update issues
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@ -12,6 +12,7 @@
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% id = "01H9R1KJESJ0G0VQAW994ZHR0S"
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- take the following example:
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```cpp
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class ComfyZone
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{
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@ -41,16 +42,16 @@
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- this can be _very_ hard to spot if you have a big class with lots of declarations inside.
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% id = "01H9R1KJESCJ3VC8ATPYFDCPSP"
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- this can be worked around by banning access modifiers from appearing in `#ifdef`s, but you have to *realize* that this might happen
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- this can be worked around by banning access modifiers from appearing in `#ifdef`s, but you have to _realize_ that this might happen
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% id = "01H9R1KJES4ZYHVADDF80WAXH6"
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- and I've seen instances of this exact thing occurring in the Unreal Engine codebase, which is *full* of long lists of declarations (made even longer by the prevalence of `UPROPERTY()` specifiers)
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- and I've seen instances of this exact thing occurring in the Unreal Engine codebase, which is _full_ of long lists of declarations (made even longer by the prevalence of `UPROPERTY()` specifiers)
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% id = "01H9R1KJES182MCV2V0A4VHKKX"
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- even if we didn't have the preprocessor, that access modifier is state _you_ have to keep track of
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% id = "01H9R1KJESH7PWNKCKW3H0WJHW"
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- I very often find myself needing to scroll upward after <kbd>Ctrl</kbd>-clicking on a field or function declaration, just to find out if I can use it
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- I very often find myself needing to scroll upward after `<kbd>Ctrl</kbd>`{=html}-clicking on a field or function declaration, just to find out if I can use it
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% id = "01H9R1KJESFE6F1D4J5PA5Q381"
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- (thankfully IDEs are helpful here and Rider shows you a symbol's visibility in the tooltip on hover, but I don't have Rider on code reviews)
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