Loading the wall causes the canvas renderer to stutter #83
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This is probably because we're doing a stupid roundtrip after decoding the received image. Instead of decoding the WebP and writing it as canvas data directly, we instead:
OffscreenCanvas, which we need to extract pixels from theImageBitmap.Pixmap.Pixmap.I'm not sure which is the slowest here, but it uses a lot more memory than needed, and duplicates a lot of work. I wonder what we can do to make this faster.