draft branches, some minor cleanups

This commit is contained in:
りき萌 2024-02-20 22:36:47 +01:00
parent 3a8799f581
commit 90de54c359
7 changed files with 66 additions and 12 deletions

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@ -72,6 +72,12 @@
% id = "emoji/nap"
- :nap: - <sub>z</sub>zZ
% id = "01HQ3YQCYQ995V33NY6QFW6TVJ"
- my little guy is asleep. please do not wake (he is actually kind of sleep deprived and needs the rest)
% id = "01HQ3YQCYQG20JTCF4T3507YVX"
- …stolen! from the Discord. again.
% id = "01HQ162WWF60BD1F4K26E7ZZEV"
- ### random places

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@ -3,7 +3,7 @@ scripts = [
"components/literate-programming.js",
"vendor/codejar.js",
]
styles = ["tairu.css"]
styles = ["post/tairu.css"]
% id = "01HPD4XQPWM8ECT2QM6AT9YRWB"
- I remember since my early days doing programming, I've been interested in how games like Terraria handle automatically tiling their terrain.
@ -893,7 +893,7 @@ styles = ["tairu.css"]
introducing variations and what not, such that the world doesn't look too bland… there has to be a better way!
% id = "01HQ1M84GSE1N5WG88DGJZH0F8"
- and a better way… there is! but I'll get to that once my nap is over. <!--
- and a better way… there is! but I'll get to that once my nap is over.
% id = "01HQ1M84GS0KJ9NA6GPS62RC95"
- for now, have a big editor to play around with. it's a lot of fun arranging the tiles in various shapes!
@ -910,9 +910,9 @@ new TilesetTileEditor({
```output tairu
```
:nap:
:nap: <!--
% disabled = true
% stage = "Draft"
id = "01HQ1M84GS3WKE2X6QV2SNQX46"
- TODO: next chapter! if you're reading this, you're in on it soon. that's quite sad, but YOU CAN STILL TURN BACK! I advise you to do that immediately.