not to be confused with the Minecraft technical update I'm moving about the pages to be have a more flat, less nested structure. I feel like that'll improve URLs a lot, making them more readable than ever. over the years I've learned that flatter is better, and that tagging is generally a much more effective way of organising things. this doesn't get rid of categories entirely, as I think having the category makes the URL much a bit more readable in the end. my current vision does include a concept of "major categories" either way.
26 lines
844 B
Text
26 lines
844 B
Text
%% title = "Unreal Engine"
|
|
|
|
% id = "01H8Y0CKD0ZDHAH1ET3BJNDS4E"
|
|
- this is that really cool game engine I work with on a daily basis
|
|
|
|
% id = "01H8Y0CKD0MPNQPBEV8BWV81GJ"
|
|
+ so I have a lot of stuff to say about living with it
|
|
|
|
% id = "01H8YGXP0ZWG6X3PB6GWSGKAT0"
|
|
- both the fun and the good, and that which ruins my mood
|
|
|
|
% id = "programming/unreal-engine/blueprint"
|
|
content.link = "programming/unreal-engine/blueprint"
|
|
+ :page: thoughts on Blueprint
|
|
|
|
% id = "01HP1FESY5WVJG4X80AZ4ZBX5D"
|
|
- :folder: random but cool things
|
|
|
|
% content.link = "programming/unreal-engine/generated-body"
|
|
id = "01HV1DGFHP6GB268MDGGDXMR12"
|
|
+ :page: how does `GENERATED_BODY()` work exactly?
|
|
|
|
% content.link = "programming/unreal-engine/fixes"
|
|
id = "01HP1FESY5ZS6YTZXA8QTT5V1Z"
|
|
+ :page: data validation quick fixes
|
|
|