Break ongoing connection under certain conditions #3

Open
opened 2023-05-08 21:40:18 +02:00 by liquidev · 0 comments
liquidev commented 2023-05-08 21:40:18 +02:00 (Migrated from github.com)
  • If the player enters another dimension
  • If the player gets too far away from the source block
    • Speaking of which, there should be a limit to how long you can carry a cable. It's a bit more of a survival mode thing, but it's also important so that devices don't span across too many chunks which would cause loading problems.
  • If the player quits and reenters the game (ongoing connections are kept in a companion object which is static)
- [ ] If the player enters another dimension - [ ] If the player gets too far away from the source block - Speaking of which, there should be a limit to how long you can carry a cable. It's a bit more of a survival mode thing, but it's also important so that devices don't span across too many chunks which would cause loading problems. - [ ] If the player quits and reenters the game (ongoing connections are kept in a companion object which is static)
This repository is archived. You cannot comment on issues.
No labels
No milestone
No project
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference: archive/dawd3#3
No description provided.