draft branches, some minor cleanups
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7 changed files with 66 additions and 12 deletions
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@ -72,6 +72,12 @@
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% id = "emoji/nap"
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- :nap: - <sub>z</sub>zZ
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% id = "01HQ3YQCYQ995V33NY6QFW6TVJ"
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- my little guy is asleep. please do not wake (he is actually kind of sleep deprived and needs the rest)
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% id = "01HQ3YQCYQG20JTCF4T3507YVX"
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- …stolen! from the Discord. again.
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% id = "01HQ162WWF60BD1F4K26E7ZZEV"
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- ### random places
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@ -3,7 +3,7 @@ scripts = [
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"components/literate-programming.js",
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"vendor/codejar.js",
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]
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styles = ["tairu.css"]
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styles = ["post/tairu.css"]
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% id = "01HPD4XQPWM8ECT2QM6AT9YRWB"
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- I remember since my early days doing programming, I've been interested in how games like Terraria handle automatically tiling their terrain.
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@ -893,7 +893,7 @@ styles = ["tairu.css"]
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introducing variations and what not, such that the world doesn't look too bland… there has to be a better way!
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% id = "01HQ1M84GSE1N5WG88DGJZH0F8"
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- and a better way… there is! but I'll get to that once my nap is over. <!--
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- and a better way… there is! but I'll get to that once my nap is over.
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% id = "01HQ1M84GS0KJ9NA6GPS62RC95"
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- for now, have a big editor to play around with. it's a lot of fun arranging the tiles in various shapes!
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@ -910,9 +910,9 @@ new TilesetTileEditor({
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```output tairu
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```
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:nap:
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:nap: <!--
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% disabled = true
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% stage = "Draft"
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id = "01HQ1M84GS3WKE2X6QV2SNQX46"
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- TODO: next chapter! if you're reading this, you're in on it soon. that's quite sad, but YOU CAN STILL TURN BACK! I advise you to do that immediately.
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