fix commas before closing parentheses

This commit is contained in:
りき萌 2024-11-30 20:11:05 +01:00
parent afd7f38958
commit b4927261db
4 changed files with 5 additions and 5 deletions

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@ -58,7 +58,7 @@
+ perhaps a bug I could fix one day?
% id = "01H987QXFEYSE260S996BE84DV"
- from [Oskar Kogut](https://github.com/kretoskar): if you change a `BlueprintCallable` function to `const` (or otherwise make it pure,) the editor will automatically correct the `Exec` pin flow for you
- from [Oskar Kogut](https://github.com/kretoskar): if you change a `BlueprintCallable` function to `const` (or otherwise make it pure), the editor will automatically correct the `Exec` pin flow for you
% id = "01H8Y0CKD1C5TJXXD40B99WQ3C"
+ the design of Blueprint the Language is pretty dated - it is still an imperative language and has a concept similar to statements (`Exec` pins), which breaks the entire idea of pure data
@ -77,7 +77,7 @@ flow and introduces control flow into the mix
+ and `Select` is used to choose a value based on another value, kind of like a ternary in C++
% id = "01H8Y0CKD156C0ZAXK7JS9W81D"
- however it is quite annoying because you can only switch on enums (and other stuff that has a finite set of values,) whereas with `Branch` you can use any `Bool` condition you want
- however it is quite annoying because you can only switch on enums (and other stuff that has a finite set of values), whereas with `Branch` you can use any `Bool` condition you want
% id = "01H8Y0CKD1YP7Q3HVJJZNJAJKG"
+ this would be fine if not for the existence of Gameplay Tags, which precisely _do not_ have a finite set of values