Investigate using vertex attributes for instance data in the canvas renderer #90
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	
	No description provided.
		
		Delete branch "%!s()"
	 
	Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Right now we read our instance data from a uniform buffer, which causes a small stutter at the app's startup. Not very noticable, but annoying.
It should be possible to use vertex attributes to alleviate this.