.ctx = this.canvas.getContext("2d");
|
|
||||||
this.renderDirty = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
destroy() {
|
destroy(chunkAllocator) {
|
||||||
this.pixmap.destroy();
|
chunkAllocator.dealloc(this.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
syncFromPixmap() {
|
upload(chunkAllocator, source) {
|
||||||
this.ctx.putImageData(this.pixmap.getImageData(), 0, 0);
|
chunkAllocator.upload(this.id, source);
|
||||||
}
|
}
|
||||||
|
|
||||||
syncToPixmap() {
|
download(chunkAllocator) {
|
||||||
let imageData = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
|
return chunkAllocator.download(this.id);
|
||||||
this.pixmap.getImageData().data.set(imageData.data, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
markModified() {
|
|
||||||
this.renderDirty = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -51,50 +42,52 @@ export class Layer {
|
||||||
return this.chunks.get(chunkKey(x, y))?.chunk;
|
return this.chunks.get(chunkKey(x, y))?.chunk;
|
||||||
}
|
}
|
||||||
|
|
||||||
getOrCreateChunk(x, y) {
|
getOrCreateChunk(chunkAllocator, x, y) {
|
||||||
let key = chunkKey(x, y);
|
let key = chunkKey(x, y);
|
||||||
if (this.chunks.has(key)) {
|
if (this.chunks.has(key)) {
|
||||||
return this.chunks.get(key)?.chunk;
|
return this.chunks.get(key)?.chunk;
|
||||||
} else {
|
} else {
|
||||||
if (this.chunkLimit != null && this.chunks.size >= this.chunkLimit) return null;
|
if (this.chunkLimit != null && this.chunks.size >= this.chunkLimit) return null;
|
||||||
|
|
||||||
let chunk = new Chunk(this.chunkSize);
|
let chunk = new Chunk(chunkAllocator);
|
||||||
this.chunks.set(key, { x, y, chunk });
|
this.chunks.set(key, { x, y, chunk });
|
||||||
return chunk;
|
return chunk;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
compositeAlpha(src) {
|
compositeAlpha(src) {
|
||||||
for (let { x, y, chunk: srcChunk } of src.chunks.values()) {
|
// TODO
|
||||||
srcChunk.syncFromPixmap();
|
// for (let { x, y, chunk: srcChunk } of src.chunks.values()) {
|
||||||
let dstChunk = this.getOrCreateChunk(x, y);
|
// srcChunk.syncFromPixmap();
|
||||||
if (dstChunk == null) continue;
|
// let dstChunk = this.getOrCreateChunk(x, y);
|
||||||
|
// if (dstChunk == null) continue;
|
||||||
dstChunk.ctx.globalCompositeOperation = "source-over";
|
// dstChunk.ctx.globalCompositeOperation = "source-over";
|
||||||
dstChunk.ctx.drawImage(srcChunk.canvas, 0, 0);
|
// dstChunk.ctx.drawImage(srcChunk.canvas, 0, 0);
|
||||||
dstChunk.syncToPixmap();
|
// dstChunk.syncToPixmap();
|
||||||
dstChunk.markModified();
|
// dstChunk.markModified();
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
async toEdits() {
|
async toEdits() {
|
||||||
let edits = [];
|
let edits = [];
|
||||||
|
|
||||||
let start = performance.now();
|
// TODO
|
||||||
|
|
||||||
for (let { x, y, chunk } of this.chunks.values()) {
|
// let start = performance.now();
|
||||||
edits.push({
|
|
||||||
chunk: { x, y },
|
|
||||||
data: chunk.canvas.convertToBlob({ type: "image/png" }),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let edit of edits) {
|
// for (let { x, y, chunk } of this.chunks.values()) {
|
||||||
edit.data = await edit.data;
|
// edits.push({
|
||||||
}
|
// chunk: { x, y },
|
||||||
|
// data: chunk.canvas.convertToBlob({ type: "image/png" }),
|
||||||
|
// });
|
||||||
|
// }
|
||||||
|
|
||||||
let end = performance.now();
|
// for (let edit of edits) {
|
||||||
console.debug("toEdits done", end - start);
|
// edit.data = await edit.data;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// let end = performance.now();
|
||||||
|
// console.debug("toEdits done", end - start);
|
||||||
|
|
||||||
return edits;
|
return edits;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue