figures & figcaptions for docs
could probably work in trees but eh
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			@ -133,10 +133,23 @@ It was a fight to the death over who can win the most friends online in a room a
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It was a matter of creating the best multiplayer painting app, and swaying our whole community over to it.
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{.wide}
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:::: figure
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![MultiPixel running in the browser. There's a toolbar listing a bunch of tools on the left, including brushes, a flood fill, an airbrush, and smears. Next to that is a brush settings window, with a colour palette, and sliders for Size, Flow, and Smoothing. On the canvas there's a couple scribbles, including an at "@" and a tilde "~".][pic:01K3XBA43PZMKRC6VGJE0DYSB5]
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{.overlay-bottom-right}
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::: figcaption
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This is what MultiPixel looks like today.
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It's got plenty of drawing tools.
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:::
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::::
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Ultimately, I think MultiPixel won the battle.
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It had a browser version, a flood fill tool, and undo/redo, and that was enough to make the drawing experience _miles_ better than what NetCanv could ever hope to offer.
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It had a browser version, a flood fill tool, and an undo feature, and that was enough to make the drawing experience _miles_ better than what NetCanv could ever hope to offer.
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The one thing NetCanv was better at was performance, being a native app written in OpenGL, with client-side, GPU-powered rendering of brushes.
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But raw performance is never nearly enough to win people over.
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