fix commas before closing parentheses
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4 changed files with 5 additions and 5 deletions
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@ -58,7 +58,7 @@
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+ perhaps a bug I could fix one day?
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% id = "01H987QXFEYSE260S996BE84DV"
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- from [Oskar Kogut](https://github.com/kretoskar): if you change a `BlueprintCallable` function to `const` (or otherwise make it pure,) the editor will automatically correct the `Exec` pin flow for you
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- from [Oskar Kogut](https://github.com/kretoskar): if you change a `BlueprintCallable` function to `const` (or otherwise make it pure), the editor will automatically correct the `Exec` pin flow for you
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% id = "01H8Y0CKD1C5TJXXD40B99WQ3C"
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+ the design of Blueprint the Language is pretty dated - it is still an imperative language and has a concept similar to statements (`Exec` pins), which breaks the entire idea of pure data
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@ -77,7 +77,7 @@ flow and introduces control flow into the mix
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+ and `Select` is used to choose a value based on another value, kind of like a ternary in C++
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% id = "01H8Y0CKD156C0ZAXK7JS9W81D"
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- however it is quite annoying because you can only switch on enums (and other stuff that has a finite set of values,) whereas with `Branch` you can use any `Bool` condition you want
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- however it is quite annoying because you can only switch on enums (and other stuff that has a finite set of values), whereas with `Branch` you can use any `Bool` condition you want
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% id = "01H8Y0CKD1YP7Q3HVJJZNJAJKG"
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+ this would be fine if not for the existence of Gameplay Tags, which precisely _do not_ have a finite set of values
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