figures & figcaptions for docs
could probably work in trees but eh
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@ -133,10 +133,23 @@ It was a fight to the death over who can win the most friends online in a room a
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It was a matter of creating the best multiplayer painting app, and swaying our whole community over to it.
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It was a matter of creating the best multiplayer painting app, and swaying our whole community over to it.
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{.wide}
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{.wide}
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:::: figure
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![MultiPixel running in the browser. There's a toolbar listing a bunch of tools on the left, including brushes, a flood fill, an airbrush, and smears. Next to that is a brush settings window, with a colour palette, and sliders for Size, Flow, and Smoothing. On the canvas there's a couple scribbles, including an at "@" and a tilde "~".][pic:01K3XBA43PZMKRC6VGJE0DYSB5]
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![MultiPixel running in the browser. There's a toolbar listing a bunch of tools on the left, including brushes, a flood fill, an airbrush, and smears. Next to that is a brush settings window, with a colour palette, and sliders for Size, Flow, and Smoothing. On the canvas there's a couple scribbles, including an at "@" and a tilde "~".][pic:01K3XBA43PZMKRC6VGJE0DYSB5]
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{.overlay-bottom-right}
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::: figcaption
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This is what MultiPixel looks like today.
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It's got plenty of drawing tools.
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:::
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::::
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Ultimately, I think MultiPixel won the battle.
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Ultimately, I think MultiPixel won the battle.
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It had a browser version, a flood fill tool, and undo/redo, and that was enough to make the drawing experience _miles_ better than what NetCanv could ever hope to offer.
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It had a browser version, a flood fill tool, and an undo feature, and that was enough to make the drawing experience _miles_ better than what NetCanv could ever hope to offer.
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The one thing NetCanv was better at was performance, being a native app written in OpenGL, with client-side, GPU-powered rendering of brushes.
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The one thing NetCanv was better at was performance, being a native app written in OpenGL, with client-side, GPU-powered rendering of brushes.
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But raw performance is never nearly enough to win people over.
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But raw performance is never nearly enough to win people over.
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@ -108,12 +108,49 @@ main.doc {
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}
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}
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}
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}
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& p:has(img.pic) {
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& figure {
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text-align: center;
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margin: 0.5lh 0;
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&.wide {
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position: relative;
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grid-column: left-wide / right;
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& p:has(img.pic) {
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padding: 0;
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}
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}
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& img {
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display: block;
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margin: 0;
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}
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& figcaption {
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padding: 0.25lh 0.5lh;
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text-align: center;
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& p {
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padding: 0;
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}
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&.overlay-bottom-right {
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position: absolute;
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right: 0;
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bottom: 0;
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background-color: var(--background-color);
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border-top-left-radius: 0.8rem;
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border-bottom-right-radius: 0.4rem;
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text-align: left;
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}
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}
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}
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& p:has(img.pic),
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& figure p:has(img.pic) {
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text-align: center;
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}
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& .wide {
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grid-column: left-wide / right;
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}
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}
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& header {
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& header {
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@ -171,8 +208,8 @@ main.doc {
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& .doc-text {
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& .doc-text {
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--code-block-grid-space: 0;
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--code-block-grid-space: 0;
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& > pre,
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& pre,
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& > th-literate-program {
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& th-literate-program {
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/* Stretch to whole page.
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/* Stretch to whole page.
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This way of doing it feels a bit brittle, though.
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This way of doing it feels a bit brittle, though.
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It might be good to refactor this to CSS grid at some point. */
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It might be good to refactor this to CSS grid at some point. */
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@ -190,6 +227,17 @@ main.doc {
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tab-size: 2ch;
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tab-size: 2ch;
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}
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}
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}
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}
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& figure figcaption {
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&.overlay-bottom-right {
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position: static;
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background: none;
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border-radius: 0;
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text-align: center;
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}
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}
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}
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}
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}
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}
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}
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}
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