Break ongoing connection under certain conditions #3
liquidev
commented 2023-05-08 21:40:18 +02:00
(Migrated from github.com)
- If the player enters another dimension
- If the player gets too far away from the source block
- Speaking of which, there should be a limit to how long you can carry a cable. It's a bit more of a survival mode thing, but it's also important so that devices don't span across too many chunks which would cause loading problems.
- If the player quits and reenters the game (ongoing connections are kept in a companion object which is static)
- [ ] If the player enters another dimension
- [ ] If the player gets too far away from the source block
- Speaking of which, there should be a limit to how long you can carry a cable. It's a bit more of a survival mode thing, but it's also important so that devices don't span across too many chunks which would cause loading problems.
- [ ] If the player quits and reenters the game (ongoing connections are kept in a companion object which is static)
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