rkgk/crates/haku2/build.zig
リキ萌 bff899c9c0 removing server-side brush rendering
brush rendering is now completely client-side.
the server only receives edits the client would like to do, in the form of PNG images of chunks, that are then composited onto the wall

known issue: it is possible to brush up against the current 256 chunk edit limit pretty easily.
I'm not sure it can be solved very easily though. the perfect solution would involve splitting up the interaction into multiple edits, and I tried to do that, but there's a noticable stutter for some reason that I haven't managed to track down yet.
so it'll be kinda crap for the time being.
2025-06-30 18:55:53 +02:00

53 lines
1.3 KiB
Zig

const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// Library
const mod = b.createModule(.{
.root_source_file = b.path("src/haku2.zig"),
.target = target,
.optimize = optimize,
.pic = true,
});
const mod_wasm = b.createModule(.{
.root_source_file = b.path("src/haku2.zig"),
.target = b.resolveTargetQuery(.{
.cpu_arch = .wasm32,
.os_tag = .freestanding,
}),
.optimize = optimize,
});
const exe_wasm = b.addExecutable(.{
.linkage = .static,
.name = "haku2",
.root_module = mod_wasm,
});
exe_wasm.entry = .disabled;
exe_wasm.rdynamic = true;
b.installArtifact(exe_wasm);
// Tests
const lib_unit_tests = b.addTest(.{
.root_module = mod,
});
const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_lib_unit_tests.step);
// Checks
const lib_check = b.addLibrary(.{
.linkage = .static,
.name = "haku2_check",
.root_module = mod,
});
const check_step = b.step("check", "Check if the project compiles");
check_step.dependOn(&lib_check.step);
}