systems + GENERATED_BODY
This commit is contained in:
parent
76b6833c44
commit
85937c65b6
4 changed files with 267 additions and 0 deletions
|
@ -10,6 +10,15 @@
|
|||
|
||||
[read][page:programming/blog/tairu]
|
||||
|
||||
% id = "01HV1DGFHZ65GJVQRSREKR67J9"
|
||||
- I've been thinking recently how cool it is to be able to single-step into Unreal Engine's source code and edit it while you're working with it, and how uncool it is that I can't do the same thing easily in the Rust world.
|
||||
|
||||
after all, aren't we just dealing with a bunch of code running on the computer? why not let me poke at it?
|
||||
|
||||
### systems are just a bunch of code
|
||||
|
||||
[can *you* can read other people's code?][page:programming/blog/systems] [bonus: dismantling Unreal Engine's GENERATED_BODY][page:programming/technologies/unreal-engine/generated-body]
|
||||
|
||||
% id = "01HTWNETT2S5NSBF3QR4HYA7HN"
|
||||
- last night I couldn't sleep because of type theory. in the process of trying to write down my thoughts, I ended up discovering a class of types which, to my knowledge, no language implements.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue