update issues
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@ -7,7 +7,7 @@
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- I don't have UE installed on my home computer yet, so you'll have to take my word for a lot of these things
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% id = "01H8Y0CKD1VENHWERX7CTGCE6M"
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- anyways back to your regularly scheduled bullet points, *\*ahem\**
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- anyways back to your regularly scheduled bullet points, _\*ahem\*_
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% id = "01H8Y0CKD1QHMTGFCK2RC3NPDV"
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+ Blueprint, _my arch nemesis!_
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@ -171,7 +171,7 @@ flow and introduces control flow into the mix
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+ which is a portmanteau of Blueprint and spaghetti.
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% id = "01H8Y427B0PJN75GA33S9CZJYH"
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- I can't believe I remembered the spelling of that word. *portmanteau*.
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- I can't believe I remembered the spelling of that word. _portmanteau_.
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% id = "01H8YT7R15B3Z3T486DB53TR51"
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- there are plugins on the marketplace that solve this, but I refuse to believe Epic Games doesn't have this problem themselves
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@ -199,7 +199,7 @@ flow and introduces control flow into the mix
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- the biggest offender here being that hard references are the default
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% id = "01H8Y427B17K7219TPH8VRFZ96"
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- thus you can add a Mesh Component to your Blueprint and it'll load *the entire mesh with all the textures and skeleton and everything* when you wanna tweak a variable or some logic in the event graph
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- thus you can add a Mesh Component to your Blueprint and it'll load _the entire mesh with all the textures and skeleton and everything_ when you wanna tweak a variable or some logic in the event graph
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% id = "01H8Y427B1QNZHJ5Z8W0QNFYPE"
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- and not asynchronously in the background, you will have to _wait_ for it to finish loading. which is pretty annoying
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