Spatialization #2

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opened 2023-05-08 21:38:28 +02:00 by liquidev · 0 comments
liquidev commented 2023-05-08 21:38:28 +02:00 (Migrated from github.com)

Currently d³ doesn't support spatialization at all; all audio plays at the same volume regardless of where you are relative to a speaker.

Once this is implemented we'll probably also want a Headphones item that lets you hear audio without the effects of spatialization.

Currently d³ doesn't support spatialization at all; all audio plays at the same volume regardless of where you are relative to a speaker. Once this is implemented we'll probably also want a Headphones item that lets you hear audio _without_ the effects of spatialization.
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Reference: archive/dawd3#2
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